thebiindsniper wrote:
The game is ping based? I'm waving the bullsh*t flag on that one. Just llike how prestige token glitchers in MW3 no longer get a stat reset (old news).
~RUGGED SAVIOR
Everything in an online game revolves around ping. It affects matchmaking, what you see on your screen , "lag comp" gun fights ect.....
* what follows is more of a general reply to the thread not to you
When dealing with this game or any cod game specifically for example everything boils down to ping,
people talk about their "speed" alot which is actually bandwidth but anyways , this game if you're not host typically uses around 0.04mb up or down , thats a tiny amount . Over the holiday period my net broke and i was stuck with a connection that had 160 kbps down and 220 kbps up, i could still play the game fine as long as no-one else used te net at the same time in the house. As bandwidth plays such a little part of the online experience it isnt even used in matchmaking,
The game has 4 main parameters for matchmaking and yes skill is one, the other three are geoweight (which is basically location) and preffered ping and max allowed ping.
The problem is alot of people got really hung on on this whole skill thing truth is skill has been a part of matchmaking in cod for years, and ultimately it doesnt make that much difference because of the ping parameters.
what you have to remember with matchmaking is it WILL put you in the best session it can find at the time , This is something alot of people dont get (not saying thats the case here but) . Any matchmaking system is only as good as te available sessions it can find.
You can have the ultimate perfect connection, the greatest matchmaking system ever designed but if theres not any decent sessions available at the time you search you arent going to placed in the best session for you. Matchmaking is also historic by that i mean the returned results are in the past when the search was done, by the time it tries to place you into a session it found theres a good chance that session spot has already been filled.
Someone else mentioned on here that would prefer to see the pings of the search, to be honest and i can only make an assumption here, this feature was removed as it causes alot of confusion. When you search for a match you will notice sometimes it doesnt find a match and goes to the next step, In older games we saw this as the ping value changed.. ie search for 50ms searching for 75 ms ect.. What confused people was they assumed that this meant the search would now only return higher ping sessions, but actually the search would go 0-50 then 0-75 so it was still looking for the lowest ping session for you first.
Matchmaking isnt perfect, it never will be , It will only be as good as the sessions it can find opne spots in, things that will affect this include, the playlist you are in .. the lower the player count the less likely you are to find a decent session, being in a party, matchmaking only uses the party leaders information so the rest of ther party are placed in a session that the game found thats the best for the leader this doesnt mean its going to always be gret for the rest of the party, especially if that party is made up of a group of people spread about geographically.
Another big issue with matchmaking imo is the wording of the settings in game they dont make sense and confuse people,
so in conclusion yes there are other settings in matchmaking BUT ultimately the most important is ping.