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1839 Views     19 Replies
1839 Views 18 Replies Latest reply: Dec 3, 2012 3:56 PM by parnezzi RSS
SteveScotney Calculating status... 13 posts since
Aug 14, 2012

HARDPOINT- Why have fixed capture points?

Posted by SteveScotney on Dec 2, 2012 2:34 PM

Firstly i commend you on the game, i expected alot more from the game but the game has some nice touches that other CODS didnt have but in general its a good game.

 

I cannot understand how the programmers of the game mode HARDPOINT have a set sequence for the capture point. In my opinion it makes no sense at all to do it. Surely common sense would say make the capture point random.

 

Due to the set sequence it completely ruins the game mode. If the sequence isnt made random then it wont be long before teams stop trying to capture the other teams Hardpoint and will just wait at the next capture zone.

 

Hardpoint could be a great game mode but with the Fixed sequence it is the worst game mode to play and it completely f**ks up the game mode.

 

Does anyone else have the same opinion/view as me? If so then post below. If you dont agree then explain your reason why, it would be great to hear peoples views.

 

Keep it clean guys

 

#MAKE THE CAPTURE POINT RANDOM PLEASE

#SEE SENSE

1839 Views     
  • katamariskill Novice 100 posts since
    Aug 27, 2011
    Currently Being Moderated

    Honestly I don't like the fixed sequence because it takes away from the game because people can just wait for the hardpoint and get 200-300+ towards there scorestreak then run away get some kills by camping in a corner outside the hardpoint then wait for the next hardpoint at the last ten seconds of the current hardpoint, and finally repeat the process.

     

    Treyarch could either

    1. Set defined times for hardpoints and randomize those times with each hardpoint area

    2. Randomize hardpoint spawn.

  • bkblazer Expert 1,710 posts since
    Aug 3, 2011
    Currently Being Moderated

    Its ridiculous. People with good memories and corner camping skills excell at this gamemode presently. Needs to be random. I agree.

  • Blood4Bullets Newbie 39 posts since
    Jul 22, 2012
    Currently Being Moderated

    Even with randomised sequence, it doesnt take much for every member of a team to sit in those spots waiting for the hardpoint to appear at there AO. So making it random wouldn't solve anything. Besides most people just enjoy killing and never go for the objective anyway. Personally I rather go for the objectives, more points and bigger scorestreaks

      • Blood4Bullets Newbie 39 posts since
        Jul 22, 2012
        Currently Being Moderated

        Not so much it comes down to military tactics, you have one person secure the hardpoint and have the rest of the team rush in creating a net to push in and decimate the enemy, incuring a possible casuality

      • Blood4Bullets Newbie 39 posts since
        Jul 22, 2012
        Currently Being Moderated

        Not so much it comes down to military tactics, you have one person secure the hardpoint and have the rest of the team rush in creating a net to push in and decimate the enemy, incuring a possible casuality

    • trialstardragon Master 10,398 posts since
      May 26, 2011
      Currently Being Moderated

      Your right for then players will just to got the spots where it spawns and wait and not even try to take one that is near them. With fixed spawns there is a flow to the game. With random spawns there would be no flow to the game.

       

      The smart player does not stay at the hp for the entire time it is up. they only go and capture it for about 10-30 seconds and then move toward the next one.

       

      A good team will always have an early rusher that is allready heading toward the next point. Not the fault of that team if the other team is not smart enough to do the same.

       

      only the diehard defender stays the entire time its up. And there is always usually one on each team dealying the other team from moving toward the next one.

       

      The smart team will forget about the one that is lost and go and capture and then defend the next one before it comes up and then only have 1-2-3 defenders stay while the rest moves to the next point.

       

      Never keep youre entire team at the hp ever, that is just a foolish mistake.

  • Merlodinho10 Newbie 24 posts since
    Oct 14, 2012
    Currently Being Moderated

    I love the game, best one yet in my opinion most people out there seem to be picky and moan about the game 24/7.

  • ctrl-s Apprentice 491 posts since
    Sep 27, 2011
    Currently Being Moderated

    Seems like Hardpoint was modeled after Drop Zone. Minus the care packages. But on Drop Zone - the DZ's were fixed locations on a random rotation. On small maps it became fairly easy to guess the next one though. 

  • Jamaro85 Newbie 55 posts since
    Nov 18, 2012
    Currently Being Moderated

    While I agree that random probably makes more sense, I don't think it's too difficult the way it is.  I usually run off to the next one with 10-15 seconds to go if I know I have teammates sitting in the current one.  You just have to be aware that there might be somebody lurking around and be prepared.  You don't have to sit in the room itself, just run around the area looking to anybody else who might be doing the same then pop in either right before it becomes the hardpoint or shortly after.  A lot of times I'll get to the next hardpoint and have another teammate there and won't even get the points.  So while I do think random makes more sense there is definitely some strategy here.  I just started getting into hardpoint, so I don't know if this is the case but it seems like there is no map with more than 4 hardpoint locations, so it's not hard to know where to go for the next one.

     

    Ultimately in the end though I agree that it should be random.

  • parnezzi Apprentice 1,006 posts since
    Aug 5, 2012
    Currently Being Moderated

    it needs to be like drop zone from Mw3 where killstreaks are disabled and you have to earn them even if black hats will ruin that

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