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  • playerone2 Novice 235 posts since
    Nov 29, 2011
    Currently Being Moderated

    this thread needs to stay at the top.

     

    Didnt they use a new engine in bo1. is it passible that the mw2 engine is just much more simple. so peoples routers modems wifi have and easier time.

     

    Because mw2. if i shoot someone 10 times i get about 8 hitmarkers. thats been unheard of since.

     

    With these games im lucky to get 1 out of 3. thats if theyre standing still.

     

    I heard something about them using unreal 4 engine. Supposed to be easier to build a game with, but will it be optimised for internet?

    I think everyone can agree that this is an online multiplayer. and the campaign is extra. With the last 2 games being as broken as they are. i havent even given campaign the time of day.

     

    Cod should not even add campaign anymore. and just give us 5-10 more maps to begin with.

    then they can focus their energy on networking. wont the next consoles be bluray? 100gb on a dual layer right? 

  • jessedart Novice 422 posts since
    Nov 22, 2011
    Currently Being Moderated

    @muffin, has anybody complemented you on your command of the english language, I really enjoy the vocabulary you use, perhaps you should a writer, news reader or something like that.

  • Ss78_ Apprentice 839 posts since
    Sep 21, 2012
    Currently Being Moderated

    Well it'll be interesting to hear your perspective on the networking side of things when you get round to it. If you're getting the dlc you could use some dlc footage since it effects the matchmaking and would give you a starting point.

  • playerone2 Novice 235 posts since
    Nov 29, 2011
    Currently Being Moderated

    ovenbakedmuffin wrote:

     

     

    The MW2 engine is superior in every way, there's no questioning that. But they can't use it. If it were my decision, I would've paid the old IW team a million dollars each to stay and still made 1000% return on investment. Alas, the legal problems were merely a symptom of something far greater.

     

    There are built-in online features in many engines, but in a game of this caliber it's up to the game developer to code their own. Those built-in features are rarely optimized and never specific for your game, no matter what engine you use.

     

    Wiki says. mw2 was on the original IW4 engine. And black ops 1 was a modified iw3 engine.

    MW3 was a heavily modified IW4 engine and BO2 is an even more modfied IW3.

     

    not that i know what that really means. but it sounds like they either need to start fresh. or go back to IW4 and sacrifice some graphics or something.

     

    Maybe all the advancements in the graphics dept. leads to problems in the networking dept. maybe just more data to sync?

     

    Or maybe im just thinking to much.

     

    Reading about ID tech and OpenGl is some interesting stuff. Too bad i cant understand the real technical parts.

     

    ovenbakedmuffin wrote:

     

     

    The campaign is the only part of the game that justifies the $60+ they charge for it (in effort, not value). Don't expect it to disappear anytime soon, even though many gamers never play it.

     

    I agree to that. But if they spent less time on campaign maybe theyd have enough time to get the networking right(prob not)

     

    The campaign in MW2 was awesome.

    Black ops was alright.

    MW3 multiplayer sucked so bad it offended me. so i didnt want to give them any more of my time then i already wasted.

    This game is pretty much the same thing. They know its based on multiplayer and they couldnt get that right. Why would i give the storyline a chance. theres hundreds of games with storylines that are fun. but theres only one online muliplayer like COD. and thats cod.

  • RatedM Novice 254 posts since
    Nov 11, 2012
    Currently Being Moderated

    Ovenbakedmuffin, regarding the discovery of the circa 200ms advantage for players moving from cover - could you possibly test for this on an earlier COD like say MW2? I'm working on the assumption it is simply a characteristic of the games engine used in the COD series since COD4 as opposed to a network related issue/camera issue unique to BO2.

     

    Just a quick test, nothing extensive, purely to verify the above.

  • OrbitaIVSAT Novice 202 posts since
    Jan 22, 2013
    Currently Being Moderated

    Oh here it is.

  • Sgt-Phasma Newbie 98 posts since
    Aug 15, 2012
    Currently Being Moderated

    Havnt watched the vid yet but i lend my support to the cause

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