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1638 Views     23 Replies
1638 Views 22 Replies Latest reply: Jan 11, 2013 1:17 PM by brsox RSS
iivrruummii Master 3,892 posts since
Sep 23, 2011

3 Second Spawn Delay for Objecitive Gamemodes?

Posted by iivrruummii on Jan 11, 2013 9:43 AM

I would actually like to have a force spawn delay for Hardpoint, Domination, and Demolition.  What do you guys think? And why?

1638 Views     
  • y0ssar1an22 Novice 415 posts since
    Sep 29, 2011
    Currently Being Moderated

    I remember hearing an idea a while back....

    a killstreak that imposes a respawn delay upon enemy team for 1min or whatever.

     

    Could be a good idea. Obj. players would use it, while kill whores would not (it would slow down their killing). So in Obj. based game modes you could be a nice edition.

  • Reptilea Calculating status... 16 posts since
    May 4, 2012
    Currently Being Moderated

    yes i would love it for dom ........... nothing burns me up with traping or if you can kick them out lol

  • Griefbot Apprentice 878 posts since
    Feb 20, 2012
    Currently Being Moderated

    I don't think it's a good solution to the problem.

     

    It's another mechanic that would likely get carried over to the next title where it may not even be needed.

      • Griefbot Apprentice 878 posts since
        Feb 20, 2012
        Currently Being Moderated

        Any problem.  It would not enhance the gameplay in the absence of problems, and would be a potential pitfall to add it compensate for the what people perceive as problems with the current spawn system.

  • Noob_Lyncher Expert 1,500 posts since
    May 13, 2012
    Currently Being Moderated

    Nope, I don't see how adding a 3 second delay would change anything, since it's only 3 seconds. I wouldn't mind it, but I wouldn't vote for it. The only thing that needs to be done with spawning is to add spawn protection.

      • Noob_Lyncher Expert 1,500 posts since
        May 13, 2012
        Currently Being Moderated

        3 seconds, big whoop. It's not like HC TDM used to be with that wave spawn crap. I always seemed to get the short end of the stick and would have to wait no less than 10 seconds with every death. 3 seconds is like gaylo where you can jump back right in the action. 5 seconds might make it a little more tedious, but no one would mind 3 seconds, because the game would still be just as fast paced.

          • Noob_Lyncher Expert 1,500 posts since
            May 13, 2012
            Currently Being Moderated

            This is CoD. Randoms will never think, which is why I only play with friends. At least people use individual skill in CoD though, unlike Halo, where you just follow your teammates around so you never have to rely on skill to win a 1v1 gunfight.

              • Noob_Lyncher Expert 1,500 posts since
                May 13, 2012
                Currently Being Moderated

                In CoD, one person could break off from his team to flank and wipe out the other team, so that his team can get to an objective. That doesn't work in Halo unless you whore the power weapons all the time. Simple as that.

  • avngr9 Apprentice 863 posts since
    Oct 19, 2011
    Currently Being Moderated

    Can't speak for Hard Point or Dom but I think it would ruin Demolition.  Every second counts in the game mode and for the most part the bombsites are equal lengths from attackers to defenders.  This is why the TI is a valuable asset in that game mode.

     

    I get why it is needed in CTF.  There is a strategic aspect to it but if people were constantlly respawning it would be almost impossible to capture the flag and escape since the flags are in each teams base/spawn area.  Some bombsites in Demo are hard enough (think B on Yemen or Hijack).

     

    On a personal note, I hate respawn timers.  I'm that button masher that is trying to get spawned as qucikly as possible so I typically avoid games with them.  That's my two cents.

  • NotablePie Apprentice 369 posts since
    Nov 13, 2011
    Currently Being Moderated

    spawntrappers will love it i guess

    makes pushing back a team and just waiting for them alot easier as you'll get atleast 3 sec's of breathing time before they spawn again

    • anahum Newbie 34 posts since
      Apr 30, 2012
      Currently Being Moderated

      It is a good idea. The second you kill off the objective, they kill you before it can be captured

       

      Referencing domination.

      • NotablePie Apprentice 369 posts since
        Nov 13, 2011
        Currently Being Moderated

        if you come up against a decent organised team they will make sure you never even leave your spawn once they killed everyone on your team a few times as they will push you back, it might be just 3 sec's, but in those 3 sec's they can move up and push you back further, and once you're pushed back far enough those 3 sec's is more as enough time to reload to make sure they're ready for you coming back again

         

        sounds nice in theory, will be hell if actually implemented

        people will do anything to win, so what makes you think they won't abuse the respawn timer ?

        most of the spawnkilling happens in CTF, which has a 7.5sec respawn delay

        doesnt take a rocket scientist to figure out that that respawn delay is one of the biggest factors of it being possible to trap people like that

        • Noob_Lyncher Expert 1,500 posts since
          May 13, 2012
          Currently Being Moderated

          Exactly. Having no respawn timer makes things a little more competitive since you constantly have to do stuff, rather than wait for the enemy team to move up, kill them, move up, collect community chest, wait for enemy team to move up, kill them, move up, pass go, and collect your spawn trappings.

  • parnezzi Apprentice 1,009 posts since
    Aug 5, 2012
    Currently Being Moderated

    yes i just love spawning every 3 secs to die to a lightning strike or a killstreak just so i have to wait some more

  • brsox Expert 1,028 posts since
    Jul 20, 2011
    Currently Being Moderated

    I wouldn't enjoy a 3 second spawn delay. I would however enjoy a 3 second explosion / killstreak immunity when I spawn.

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