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3911 Views     28 Replies
3911 Views 27 Replies Latest reply: Dec 9, 2012 4:26 AM by trialstardragon RSS
RexxCastle Apprentice 791 posts since
Oct 24, 2011

SMG's still winning gunfights, not nerfed enough

Posted by RexxCastle on Dec 8, 2012 3:19 PM

Im still seeing SMG win most 1 v1 gunfights, not only on my side but watching other players kill cams.  Dont nerf them if your not going to nerf them correctly 3Arc

3911 Views     
  • SonnyDeez9715 Newbie 34 posts since
    Nov 10, 2012
    Currently Being Moderated

    so you want them to lose gun fights??  this whole game is CQC so of course smgs are going to be a good weapon to use...

  • That5What5Up Expert 1,003 posts since
    Nov 5, 2011
    Currently Being Moderated

    This title is a bit misleading, it suggests they're not supposed to win any fights

     

    Personally, I feel like they still win much more gunfights than they ever did in BO or mw3.  Whether thats the maps or the devs making them ultra strong is anyone's theory, though I'm leaning with the latter from their sheer fire rate and lack of major recoil. 

     

    Seriously, hasnt anyone else seen ARs be so rare lately?  The majority of players used them in BO1, now I dont see them used more than any other class in any game.

  • triiviium- Master 2,854 posts since
    Sep 4, 2011
    Currently Being Moderated

    to the OP you cant use kill cams to justify your issue.

     

    JD_2020 wrote:

    First and foremost, I can assure you there is nothing wrong or unusual with the hit detection in Black Ops. The reason it is being brought into question with greater frequency than in previous COD titles is because we have new features that encourage and enable further scrutiny than ever before (namely, Theater).

     

    I saw a YouTube video where a player loaded a Wager Match in Theater Mode slowed down time, and showed his bullet traveling straight through his opponent's chest in One in the Chamber. Yet his opponent did not die, and winds up getting the kill instead. As you know, One in the Chamber is a One-Shot-Kill game mode, so the natural conclusion is that there is a bug with hit detection. In reality, it's the visual replay that is misleading you.

     

    The explanation lies within networking, and physics. The fact is, your Ping (latency between you and the Host) will affect what you think you see happening, and what actually happens in a match. Because Theater films are based on the Host's recordings of events, the visual disparity between what you see happening in the game from your perspective may differ from another player's (or more importantly, the Host's). This can result in occasions, like my example above, where misleading visual replays occur. Now, thanks to Theater, so many more people can go back, scrutinize, and upload their cases to YouTube and flood social media with questions. Whereas in past games, the debate stopped at shouting "GAH, stupid lag!" over the mic.

     

    Killcam works a little differently, but the same principles apply. Some people notice that a guy was *way* outside of Knife range, but still got the knife kill. This leads to another perception that there is problem with Knife hit detection. This can be especially visible in Game Winning Killcams that end with a knife, often times it looks like the knife comes nowhere near the guy, but it still gets the kill. Because especially when a player is already on the outer-boundaries of knife range, that extra half-step of disparity can really stick out like a sore thumb.

     

    The Bottom Line: You shouldn't use Killcam or Theater mode as justification for your kills / deaths. They are designed to be fun replay features for the game, not forensic science lab tools to make your case on YouTube and social media.


    • RatedM Novice 250 posts since
      Nov 11, 2012
      Currently Being Moderated

      That quote from JD you pasted was in reply to people using the killcam as evidence of "lag compensation" (BO1 era). The OP however is just saying he's being killed by enemies using smg's a lot as can be seen in the killcam when he watches it, which is fine.

      Anyway on topic - the nerf was not going to stop people using smg's as their still handy close range. Their ability to kill from distance is what's been nerfed, so naturally their still very useful in what is a CQC orientated COD.

    • Madzuk Newbie 62 posts since
      Nov 26, 2012
      Currently Being Moderated

      So in theory JD has just admited that there is a lag problem in black ops 2. I like the honest answer though

      • triiviium- Master 2,854 posts since
        Sep 4, 2011
        Currently Being Moderated

        JD stated this when he still worked at Treyarch during BO 1. He is stating you cant use theater or the killcams to say there is lag because they aren't accurate depictions of what happened.

  • XGunsmokeX Newbie 48 posts since
    Jul 21, 2012
    Currently Being Moderated

    SMG's are better in this game than in Black Ops 1, but are worse than in MW3.

    The problem isn't SMG's or even Shotguns, it is that every maps hotspots are close quarters fighting areas. SMG's are beating an AR's from 15 to 30 feet??? THAT is what they are designed for.

    • Tick7 Apprentice 616 posts since
      Nov 6, 2012
      Currently Being Moderated

      Perfectly put.

       

      It's almost like people forget that SMGs are meant to succeed up close

      • slap1i Apprentice 830 posts since
        Sep 12, 2011
        Currently Being Moderated

        Exactly!  I pull out an AR on carrier almost everytime, and it always proves to be a good decision.  This is about the only map that really caters to the AR category.  That's not to say they're ineffective on other maps, it's just that most engagements happen in close quarters.  yI expect SMG's and Shotty's to thrive in CQB and that's exactly how they perform.  The nerf to reduce penetration may be needed (I have no opinion on this), but their performance in close quarters is expected IMO. 

  • parnezzi Apprentice 1,020 posts since
    Aug 5, 2012
    Currently Being Moderated

    tbh they need a speed and damage nerf not some stupid hipfire nerf that doesn't do ****, but stop cross map hip firing.

     

    that or close down multiplayer till they can rework every map to where it doesn't suck so badly

  • xhumanjunkx Newbie 29 posts since
    Oct 17, 2012
    Currently Being Moderated

    THEYRE SMGs......THEYRE  SUPPOSED TO BE VIOLENT UP CLOSE....... YOU ARE A DUMB ASS........ YES YOU ARE.....

  • whhhoooooo Novice 150 posts since
    Dec 13, 2011
    Currently Being Moderated

    OIL agree with you I don't see any kind of nerfing done to the smg or shotgun no recoil at all on the smg looks like the ARs got the **** end of recoil and bullet damage as  of now ARs suck major donkey balls welcome to sub ops 2 smh at this game is all I can do farcry3 keeps looking even better

    • parnezzi Apprentice 1,020 posts since
      Aug 5, 2012
      Currently Being Moderated

      far cry 3 is ******* great for single player, but multiplayer is super small and suffers the same as BO2 minus the lag comp

      • whhhoooooo Novice 150 posts since
        Dec 13, 2011
        Currently Being Moderated

        IOWA just wanna say this I feel force to use a smg just to be able to keep up I can't use none of the ARs cause of the smgs it's really fawkin pissing me off if they wanted everyone to use smgs why add ARs.....

        • Dean-Winchester Newbie 45 posts since
          Jun 24, 2012
          Currently Being Moderated

          i agree... every noob with a scorpion is running around hip firing for ALL of their kills. Yes the smg's are supposed to be dangerous up close but never having to even aim just takes no skill at all... and that is why everyone is seeing so many smg's. The map designs are also built to support the smgs. Treyarch did the right thing by increasing hip firing recoil. I mean lord forbid some of these idiots now have to get some actual skill and learn how to aim down their sites for kills now!

  • Apprentice 1,408 posts since
    Nov 30, 2011
    Currently Being Moderated

    Here's the most logical answer to your complaint OP...

     

    If you can't beat them, then use one to make it a fair fight.

     

    My smg loses to AR in range most of the time, and to the shotgun cqc most of the time as well.

    • Kl4nt Newbie 71 posts since
      Nov 28, 2012
      Currently Being Moderated

      People complain about OP SMGs.

       

      Treyarch decides to nerf ARs long range abilities, and reduce the accuracy/damage of the only two decent ones.

       

      Problem?

       

       

       

      Not replying to your post directly...should have replied to the original post.

  • Call Of Weezy Apprentice 641 posts since
    Oct 22, 2011
    Currently Being Moderated

    No gun in any class should be nerfed to the point of never winning gun fights.  Even before the patch, countering SMGs could easily be accomplished with map knowledge and situational awareness.  That guy spraying with the SMG doesn't fair so well when you engage them from a decent range with an AR.  But the key there is to not get caught 6 feet away from the guy with the SMG.  SMGs should destroy you up close if using anything other than a shotgun.  No one likes to hear this, but it is the answer to your problems with SMGs, get better and adapt.

  • chrstphrbrnnn Calculating status... 5 posts since
    Dec 8, 2012
    Currently Being Moderated

    SMGs were pretty good pre-patch but I think it was more map design than OPness.  Now all that's happened is the balance has shifted in favor of the ARs which are now killing consistently at a closer range than they should and make camping longer range with your target finder even better.  Crappy.

  • Arppis Novice 249 posts since
    Jan 13, 2012
    Currently Being Moderated

    I think the hipfire nerf was good thing to do.

    • Synr82 Newbie 21 posts since
      Dec 8, 2012
      Currently Being Moderated

      If they nerfed anything not much has been seen. SMGs still rock from afar. Not some much the rapid fire ones however steady fire I can pretty much blow out any AR from 50feet. It is weird but SMGs are just nasty in this game. Thats fine though, they should be. Whats really got me laughing is the Handguns. I can run around and long shot quite a few people with pistols and get less hit markers with them than any other gun (except snipers.)

      • Arppis Novice 249 posts since
        Jan 13, 2012
        Currently Being Moderated

        They also added recoil to them.

         

        And yeah, handguns are riddicilously powerful.

        • Synr82 Newbie 21 posts since
          Dec 8, 2012
          Currently Being Moderated

          Coulda fooled me on the nerf and recoil. the MP7 to me now is even more insane than before. I guess it is just the attachments used. But yeah, my pistol is one to piss of many people with ARs and shotties. haha

  • vims1990 Master 7,536 posts since
    Aug 13, 2011
    Currently Being Moderated

    RexxCastle wrote:

     

    Im still seeing SMG win most 1 v1 gunfights, not only on my side but watching other players kill cams.  Dont nerf them if your not going to nerf them correctly 3Arc

     

    What did you expect? All SMG's to suck at close range?

     

    It's not the god-damn SMG's! It's the maps. These maps are more suited to SMG's and shotguns.

     

    If the devs produced more variety into map size like BO1, we could see a variety of weapons but as long as the community keeps whining about large maps, we're going to be getting Nuketown sized maps all the time which means more SMGs.

  • Noodle_Sensei Newbie 93 posts since
    Nov 28, 2012
    Currently Being Moderated

    Mybe they should just remove all the weapons you don't like, and we

    could all use what you want us to use.

     

    Would that make it easier for you?

  • iCOMPACT Novice 112 posts since
    Dec 1, 2012
    Currently Being Moderated

    Well post patch I was on Standoff last night using a reflexed Swat from the window looking down the long sightline to the tank where a guy was hiding behind. I sent 2 bursts of my Swat a him, got hit markers only for him to easily kill me with his iron sighted MP7. This still happens all the time. SMGs still way OP.

     

    The Swat is still terrible too. I had a final killcams where I sneaked up on someone aiming out of a window. From 3 feet away I aimed at his head and it still took 4 bullets to kill him - needed a second burst - to the head! WTF! The select fire recoil on the Swat is crazy now too - I should have levelled it before the patch! Shouldn't assault rifles be buffed not nerfed?!

  • trialstardragon Master 10,641 posts since
    May 26, 2011
    Currently Being Moderated

    Strange I see a lot of ar's winning fights against smg players. I see snipers winning fights, I see lmgs winning fights, I see sg winning fights. So no the smg's are not still OP. Just you do not play smart enough to your weapons strengths it seems.

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