The match bonus system is a set system that isn't affected directly by gameplay EXCEPT for winning/lossing/tying. The formula for match bonus is something like:
PlayerLevel(outcome(seconds played/60))*(spm*outcome)=Match bonus
So, if you're level 34 and played a full game of domination with a tie and a spm (score per minute) of 324,
34(0.75(600/60))*(324*0.75) would be the formula, meaning you would get 2430 match bonus.
I may be wrong, but that's about correct on how match bonus is calculated. (a full game from beginning to end counts as 600/1200/900 seconds)
if someone goes 30:15 they have +15 (2.0 KD) (different games) and 15:5 has +10 (3.0 KD) ....
75-30 = 45 --> 45/5 ---> 9 kills average to win (for other players)
75-15 = 60 --> 60/5 --> 12 kills average to win (for other players)
\
Assume rest of team will have AGGregate K/D spread of 0 .// and win
Other team
75-15 = 60 (9*5=45) other team needs 60
75-5 = 70 (12*5=60) other team needs 70
Both teams win... under assumption
Assum rest of team will have AGGregate K/D spread -5 // and win
Both teams win
Assume rest of team will have AGGregate K/D spread -10 // and win
Team 1 wins ; Teams 2 loses. (winning is contradiction)
for Equivalence Team 2 need MVP player to be (20:5) which is 4:0 K/D and +15 spread.
These are independent games
Edit: Changed average to aggregate...
Colt45Ridge wrote:
K/D is obviously everything in TDM, but it does matter in objective games as well. If you are playing with a bunch of guys that have low K/Ds but capture everything, generally they will end up losing because they end up feeding the other team a million scorestreaks
I don't agree ... It's the guys who are willing to risk their KD that win the match. They are the ones who rush the second flag, clear out its surroundings at their risk and capture the flag while everybody else camps around to save their precious KD.
Feeding enemy killstreaks is not that bad because most killstreaks can easily be countered. IMHO there are only 3 killstreaks that can't get blocked: Orbital VSAT, Swarm and Dogs. All the other killstreaks can be countered with EMP's and rockets.
If people would care about their KD games like domin
OK, learned something new
(knew about the EMP not about the trophy system)
What do they have for the dogs? Cats?
vsimco wrote:
if someone goes 30:15 they have +15 (2.0 KD) (different games) and 15:5 has +10 (3.0 KD) ....
75-30 = 45 --> 45/5 ---> 9 kills average to win (for other players)
75-15 = 60 --> 60/5 --> 12 kills average to win (for other players)
\
Assume rest of team will have AGGregate K/D spread of 0 .// and win
Other team
75-15 = 60 (9*5=45) other team needs 60
75-5 = 70 (12*5=60) other team needs 70
Both teams win... under assumption
Assum rest of team will have AGGregate K/D spread -5 // and win
Both teams win
Assume rest of team will have AGGregate K/D spread -10 // and win
Team 1 wins ; Teams 2 loses. (winning is contradiction)
for Equivalence Team 2 need MVP player to be (20:5) which is 4:0 K/D and +15 spread.
These are independent games
Edit: Changed average to aggregate...
Math too stronk. Glad to see that college has been put to good use. ![]()
Foxhound-Pro wrote:
Why even bother entering an objective game mode without a full team? When alone I play HCTDM, just started doing this, and FFA.
Agreed. Nothing's more frustrating than playing objective game modes solo.