Obviously outplayed
Posted by prncdamd on Jan 18, 2013 12:53 PM
This video sums this game in 1 shot. This is not my video, but this happens to me everyday
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Posted by prncdamd on Jan 18, 2013 12:53 PM
This video sums this game in 1 shot. This is not my video, but this happens to me everyday
I don't really see your point. He shot him with a high powered rifle?
What is so wrong about it? He (the sniper) got a legit kill.
He is probably referring to the strange dragscope shot. Wich is in fact a lag problem because the killcam shows the connection of the host and not of the players indivdually.
oh is that the newest excuse "snipers" are using to justify fagscoping?
No thats actually a fact.
And this player was just normal sniping. You call that a QS? seriously? no wonder so many people complain about it then.
Actually, you wouldnt need to use a qualifying statement such as "actually" if you weren't full of it
Well I am not full of it.
And you just assume I am another try hard 360 QS player that does nothing else than that.
I am a sniper wich defends objectives and captures them as much as possible.
You just want to rant to someone for using a weapon to it's full potential.
Look at my in response to HEBBSY.
This is also a fact. In wich I agree it is dumb that some shots are hits while they should not be possible.
never knew that a weapon's full potential included killing someone without the bullet even coming close but ok kid
If that is what the host "saw" that is what happens.
It shouldn't be like that. http://www.youtube.com/watch?v=9XPs95M1Pgk&feature=share&list=UUwNvdtSQfkljyW_FT -BNZWA
Funny video I know. But just because the game sees it like that doesn't mean that's what really happen.
~THE NOOB KILLER
The guy lag switching was host.
I see basically what the video shows in search all the time. I will kill someone then the replay shows something different in the round/final killcam.
QS is fine its people who use the 1st sniper u get and spray a whole clip at u
LOL he didnt shoot anyone!!! he got a hitmarker out of thin air
He shoot and dragscoped to the left. This is not a sniper problem, this happens with every gun even smgs, this is what causing curving bullets.
I get shot round corners in roughly 50% of my games, when on my screen im under cover but on there screen im not. This always happened to me in MW3 up until 3-4months after release then this happened less frequently
The trick behind it is that once you shoot at someone with a automatic weapons and he is running around a corner to hide from you then don't stop shooting him when you still get hitmarkers, empty your whole clip if you have him on target because chances are you can kill him even when he isn't on your screen anymore, his hitbox could have a delay, shoot at the hitbox, not the player figure you see on your screen.
In case of the snipers video above, i think the snipers have a bigger hitbox than other weapons, i had many matches where i completely missed someone and still got the kill, other match i shoot someone right in his chest and i didn't even got a hitmarker.
I don't think hitboxes change in size (as far as getting bigger depending on the weapon). They have to
have congruence to their model for the most part. The only time hitboxes change is when you change postion. This is why droppshotting is a thing, because distortion to the hit boxes.
Though I'm not expert in this just an opinion. I just don't think guns change hitboxes, that would clearly be unfair.
his point is.. how flawed the snipers are. you should have to have your reticle directly on a player to kill them.. not aim 10 feet to the right, and shoot than swipe hard in the direction of the player youre shooting at.. if you look at the bullet.. it misses him by 10 feet, yet he still dies.. This is a prime, example why quickscoping takes 0 skill
I'm not a fan of quickscoping, but to say it takes 0 skill is ignorant.
quickscoping doesnt take skill.. 95% of the time. when the trigger is pulled. the crosshairs are no where near the player... Quickscopers are essentially using aim assist to get the kills for them
I won't argue that they benefit from auto-aim, but it's not as easy as it seems. Snipers are at a huge disadvantage, so it makes sense that they get the benefit of auto-aim. Without that, they would be useless and we need the gun diversity.
People complain because they are normally OHK weapons. But they have no other advantage over any other weapon. The ADS time is slower. The hipfire is wider. You have to hold your breath to shoot a sniper when in scope. You have to reload after every shot for bolt-actions.
Actually, Aim Assist isn't triggered until you are scoped in. Either than that there is no aim assist when your running around with a sniper.
Thats not entirely true. I have picked up sniper rifles and noticed that if an enemy is behind a wall and moving my charecter will follow him when I am not even aiming down sights. My screen just starts turning with no input movement from me. If this is not aim assist, what do you call it?
You do know that the negative of a wide spread is that they can hit someone standing next to them right? They gave the snipers a huge spread so you can't just no scope everyone. The result is that you can hit people standing almost next to you instead of in front of you.
If u look the trail of the bullet went no where near him and went through the door not him
To my knowlegde the the bullet animation does NOT display where the actualy bullet is.
Easy way to test this. Have yourself an extra controller, go into a local match and no scope 1 player. You will notice that your bullet animation hits the ground, yet you might get a headshot on the other player.
The guy got shot in the head with a sniper rifle. He shouldnt have been camping
LOL look at it slowed down he didnt shoot anyone!!! the bullet trail goes past him not through him, play it from 0:50 and watch where the bullet goes
Was this theater recording? If so you have no proof that he shot nothing, because that is what the host saw not what he saw.
I think its most probably recorded with a HD PVR, its not my video. His gameplays are in the 100+ if u look and is partnered by Yeousch
If it is live gameplay, then it could still of happened. I have noticed killcams like this in HC SND where I ADSed my AR and hit a guy 2 feet to the right but on my screen the guy was right in the center of my sights.
I just saw another video with exactly what u mean
I just stick with SMG's and AR's, on most theater clips iv looked at where the connections are bad the distance is always greater between where I get hitmarkers and they are
Looks like you were moving toward the bullet. So it just looks like a bit of lag nothing more. Probably on his screen you were in the open and he had a good shot. That wasn't even a quickscope.
Ok now, this is getting absurd.
Once again you've written something I have to agree with.
What's the world coming to?
But seriously folks ... watch the video closely - right befire the sniper shot he strafes to the left (would have been to the sniper's right) which would have possibly moved him directly into the path of the bullet.
And has been suggested, lag would explain the 'out-of-synch' appearance to him as well as the sniper in the killcam.
I do see what u mean the sniper moves to the right and his last movements were move to the left, I ususally play hardcore so the cam just spins to were u was shot before u respawn
host/theater mismatch. in addition, the camera angles and position are way off in this game. you may think you are behind a box and unseen by a certain angle or run path, but the person comming the other way can actually see more of you than you think. which i think is something that needs to be addressed.
also; the tunnel vision feild of view in this game can make it even worse. but i think that was done to give the /illusion/ that the map is bigger than it actually is.
They walked straight into the bullet, whats the problem?
Weapon Spread...The bullet trajectory was off in favor of the sniper...fair kill...
Its not even my video!!! but when i saw the video the bullet doesnt hit anyone and goes past him
It's a kill cam. They don't always sync up perfectly, especially with single shot weapons. The guy clearly had a shot on the player in question. He had flanked the player in question. The death was legit.
Anyone that believes that only when their sights are center of mass will they score a hit/kill ...
... has never played a Call of Duty game in your life