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1065 Views     4 Replies
1065 Views 3 Replies Latest reply: Nov 18, 2012 6:36 AM by T-boss RSS
T-boss Expert 1,647 posts since
May 30, 2012

BO2 so far.(wall of text, covers about everything sofar except SP)

Posted by T-boss on Nov 18, 2012 6:38 AM

MP.

 

so far a big improvement from MW3. balance is to early to tell except generics. like SMG's so far seem good in almost all levels and situations. guns kill at MW2 no SP speed but lag has spead that up. keep killspeed low and have fast killspeed in HC. kick is a little low. flinch also seems somewhat low on some guns, shot a sniper and he had no flinch. would have expected it to cause a miss. shotguns need a slight buff. at a SMG's obtimal range shotguns should almost always win. only losing when a SMG is firing a little above its obtimal range. LMG's aim slower than snipers, need quickdraw, need a slight killspeed buff compared to everything else, they are LMG's, should kill the fastest to make up for the slow aimtime, kick, ect. AR's seem overall fine. fit into the balance well. 

 

LAG. a MW3 and BO lagcomp mix. it is improved sence MW3 but still has problems. i am wondering if the MW3 trash LAGCOMP is contracted into the game. COD4,WaW and, MW2 had near perfect lagcomp systems, Y would you chose the current one over those. still has WTF moments

 

Spawning: hopefully they are fixing it. need to test in FFA sence that will show the issues the most. have got grouped spawning were everyone spawns in 1 area and you see everyone swarm up on 1 spot of the map 2-3 times a game. needs fixes.

 

Map design. better than MW3. mostly minor issues so far, some complaints about taking cover behind head hight things. but overall fine so far.

 

balance. overall fine so far, some issues, guns overall seem simmilar, no strong guns with major downflaws, no weakguns that functionperfectly, and the ones that would have those flaws had them removed and nerfed to be a other similar coppy of a gun. =/.

 

Knife: overall no lunge except from behind. it also seems retarded this tiem around, kind of like wii WaW knife. knifed point blank, at someone, pulled my gun back out, then got shot to death, both guys staring eachother in teh face point blank the whole time. i landed a knife that was a complete miss. it just seems to not know a hit from a miss, espicaily with lag.

 

Zombies.

 

NO returning survival based maps. Those are considered by alot to what has made zombies so great. withotu their return zombies took a big hit. tranzit is overall a decently fun mode. the other maps seem good for grief. i would have been happier if they had 1 small map and 1 classic huge map. and grief modified to work in the large maps, like doors opening for only 1 team. teh current small maps seemed to be designed spacificly for greif. not the survival that made zombies so popular.

1065 Views     
  • Empero_- Newbie 86 posts since
    Nov 12, 2012
    Currently Being Moderated

    Agree on zombies, and the reason they don't use lag comp like MW2 is that the host will always win, or the best connection will win, but what they should do is keep a baseline for the perfect connection and no one can go over it.

    • Disconnected_ Novice 196 posts since
      Jul 25, 2012
      Currently Being Moderated

      Empero_- wrote:

       

      the reason they don't use lag comp like MW2 is that the host will always win, or the best connection will win

      This is not even true. I had no problems against the host in MW2. If the host had some kind of latency advantage it was so minor it had no effect on the gameplay. I never raged about lag or unfair kills in MW2, it just played extremely well at all times. Didn't make any difference if I had 3 bars or 4 bars, there were no lag/sync issues.

       

      It's sad that the devs have gotten it to their heads that they need to somehow manipulate our connections to "even out" the gameplay. Didn't they see from MW3 that it just doesn't work. They need to return to MW2 style lag compensation that doesn't give an advantage to people with crap connections.

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