BO2 so far.(wall of text, covers about everything sofar except SP)
Posted by T-boss on Nov 18, 2012 6:38 AM
MP. so far a big improvement from MW3. balance is to early to tell except generics. like SMG's so far seem good in almost all levels and situations. guns kill at MW2 no SP speed but lag has spead that up. keep killspeed low and have fast killspeed in HC. kick is a little low. flinch also seems somewhat low on some guns, shot a sniper and he had no flinch. would have expected it to cause a miss. shotguns need a slight buff. at a SMG's obtimal range shotguns should almost always win. only losing when a SMG is firing a little above its obtimal range. LMG's aim slower than snipers, need quickdraw, need a slight killspeed buff compared to everything else, they are LMG's, should kill the fastest to make up for the slow aimtime, kick, ect. AR's seem overall fine. fit into the balance well. LAG. a MW3 and BO lagcomp mix. it is improved sence MW3 but still has problems. i am wondering if the MW3 trash LAGCOMP is contracted into the game. COD4,WaW and, MW2 had near perfect lagcomp systems, Y would you chose the current one over those. still has WTF moments Spawning: hopefully they are fixing it. need to test in FFA sence that will show the issues the most. have got grouped spawning were everyone spawns in 1 area and you see everyone swarm up on 1 spot of the map 2-3 times a game. needs fixes. Map design. better than MW3. mostly minor issues so far, some complaints about taking cover behind head hight things. but overall fine so far. balance. overall fine so far, some issues, guns overall seem simmilar, no strong guns with major downflaws, no weakguns that functionperfectly, and the ones that would have those flaws had them removed and nerfed to be a other similar coppy of a gun. =/. Knife: overall no lunge except from behind. it also seems retarded this tiem around, kind of like wii WaW knife. knifed point blank, at someone, pulled my gun back out, then got shot to death, both guys staring eachother in teh face point blank the whole time. i landed a knife that was a complete miss. it just seems to not know a hit from a miss, espicaily with lag. Zombies. NO returning survival based maps. Those are considered by alot to what has made zombies so great. withotu their return zombies took a big hit. tranzit is overall a decently fun mode. the other maps seem good for grief. i would have been happier if they had 1 small map and 1 classic huge map. and grief modified to work in the large maps, like doors opening for only 1 team. teh current small maps seemed to be designed spacificly for greif. not the survival that made zombies so popular.
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