Aug 28, 2012 12:53 AM
Sitrep overpowers Dead Silence..
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Hello everyone and Creators of MW3.
As you see my thread is about how the perk "Sitrep" overpowers "Dead Silence" now I think I speak for every player that uses Dead Silence when they are playing Search and Destory and you're doing so good till you get that one player or the whole six that use Sitrep, so this is my suggestion make Sitrep be unable to hear the people that are using Dead Silence.
Thanks in advance if you read this.
It has been like this in mw2 and black ops. If it was vice versa i garentee you would still complain.
Why would I complain? what's the point of having one perk but another perk can overpower it? maybe not take it all away just make the footsteps fainter for people that use Dead Silence.
Bangmissedme wrote:
Hello everyone and Creators of MW3.
As you see my thread is about how the perk "Sitrep" overpowers "Dead Silence" now I think I speak for every player that uses Dead Silence when they are playing Search and Destory and you're doing so good till you get that one player or the whole six that use Sitrep, so this is my suggestion make Sitrep be unable to hear the people that are using Dead Silence.
Thanks in advance if you read this.
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That is what Sitrep Pro does.
For the record, there is no such thing as a perfect class. No matter what different combinations of Perks you use, you're going to get killed. How? There are a lot factors to consider. You could be surrounded, run out of ammo, shot while reloading, RPG'd, get killed accidentally by a n00b teammate, AC-130, etc...
Sitrep Pro is rediculously overpowered, IMO, if not glitched. According to Call of Duty ELITE (on the console app) the description for Sitrep Pro can be qouted saying "Sitrep Pro denies enemies the ability to sneak up on you, causing all but those with Dead Silence to give away their approach from a distance." So either someone messed up when they wrote that, or Sitrep Pro was not meant to cancel out Dead Silence. In the previous games mentioned, the equivalents of Dead Silence weren't removed by the perks, they were just dampened. In other words, Dead Silence wasn't completely silent but still harder to hear. I don't think Dead Silence should nullify Sitrep Pro, but it shouldn't be as easy to hear a player using Dead Silence as it is to hear a player using something like Stalker.
There is another issue with this, however. Dead Silence already dampens the effects of Recon, so making it harm two perks would almost be worse then Sitrep Pro removing the effects of Dead Silence. The best thing to do would change Assassin so that it doesn't remove your name if the enemy isn't using Marksman, and change the six second recon timer over to an Assassin Pro ability, then make Dead Silence not immune to Sitrep Pro, but at least quite a bit quieter then other team mates not using Dead Silence.
tl;dr
Dead Silence shouldn't nullify Sitrep Pro, nor vice versa, so make them meet in the middle.
Those who use Dead Silence are much harder to hear with Sitrep than those without it. I think it's pretty fair. As a Sitrep user, I think that the whole idea of the perk is to be situationally aware, and hearing footsteps better is a way to do that.
Here is my suggestion for angry Dead Silence users; crouch. It makes your character immensly quieter, even without Dead Silence.
Also, I use Sitrep for it's base effect, not the Pro effect. I play without a headset and the TV volume on 12, so it doesn't help me a whole lot.