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"When I said passive, I meant streaks that don't actually kill anything. For instance getting extra perks through specialist, or calling in U" in GHOSTS MULTIPLAYER • 14 replies |
2 hours ago |
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"I felt that even in MW2, sniping wasn't on the map-team's agenda. There were a few maps that had a spot or two that were just awesome for sn" in GHOSTS MULTIPLAYER • 6 replies |
19 hours ago |
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"Of course the weapons ought to be balanced. That should go without saying. Its really been unfortunate that IW's COD multiplayer games have" in GHOSTS MULTIPLAYER • 6 replies |
19 hours ago |
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"My needs are simple. I want ranked dedicated servers, and the game to have good hardware optimization for the PC platform. That's it." in GHOSTS PC • 17 replies |
23 hours ago |
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"I'm not concerned with realism, all I care about is solid game mechanics. The last thing this game needs is more ways to make close combat o" in GHOSTS MULTIPLAYER • 17 replies |
23 hours ago |
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"I agree that the whole streak system has been over-emphasized to an extreme. But with that said, I did like the way MW3 split up the streaks" in GHOSTS MULTIPLAYER • 14 replies |
23 hours ago |
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"All things considered, the sniper rifles were one of the more mild cases of idiot-proofing the weapons. Even the ones with very good handlin" in GHOSTS MULTIPLAYER • 6 replies |
1 day ago |
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"This is the mantra I've been chanting since MW2. But here we go, I'll go through it all one more time. In a nutshell, the core formula fo" in GHOSTS MULTIPLAYER • 0 bookmarks |
2 days ago |
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"Agreed. But there's more to it than just that. The easiest way to describe it is something of a chain reaction. The first step is the wea" in GHOSTS MULTIPLAYER • 3 replies |
2 days ago |