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2575 Views 15 Replies Latest reply: Nov 16, 2012 7:45 AM by Disconnected_ RSS
element80 Newbie 34 posts since
Oct 15, 2012

Will degrading my Internet speed help me win a gunfight in this game?

Posted by element80 on Nov 15, 2012 9:54 PM

Just curious, because on here, I see discussions about how bad this game is and others who claim it's the best ever. In the game lobbies I've been in, you have one or two who have phenomenal games. I'm guessing those who have the worst connection do the best, because those with high speed are slowed down to give the slow connections a better chance.

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  • maccabi Master 11,792 posts since
    May 31, 2011
    Currently Being Moderated

    element80 wrote:

     

    I'm guessing those who have the worst connection do the best, because those with high speed are slowed down to give the slow connections a better chance.

    This is factually incorrect and a fallacy. You can't "slow" down someones internet connection . Nor does the game somehow magically slow down a connection.

    • rock.theory Novice 262 posts since
      Nov 11, 2011
      Currently Being Moderated

      maccabi wrote:

       

      This is factually incorrect and a fallacy. You can't "slow" down someones internet connection . Nor does the game somehow magically slow down a connection.


      Really? Because as a developer and network engineer, I can guarantee YOU are the one who is incorrect.

       

      Go look up the words "latency" and "buffer". After then, if you can't figure out how it would be possible to artificially "slow" down someone's connection, then please never post here again unless it is asking for an explanation.

       

      You are correct about one thing, it's not "magic" that slows down a connection, but it does slow it down with code. Go look up "lag compensation".

      • maccabi Master 11,792 posts since
        May 31, 2011
        Currently Being Moderated

        rock.theory wrote:

         

        maccabi wrote:

         

        This is factually incorrect and a fallacy. You can't "slow" down someones internet connection . Nor does the game somehow magically slow down a connection.


        Really? Because as a developer and network engineer, I can guarantee YOU are the one who is incorrect.

         

        Go look up the words "latency" and "buffer". After then, if you can't figure out how it would be possible to artificially "slow" down someone's connection, then please never post here again unless it is asking for an explanation.

         

        You are correct about one thing, it's not "magic" that slows down a connection, but it does slow it down with code. Go look up "lag compensation".

        Really, well lets see.

        You're a developer and a network engineer,..

        free feel to correct anything here then.

         

        People tend to assume they can can somehow "slow down" their connection this is in fact as I stated impossible, what people who do this actually do is delay packets, this isn't slowing the "speed" its just that delaying packts, Or downgrade their internet package to a lower bandwidth. This as you being a developer would know isn't advisable as all you are doing is further throwing yourself out of sync with the host as the server ticks are all out of kilter. But obviously being a network engineer you are well aware and i'm surprised actually you didnt correct the other guy theres not such as thing as high speed internet as people mistakenly refer to their bandiowdth allocation as speed.. but yeah you knew that right>

         

        The simple fact is your connection you pay x amount for every month goes as far as the link to your ISP, once your packet passes out of the isps own network and hits the internet backbone your packet is being sent at the same "speed" as everyone else"

        Obviously being a "network engineer" you'd know this and would also know that the actual time it takes a packet to travel from your own pc /console -through the isps own network and onto the actual internet is basically milliseconds.

         

        as a "developer" i'm sure you're well aware that online games rely on the host and playr sending out updates based on pre defined ticks , If you delay the sending of this update you are not making the game better for yourself you are basically throwing yourself out of kilter in such a way as a lag switch would give a host player an advantage.

         

         

        rock.theory wrote:

         

         

         


        Really? Because as a developer and network engineer, I can guarantee YOU are the one who is incorrect.

         

         

        Just so we're completely clear here.

        I hold a CCIE in network and switching (free feel to argue this but protip use search I have proven this a few times)

        I also spent a good many years in the games industry writing netcode for mpogs.

        My networking guides for the CoD community have been a regular feature of the forums for a good many years and can be found either featured,quoted or linked on various websites related to CoD,

        I could add more here but you get the picture its basically a framed print of a four letter acronym starting to G.

         

        I really don't need to look anything up , and am quite familar with the terms "buffer", "latency" and "lag comp" and am more than familar with how these process and features actually work.

         

        You can offer as many guarentees as you want , You're still completely and utterly wrong.

  • rock.theory Novice 262 posts since
    Nov 11, 2011
    Currently Being Moderated

    Yes, I have many issues with the game. I have an amazing internet connection so I usually fire first and die first. It has been this way since the original Black Ops. If I hadn't played any other CoD, I would have thought I am a bad player...

     

    For MW3 (which has the same issue as BO2) I've artificially raised my ping/packet loss and gained a significant advantage over my opponents. I felt like the game was easy, HOWEVER, It's not worth the time and effort to do this for every game. I'd rather just hope that the developers would stop trying to level the playing field for wallmart connections.

     

    The fact is, there is only so fast you can go that it will make a difference. If someone's internet connection does not qualify to some sort of standard, they shouldn't be allowed to play. SIMPLE SOLUTION: Beg mommy to buy a better internet, kiddies!

  • phxs72 Master 3,642 posts since
    Feb 29, 2012
    Currently Being Moderated

    Try rebooting your router.  My gameplay was bipolar last night as well but once I rebooted my router I was back to owning instead of getting owned.  For the life of me I don't understand why routers need to be rebooted so often but I'm going to start getting in the habit of doing it before I even bother to start playing.

    • maccabi Master 11,792 posts since
      May 31, 2011
      Currently Being Moderated

      phxs72 wrote:

       

      Try rebooting your router.  My gameplay was bipolar last night as well but once I rebooted my router I was back to owning instead of getting owned.  For the life of me I don't understand why routers need to be rebooted so often but I'm going to start getting in the habit of doing it before I even bother to start playing.

      Reouters like all electonic devices nowadays get cluttered with redundant data, and as you know from using a pc or a mobile phone restarting usually speeds them back up. Another cause of routers slowing down is cheaper (usually the cheap generic ones isps dish out for free) have less than stella quality components. You can end up with buffers filling up if too much data is being transmitted and packets being lost due to the buffer running out of space and discarding what it cant cope with.

        • maccabi Master 11,792 posts since
          May 31, 2011
          Currently Being Moderated

          element80 wrote:

           

          And about slowing my speed down, my ISP sells different connection speeds. So that's what I meant. I have their highest and I wondered if going to the slower it would help. I have cable Internet.

          You wouldn't be slowing your speed down just lowering to bandwidth. Which would have bearing on your game expereince unless you were to just lower your upload so your couldnt host or run livestreams from in game

          Easiest way to describe your connection

           

          Imagine a Conveyor belt , thats a metre wide and travels at a metre a second.

          If you increased your bandwidth all you would be doing is increasing the width of the belt, it would still be traveling at 1 metre a second, the only diffference is you would get more on the conveyor belt at one time.

           

          Same with downgrading your internet connection your belt would just be thinner.

           

          To put the entire thing into game context

          if you have the most basic of basic internet connections say 1mb down

          if the imaginary belt was a metre wide.. the packet you send to the host and recieve would be less than .01milimetres 


  • Disconnected_ Novice 196 posts since
    Jul 25, 2012
    Currently Being Moderated

    Note: Do NOT believe anything this maccabi guy says regarding this subject. He's been spreading this misinformation on the MW3 forums and I see he's back at it again.

     

    An answer to your question: Most likely, yes. This game seems to be having similar lag compensation issues than MW3 does. Favors people with slow connections. Same BS instant deaths caused by horrible sync issues. Sadly, I don't think they will fix it. So far they've ignored the issue completely even though several people have reported it. It's working as they intended.

    • zvers Master 3,571 posts since
      May 24, 2011
      Currently Being Moderated

      So, I have basic cable Internet in the Chicago area (Comcast), play wireless on my PS3, and have a solid netgear router, this means I have "poor" man's Internet?!?! That's BS. You do know that many people still use DSL in this world. My K/D has been relatively the same since MW, W@W, MW2 on PC and MW3 on PS3 (Different routers might I add). So by living and playing in different places with basic cable Internet the LAG comp has followed me around ALL these years?!?!?! (Also with different systems and set ups I might add again) I just don't see the logic in what you are advocating.

      • Disconnected_ Novice 196 posts since
        Jul 25, 2012
        Currently Being Moderated

        It's all about the latency. How's the latency on your connection? Afaik, DSL generally has lower latency than cable, so it's better for gaming. Also, cable bandwidth is shared, so the quality of your connection flunctuates. Plus you're on wireless, so that adds a bit of latency too.

         

        It's a well known FACT that MW3 favored poor connections. The devs themselves admitted it. If you did well in that game, the chances are your connection quality is not that great.

    • maccabi Master 11,792 posts since
      May 31, 2011
      Currently Being Moderated

      Disconnected_ wrote:

       

      Note: Do NOT believe anything this maccabi guy says regarding this subject. He's been spreading this misinformation on the MW3 forums and I see he's back at it again.

       

      An answer to your question: Most likely, yes. This game seems to be having similar lag compensation issues than MW3 does. Favors people with slow connections. Same BS instant deaths caused by horrible sync issues. Sadly, I don't think they will fix it. So far they've ignored the issue completely even though several people have reported it. It's working as they intended.

      correction since way before mw3 , actually but hey you aren't really going for accuracy in your posts are you?

       

      No matter dude unfortunately unlike sports day we dont give medals out here just for participating

  • someonewhoowns Calculating status... 3 posts since
    Jun 8, 2011
    Currently Being Moderated

    Black Ops 2 has been using a system for picking hosts with higher ping than average, unlike most other FPS's, which is suppose to give the laggier people a better chance; however, it ultimately punishes those of us with normally ok to perfect connections. Ping is the polling rate/ latency, in simpler terms, the rate at which your actions (on your controler, keyboard, or wii mote... lol) are sent to a host/server and then back to your screen. That's why it may seem like someone shoots twice at you and kills you and you shoot your whole clips at them.

    Hope that can clear up some questinos

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