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7245 Views 36 Replies Latest reply: Nov 27, 2012 9:46 AM by TheBeastlyDude RSS
danielbondnz Apprentice 432 posts since
Oct 6, 2011

DO YOU THINK FOOTSTEPS WILL GET A BUFF IN AN UPCOMING PATCH??

Posted by danielbondnz on Nov 20, 2012 2:24 PM

Yea so the title sais it all really, what do you think?

 

 

I gave the game a prestige, still not enjoying that my game style for years has gone, so I'm back to mw3 till they turn this game back into call of duty, call me a sound whore or whatever I don't care,  but this garbage ain't cod.

 

Imo there is nothing wrong with using your ears as you move around the map,. if you are serious about cod, you probably have a headset,  and if you are not,  then you probably don't care either way.

7245 Views     
  • kkiller14 Apprentice 310 posts since
    May 24, 2011
    Currently Being Moderated

    No, I think they intentionally reduced the foot step noise from Black Ops 1 to make it more competitve game style.

  • cranium2001 Master 2,568 posts since
    Aug 6, 2011
    Currently Being Moderated

    Have you tried the awareness perk? Thankfully not sit-rep pro, but a buff nonetheless.

  • Sgt-Phasma Newbie 98 posts since
    Aug 15, 2012
    Currently Being Moderated

    using your ears is one thing, using a headset is one thing. im sure, if you cant adapt, you are clearly a sound whore (someone who relies on they're superior sound than others ie. sitting there waiting for people to arrive and shooting the moment they appear).

     

    I have astro A40s and yes i am pissed that footsteps are almost non existant (yet mine are loud as f*ck) but really, you were too reliant on it so you are limited as a combattant.. simple.

      • Sgt-Phasma Newbie 98 posts since
        Aug 15, 2012
        Currently Being Moderated

        It was only your statement of 'i can't use my old strategy so im not playing anymore'.

         

        Apologies

      • Foxhound-Pro GlobalModerator 2,935 posts since
        Jul 23, 2012
        Currently Being Moderated

        danielbondnz wrote:

         

        Wow kid you seem to think you know me.  I am doing alright without the use of footsteps 9 hours played at 1.51

         

        So I am able to play without them, I used to run n gun,  I still do, I just want foot steps. Don't be so assuming.

        Jumping in to let you know that responses like this are unwanted on our boards. You've posted about your playstyle and how you are now quite limited, possibly even rendered  useless, with the changes that have come. With the given information, Phasma was technically not wrong to make a judgement call on your status and approach. Calling someone a kid because you you were criticized, without attack, is actually quite childish in of itself. If you don't want to be judged so harshly, elaborate on your posts.

        • Ungrateful_Dead Novice 411 posts since
          May 30, 2012
          Currently Being Moderated

          Foxhound-Pro,

           

          I do not envy anyone who takes on the responsibility of moderating any forum, especially given some of the angry posts that go here.  Typically I give those in your position the benefit of the doubt on how things are handled.

           

          That being said, danielbondz reply didn't exactly tear a strip out of Phasma.  Calling someone kid is hardly more offensive than being called a sound whore, is it?  As for judging people on limited information, aren't posts often the most effective when they are restricted to the point being made?

           

          I can understand that things are a bit strained with the current state of affairs as BO2 is getting sorted out, but we need to keep things in perspective.

           

          (btw, played about an hour of BO2 last night and didn't have a single negative to report, so am starting to be more positive myself)

  • phxs72 Master 3,644 posts since
    Feb 29, 2012
    Currently Being Moderated

    Footsteps are definitely silent in this game.  I'm not sure why anyone would bother running dead silence because you generally can't hear them coming anyway.  I've tried awareness and it seems to bring the footsteps up to what they are normally in MW3 without Sitrep Pro.  I don't really see either perk being worth using.

  • otisman666 Master 9,067 posts since
    Aug 3, 2011
    Currently Being Moderated

    Wasn't it the same way in Blops?  I remember the footsteps were almost non-existent there as well.

  • PUCKETT417 Newbie 23 posts since
    Nov 21, 2011
    Currently Being Moderated

    I am upset by this as well.  I am hoping for a buff. 

  • mwmichelin2 Newbie 27 posts since
    Nov 18, 2012
    Currently Being Moderated

    I hope they dont..

    its a perk being able to soundwhore people by itself.

    AND ITS REALLY EASY TO DO:

    it will only cost you 3/10 CAC points..

    you will need 3th perk thingy get dead silence+awereness and you can sound whore for days even when running around..

    its good the way it is.. to get something that powerfull you should need to give up stuff IMO

  • dstr001 Master 4,147 posts since
    May 24, 2011
    Currently Being Moderated

    Have any of you tried changing the presets in the MP menu? They have presets like a headset has now, one of which makes higher tones louder (footsteps, reloads etc)

    • PUCKETT417 Newbie 23 posts since
      Nov 21, 2011
      Currently Being Moderated

      Supercrunch is supposed to be the best setting for hearing footsteps but it doesn't help much, if any.

    • vims1990 Master 7,510 posts since
      Aug 13, 2011
      Currently Being Moderated

      dstr001 wrote:

       

      Have any of you tried changing the presets in the MP menu? They have presets like a headset has now, one of which makes higher tones louder (footsteps, reloads etc)

       

      I have to agree with dstr001 here.

       

      Dan, have you switched your audio preset to "Headphones"?

       

      I own a pair of Astro A40's & did a bit of testing in combat training with Awareness and I could hear footsteps. Maybe not as loud as what MW3 had with Sitrep Pro but I could still hear it.

       

      Funny enough I don't even use soundwhore perks anymore. Just Tactical Mask, Dexterity & Engineer. Not because Awareness is not as effective as Sitrep Pro but really because I prefer using the other third tier perks.

        • vims1990 Master 7,510 posts since
          Aug 13, 2011
          Currently Being Moderated

          danielbondnz wrote:

           

          Yea man,  I have it on super crunch, makes it ok, but not as good as bo1.

           

          Iv got the turtle beach px5's pretty good headset.

           

          I can play without footsteps tho, just a shame to have to change a recipe that has worked in all other cods.

           

          I've seen a number of complaints about audio tweeted to Vahn (mostly complaints about the sound perks) so I wouldn't be suprised if the devs do tweaks to it. (possible buffs to Awareness)

           

          I can understand why they did decrease it due to the complaints about Sitrep Pro countering Dead Silence especially for S&D in MW3.

           

          Give it time. There is a chance they might do tweaks to the sound perks.

  • skippinglobster Expert 1,304 posts since
    Aug 9, 2011
    Currently Being Moderated

    I really hope they buff the footsteps, especially with the new map style. There's a lot of different directions to watch and it's almost impossible to do so in a game mode like FFA without hearing footsteps and FFA is pretty much all I play. I really like everything else so far in Black Ops 2 and really want to love this game. The lack of footsteps is creating a lot of frustration for me though, I can't seem to play more than an hour without finding myself getting angry. I used to play Blops for hours on end and can honestly say it's my favorite game of all time but I really hope they fix the one problem I have with this game, cause for me it's a pretty big one.

  • Garyfromscotland Novice 409 posts since
    Feb 20, 2012
    Currently Being Moderated

    Personally I use a turtle beach p11 headset and I think the footsteps are loud? Must just me me then lol

    • swake457 Newbie 28 posts since
      Aug 9, 2011
      Currently Being Moderated

      You're probably hearing your own footsteps :-) I've got the same headset. As a test I turned up the vol and still can't hear my buddy running circles around me on a steel deck while he looks to be wearing heavy steel-toed boots...It's like they're all running around in fuzzy bunny slippers! Treyarch please bring the foot steps back!

  • ChestSplittah Master 8,920 posts since
    Jun 11, 2012
    Currently Being Moderated

    Aftermath is a map that has a lot of environmental noise. Sound like the building is crumbling, and rocks are sliding. You cant tell if its you running or what. You can have DS on and hear yourself claiming over objects.

  • T-boss Expert 1,647 posts since
    May 30, 2012
    Currently Being Moderated

    DS is currently a step to stop awarness. that si about it.

     

    you cant hear much unless you camp and listen closly. i beleave its 30 % of BO volume?

     

    i wnot make a big issue of it sence the perks in the DS cattagory seem to be not that great so far anyway.

  • yrnemisis242 Newbie 26 posts since
    Sep 20, 2011
    Currently Being Moderated

    COD 4, MW2 & 3 gave players who don't have the accuracy skills a leg up with sitrep pro. I enjoyed playing those games with the use of sitrep pro. when I bought BO1 I was at a severe disadvantage. I sold the game when I bought BF3. The awareness perk is the same lame perk as in BO1.

    Why hasn't Trayarch learned from Sledgehammer, or Infinity Ward(the best in my opinion), is beyond me. I really like the rest of the game, even with the spawn system, but not really hearing the enemy coming up on you until it's too late is a bit frustrating.

  • bubbacake Expert 590 posts since
    Dec 25, 2011
    Currently Being Moderated

    They had bloody well better buff them. Lots of times was I remember being knifed with no sound from me or the enemy player and they didn't have Dead Silence.

    • bubbacake Expert 590 posts since
      Dec 25, 2011
      Currently Being Moderated

      Because soldiers running around wearing 50+ pounds of gear is very true to life, right?

  • xWEAZELx Newbie 9 posts since
    Nov 14, 2012
    Currently Being Moderated

    So the fact is that you cannot hear footsteps for anything.  In fact, when you can faintly hear them they sound like garbage anyway.

     

    But they came out with a BO2 headset so it seems they obviously believe in using them (including the fact that pro gramers ONLY use headsets).  So if they want their game being played in the professional world then they need to buff the footstep sound or at least buff their 2 perks set out to hear footsteps so that they are actually useful.

     

    I use Turtle Beach XP400's and I feel the sound of mostly anything in this game, grenades, gunfire, footsteps etc is all horrible sounding.  Grenades sound like poofs, gunfire sounds VERY unrealistic and footsteps are nonexistent.  I feel they should just fire their sound team and put out a huge patch on just sound quality.

  • dtrain4569 Apprentice 243 posts since
    Feb 21, 2012
    Currently Being Moderated

    Bottom line is Dead silence and Awareness are both currently useless. Maybe If you test in a private match and crank your headphones up to an unhealthy level, you could hear something. But for most players playing at a comfortable volume level in a hectic match with gunfire and explosions going off then they are completely non existent, with or without the aformentioned perks. What's the point in having two perks that are useless?

     

    David Vonderhaar said on Twitter 3 months ago that he was happy with BO1 footsteps after they increased the volume for Ninja pro users in a patch, but the other week on Reddit he said that he always thought footsteps were far too loud in BO1 so they're lower in the mix for BO2. If the main guy can't even make up his mind about what he thinks from one month to the next it's anyones guess what could happen. Truth is that they were perfect on cod4, waw and MW2, before they started messing with them and I never once heared anyone moan about them before BO1.

     

    I personally think good audible footstep sounds add to the immersion of the sound scape and improves the gaming experience, and I feel removed from it when the auditory sensation of others around me isn't there, regardless of any advantage or disadvantge it may give to any player. In some gametypes like Domination, it doesn't matter very much but in FFA or SnD it's a big deal.

     

    For me it seems very simple. In a standard hectic game with lots of ambient sounds going off....

     

    A) Dead silence users should be audible only when within a few feet of someone (they should never be TOTALLY silent - call this volume level 1, pretty much what everyone has at the moment)

     

    B) Standard footsteps should be audible at close range, but not at medium range (i.e in the same room - call this volume level 2)

     

    C) Awareness users should hear Dead silence footsteps at volume level 2 and can hear non-dead silence users very clearly at close range and very faint at medium range (call this volume level 3) further than this range (e.g out of shotgun range) shouldn't be audible by anyone.

     

    I think they're hoping that reducing footsteps makes people camp less. The truth is that campers will camp and rushers will rush. It's a mindset generally and not a reaction to game mechanics.

     

    A final parting word to Treyarch....The removal and/or relegation of certain environmental sounds in a game reduces the immersion of the experience, whatever those sounds may be (It would be the same if enemy reloading sounds were removed, for example). Immersion directly affects replay value of a game, and therefore DLC sales.

     

    Hopefully that's in a language you understand!

  • otisman666 Master 9,067 posts since
    Aug 3, 2011
    Currently Being Moderated

    Look, I posted a question about what 3arch has done in the past with this issue, yet people continue on their merry way disregarding this. 

     

    I will give you hint though, in the 3arch games, as opposed to IW games they give another advantage that can make up for sound whoring if you position yourself correctly.

     

    Any changes made to the game will be immaterial in terms of sound, but use the other trick wisely and you won't need to rely on that.

    • r8edtripx Expert 1,326 posts since
      Sep 23, 2011
      Currently Being Moderated

      otisman666 wrote:

       

      I will give you hint though, in the 3arch games, as opposed to IW games they give another advantage that can make up for sound whoring if you position yourself correctly.

      What are you talking about?!

  • Naadir718 Newbie 1 posts since
    Mar 28, 2012
    Currently Being Moderated

    It is perfect the way it is. People with turtle beaches or any other advanced headset should not be sound horing. Mw3 and black ops 1 was so annoying because of it and I so use turtle beaches I just think its a cheap way of playing.

    • TheBeastlyDude Master 2,340 posts since
      Nov 1, 2011
      Currently Being Moderated

      I fail to understand why sound whoring is a cheap way of playing. I think those who hate sound whoring are those who can't afford the headset in the first place. Looking through sound whoring posts, no one has ever given a good reason why sound whoring should be looked down upon by the community.

       

      You wouldn't look down on someone who plays on a larger TV than most of the community.

       

      Those who pay for premium high speed internet constantly comes onto the forum complaining that they are being punished by lag because others have cruddy internet.

       

      But if you pay for a good headset, you're a sound whore. If you paid for a good headset, be prepared to be ridiculed by those who are jealous.

       

      If you have a decent sound system, you can play with the equalizer to get the same results so it's not just headsets.

       

      With that being said, obviously, footsteps were suppose to be heard on the game, hence there are 2 perks for it; one to make them louder and the other to silence them. I think the volume should be raised on the footsteps so that those 2 perks have a place in a normal game otherwise Tactical Mask and Engineer are the only Tier 3 perks that will normally be used by the community.

       

      Also, another reason to make Awareness work better is it's placed so high in the level that most of the time while prestiging, you will make very little use of it anyways.

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