Skip navigation

FORUMS_

3611 Views     59 Replies
1 2 3 4 5 6 Previous Next 3611 Views 58 Replies Latest reply: Feb 25, 2013 4:10 PM by vims1990 RSS Go to original post
  • A Pig that flys Novice 195 posts since
    Nov 11, 2011
    Currently Being Moderated

    The match bonus system is a set system that isn't affected directly by gameplay EXCEPT for winning/lossing/tying. The formula for match bonus is something like:

     

    PlayerLevel(outcome(seconds played/60))*(spm*outcome)=Match bonus

     

    So, if you're level 34 and played a full game of domination with a tie and a spm (score per minute) of 324,

     

    34(0.75(600/60))*(324*0.75) would be the formula, meaning you would get 2430 match bonus.

     

    I may be wrong, but that's about correct on how match bonus is calculated. (a full game from beginning to end counts as 600/1200/900 seconds)

  • vsimco CallofDutyModerators 5,074 posts since
    May 23, 2011
    Currently Being Moderated

    if someone goes 30:15 they have +15 (2.0 KD) (different games) and 15:5 has +10 (3.0 KD) ....

     

    75-30 = 45 --> 45/5 ---> 9 kills average to win (for other players)

    75-15 = 60 --> 60/5 --> 12 kills average to win (for other players)

    \

    Assume rest of team will have AGGregate K/D spread of 0 .// and win

     

    Other team

    75-15 = 60 (9*5=45) other team needs 60

    75-5 = 70  (12*5=60) other team needs 70

     

    Both teams win... under assumption

     

    Assum rest of team will have AGGregate K/D spread -5 // and win

     

    Both teams win

     

    Assume rest of team will have AGGregate K/D spread -10 // and win

     

    Team 1 wins ; Teams 2 loses. (winning is contradiction) 

     

    for Equivalence Team 2 need MVP player to be (20:5) which is 4:0 K/D and +15 spread.

     

    These are independent games

     

    Edit: Changed average to aggregate...

  • Cowboy Torry Newbie 55 posts since
    Dec 23, 2012
    Currently Being Moderated

    Colt45Ridge wrote:

     

    K/D is obviously everything in TDM, but it does matter in objective games as well. If you are playing with a bunch of guys that have low K/Ds but capture everything, generally they will end up losing because they end up feeding the other team a million scorestreaks

     

    I don't agree ...  It's the guys who are willing to risk their KD that win the match.  They are the ones who rush the second flag, clear out its surroundings at their risk and capture the flag while everybody else camps around to save their precious KD.

     

    Feeding enemy killstreaks is not that bad because most killstreaks can easily be countered.  IMHO there are only 3 killstreaks that can't get blocked: Orbital VSAT, Swarm and Dogs.  All the other killstreaks can be countered with EMP's and rockets.

     

    If people would care about their KD games like domin

  • xmrythem Apprentice 928 posts since
    Dec 3, 2012
    Currently Being Moderated

    swarm gets destroyed by emp

  • JSlayer211 Apprentice 759 posts since
    Mar 17, 2012
    Currently Being Moderated

    Also, trophy system which can be easily deployed.

  • Cowboy Torry Newbie 55 posts since
    Dec 23, 2012
    Currently Being Moderated

    OK, learned something new (knew about the EMP not about the trophy system)

     

    What do they have for the dogs?  Cats?

  • snorubit Novice 327 posts since
    Dec 21, 2012
    Currently Being Moderated

    Orbital VSAT also gets countered by CUAV

  • Foxhound-Pro GlobalModerator 2,879 posts since
    Jul 23, 2012
    Currently Being Moderated

    vsimco wrote:

     

    if someone goes 30:15 they have +15 (2.0 KD) (different games) and 15:5 has +10 (3.0 KD) ....

     

    75-30 = 45 --> 45/5 ---> 9 kills average to win (for other players)

    75-15 = 60 --> 60/5 --> 12 kills average to win (for other players)

    \

    Assume rest of team will have AGGregate K/D spread of 0 .// and win

     

    Other team

    75-15 = 60 (9*5=45) other team needs 60

    75-5 = 70  (12*5=60) other team needs 70

     

    Both teams win... under assumption

     

    Assum rest of team will have AGGregate K/D spread -5 // and win

     

    Both teams win

     

    Assume rest of team will have AGGregate K/D spread -10 // and win

     

    Team 1 wins ; Teams 2 loses. (winning is contradiction) 

     

    for Equivalence Team 2 need MVP player to be (20:5) which is 4:0 K/D and +15 spread.

     

    These are independent games

     

    Edit: Changed average to aggregate...

    Math too stronk. Glad to see that college has been put to good use.

  • vims1990 Master 7,497 posts since
    Aug 13, 2011
    Currently Being Moderated

    Foxhound-Pro wrote:

     

    Why even bother entering an objective game mode without a full team? When alone I play HCTDM, just started doing this, and FFA.

     

    Agreed. Nothing's more frustrating than playing objective game modes solo.

1 2 3 4 5 6 Previous Next

Actions

Bookmarked By (0)