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436 Views     9 Replies
436 Views 8 Replies Latest reply: Mar 7, 2013 2:51 PM by scoop121578 RSS
FOHDR Novice 273 posts since
Jun 7, 2012

Zombies game mode suggestion : Zombies Gun Game

Posted by FOHDR on Mar 6, 2013 7:27 PM

Just to start, this is a game mode that I have spent some time thinking out to address alot of the issues we zombies players have to deal with as of yet. My goal was to create a game mode that eliminated the necessity for all players to stay in the game until the end and to create a reward punishment system for reviving or not reviving other players.

 

overview:

there would be no rounds. the zombies would just spawn in and after 40 kills your weapon would change. the health of the zombies would change at set intervals of total kills in the game such as every 100 total kills between all players.

 

specifics:

perks and PaP would still be available.

No mystery box.

No grenades.

No wall weapons.

unlimited ammo, but you still have to reload.

 

the weapons will cycle through a set array until you have used 20 guns, then after it would become random.

Each player starts out with an allocated amount of downs allowed (3) if playing multi player and (4) downs if playing solo.

Solo play would require quick revive in order to keep playing just like in current survival.

If someone goes down they lose 1. If the person is revived they still lose a down, but the person who revived them gets 1 additional down not to exceed 3.

If no one revives the downed player, then all players lose 1 down. Exception would be if someone quits while in the downed position. This would not deduct a down from the remaining players.

Once a player has used up all of thier downs, the game is over for them, but others keep playing. (this may be the one set back as there are issues with host migration atm)

Since there are no rounds and the progression of the game is based on individual kills, then there would be no effect to leaderboards if someone quits or gets disconnected.

the health of the zombies will be adjusted from every 100 total kills to 75,50,25 depending on how many players remain. This ensures a balance no matter if there is 1 player or 4.

Points would work like normal and the players have the option to upgrade their gun via PaP(pack a punch). However the players will need to weight their options, as they will lose that gun when they reach the 40 kills with it. This forces the spending of points creating a financial challenge the longer you play.

 

leaderboard would track total individual kills, the number of guns used, revives, and downs.

 

Additionally the achievments for the new game mode would be:

Proven -Use each weapon (would require skill and a bit of luck to get all weapons). would not need to complete in 1 game.

In it for the long haul - use every weapon in a single game.

Team player - get 5 revives in this game mode in a single game.

 

other achevments could be made requiring so many kills in a single game (500,1000, 2000).

 

If any Dev's see this, Please feel free to use this without my permission, and no royalties will be sought after.

436 Views     
  • DeathBringer-Zen Master 2,916 posts since
    Dec 15, 2012
    Currently Being Moderated

    Good idea mate. Better than the garbage side-modes they have given us so far, though I am still a firm believer that they should just be sticking to survival maps, and nothing else.

     

    That is not going to happen though, so if they continue to give us spin-off's, then this is one they should seriously consider.

  • warpet1 Novice 113 posts since
    Dec 10, 2012
    Currently Being Moderated

    DUDE

     

    the new zombie mode turned is gungame

    • DeathBringer-Zen Master 2,916 posts since
      Dec 15, 2012
      Currently Being Moderated

      It's not the same though, and turned is complete garbage.

      • scoop121578 Apprentice 1,092 posts since
        Nov 2, 2012
        Currently Being Moderated

        it should be like that custom zombie map on world at war that has zombie gun game think its called  "comosea"

        • DeathBringer-Zen Master 2,916 posts since
          Dec 15, 2012
          Currently Being Moderated

          Yes... yes it should.

        • timelordalex Expert 1,879 posts since
          Sep 3, 2011
          Currently Being Moderated

          yeah and more powerful weapons at the end of the cycle so wonder weapons should re-appear in this mode (and in all other modes) towards the end

          • scoop121578 Apprentice 1,092 posts since
            Nov 2, 2012
            Currently Being Moderated

            yeah in that custom map comosea the zombie gun game has 32 weapons and the last are raygun and upgraded raygun, winter's howl and the upgraded winter's howl called the hellfire which shoots fire, and the thundergun and its upgraded version. now keep in mind this is world at war they put this in not blops1 or 2 since treyarch didnt release the mod tools yet for anybody who hasnt seen the map here it is. this is only 1 mode outa 5 modes that are in this map

  • CobaltBluGirl Novice 306 posts since
    Jan 21, 2013
    Currently Being Moderated

    Very good, well thought out idea. While I don't agree that Turned is total garbage (I just see it as 5 minutes of raucous, silly fun), I don't play it all that much. I think your take on the gun game would better received by players than Turned has been.

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