My brainstorm for Call Of Duty: 10th game ANNIVERSARY CROSSOVER EDITION (THE BEST OF BOTH WORLDS OF PAST AND CURRENT IW AND TREYARCH GAMES)
Posted by CallOfDutyFan88 on Feb 15, 2013 11:25 PM
Guns: (+12% accuracy lmgs/ar's and deagle (dnt cry like a baby... this just means they have kick built in, rifles cannot use the grip attachment anyway), no ads accuracy delay, lmg's always 3 hit kill or less with improved penetration (fmj's not available for lmgs), 1.2-1.4 headshot multiplier and slightly tighter hipfire spreads for all weapons compared to blops2, aim assist turned down on snipers just enough for anti quickscoping purposes (snipers should not be used like all range shotguns but at the same time no scoping people right in your face shouldnt be as bad as it is now), no 1 shot kills to the arms with snipers as well (unless the rare occasion that u hit them from the side and it passes thru the chest occurs) but ballista/xprs50 will have better chest multipliers, and svu will kill with one shot to the neck, range is not a factor for snipers) guns are post patch mw3/blops versions unless stated otherwise Ar's: acr g36c scar L ak47 (13.5 % more accurate instead of 12%) m8a1 (36 bullet mag) type95 m16 fad an94 mk14 m4a1 Riot sheild (not assualt shield) LMGS: hamr mk46 l86 lsw m60 lsat SMGS: chicom (3 hit kill range 13m) ump mp7 p90 pp90 pm9 mp40 (550 rpm, 6% more accurate) ak74u (blops1, 780 rpm, 3% more accurate) SECONDARIES: five seven desert eagle (cod4, slightly less view kick, biggest 2 hit kill range pistol by a smudge) tac45 b23r kap40 (20 bullet clip, aka the G18 of this game) fmg9 tmp smaw rpg thumper fhj crossbow ballistic knife executioner (slightly buffed but still inferior to primary shotguns) SHOTGUNS: ksg (blops 2 version) r870 striker usas12 spas12 m1216 (buff range a tad) SNIPERS: balista dsr 50 svu xpr 50 MAPS: (smooth mw2 like engine, useless parts of map removed aka cutting the fat so random hiding spots are cut down a bit and ation is a little more fast paced on some maps, editing smaller maps for better spawns, unfair jump spot exploits removed and head glitches/birds eye view spots completely removed or adjusted so that at least 20-25% of body is exposed, playing defensive would still be supported but camping like a coward should not give u a overwhelming advantage) turbine v2 (dont fret, i think i know exactly what to do to make this map enjoyable for more people lol) dome ww2 castle v2 scrapyard rust raid standoff slums district village v2 hardhat summit radiation grid v2 firing range nuketown dome wetwork hijacked v2 launch arkaden havana chinatown downpour v2 countdown v2 stadium vacant array v2 broadwalk v2 hangar 18 crossfire v2 district shipment strike v2 favela v2 wmd quarry v2 killhouse rundown v2 mission interchange parish v2 bog v2 oasis v2 gulch v2 decomission v2 convoy v2 kowloon v2 airfield v2 hazard v2 upheaval v2 grind downfall v2 overflow v2 makin v2 courtyard knee deep v2 station v2 highrise v2 jungle v2 sub pens hanger ww2 bootleg v2 erosion corrosion v2 crash trailer park overwatch mirage v2 showdown plaza v2 makin day PERKS: hardline, assists from lethal scorestreaks are rewardable tier 1 dexterity, + no fall damage tier 3 lightwieght + extreme conditioning tier 1 ghost + hardwired tier 1 coldblooded + bindeye (minus the ability that makes the name disappear) tier 1 awareness + dead silence tier 3 recon pro tier 2 fast hands, unstick stickies(timer not reset), weapon ready faster after dolpin diving, faster useage and weapon recovery from killstreaks, pick up weapons faster tier 2 scavenger, extra starting ammo tier 2 engineer, increased melee damage vs enemy scorestreaks, package swap tier 3 blast sheild, resistance against fire tier 1 toughness, recover from explosive/fire damage slightly faster tier 2 eagle eyes: identify enemies at longer distances, ememy stealth killstreaks appear on mini map tier 3 danger close: 20% increased explosive radius on equipped explosives and scorestreaks tier 2 one man army: cannot swap to a identical class or one with lethal explosives equipped, once per life, very slow swap time, swapping to a class with a different strike chain results in loss of strike package streak (moab streak is not lost) tier 3 LETHAL EQUIPMENT: tomahawk bouncing betty claymore c4 (blops 2) semtex (blops1) frag (blops 1) Molotov Cocktail (low damage compared to frag/semtex/c4, explodes on contact, low throw distance, a bit slower to bring out compared to most lethals, leaves small area burning for 20-25 seconds) TACTICAL EQUIPMENT: decoy grenade smoke grenade flashbang concussion emp trophy system black hat pda SCORESTREAKS/STRIKE PACKAGES (NOT IN ORDER): (all: moab 25 gun, secondary, equipment or knife kills no hardline effect) Specialist 1200 points: bonus adds all perks, 5% increase to speed, accuracy, penetration and range SUPPORT: uav counter vests ims guardian recon drone orbital vsat emp dragonfire (bit more health than blops2) death machine (9m of 2 hit kill range) war machine support care package (can only get support streaks, can only be swapped to another suport streak via engineer) airdrop trap for enemies/ammo for 3 up to teammates (cannot be swapped by engineer, but can restore ammo and get destroyed by a ememy player that booby traps it) Assualt: (any two streaks can be up at a time) uav hunter killer rc xd attack helicopter lightning strike (reduce current delay by 325 ms) hellstorm missile increase single missile blast radius valkerie rockets assault care package (random assualt or support scorestreak) lodestar sentry gun (3 hits to kill) emp ac130 napalm strike (burns walls on buildings and no stupid invisible fire deaths) stealth chopper agr (faster, stronger, more aggressive) orbital vsat juggernaught (moab/specialist bonus in jugg suit maybe? not sure about that) osprey gunner, slightly faster machine gun tactical swarm (targets blind eye users as well) dogs warthog escort drone stealth bomber harrier ATTACHMENTS: grip (only available for smgs/lmgs, reduce view and gun kick 13%, improve centerspeed 25%) stock silencer (-25% range) long barrel hybrid optic iron sights (for balista only) laser sight stock red dot eo tech ballistics cpu extended mags (50% magazine increase, just like past games) fast mags (all reloads are faster) rapid fire (no range nerf, 25% firerate boost except on mp7, just like it was on mw3) long barrel grenade launcher mms quickdraw (40% ads time decrease, similar to past games) dual wield (secondary pistols only) dual band/thermal sight fmj tactical knife variable zoom Misc gameplay/general tweaks: dedicated servers (lol), skill based matchmaking only in league play, score for picking up a tag and kill in kc is each 75 (if a teammate steals ur tag u get 100 points total for both the kill and the teammate confirm combined). score for getting kills in tdm are 125 with assists ranging from 50 to 75 points, scorestreaks are adjustable for each class, knifing will have two animations, one is a quick flat footed swipe and the other is a SINGLE step forward and a overhand thrust motion (knifer can be killed during knife animations and it can be evaded by a quick thinking player so no cheap auto death lunges occur and people wont complain about the knife system being terrible as well). friendly and enemy names will appear at slightly longer distances than past games, friendly names will appear while stunned, perks will have full effect from unlocking (no pro perks), return currency system from black ops 1, return of gun ranking system from mw3, return of scorestreak and pick 10 system, return of playercard system and weapon emblems, constant uav in blops party games, prestiging does not take away earned guns and attachments but u will have to level up to use them just like in blops 2, return of prestige tokens and resetting stats and etc. Modes: tdm, domination, kc, war, ctf, sabotage, money in the denk, league play, infected, blops party games, drop zone, barebones, hardcode staple modes, hardpoint, hq, ffa and maybe a few others i cant think of atm Extra stuff if it fits on disc: all zombies maps and modes updated with the guns, graphics and new perks introduced since zombies was introduced, combat training and local match vs bots, survival and all spec ops missions. not sure if all of this stuff can fit on a disc but ill give up campaign for all this stuff, but if they can at least fit a short blops/mw crossover one that would be nice too ![]()
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