I pretty much like everything you said David.
I would like to see the Grenade Launcher (N00btube) unlocked at a much later progression though. Maybe at the same time Flak Jacket is available. That way there is balance in explosives.
But having said that, Flak Jacket would be a nice early unlock due to the exploding return of RC Cars. Those things hunt me down. Flak Jacket was my best friend in BO1 lol. Either way I'm fine when Flak Jacket is available but it should conincide with availablity of N00btubes I think.
I like the XP level progression as you described it. Ranking up quickly just "feels" like you're accomplishing something. I can't wait to play!
R0K
I would like to echo these sentiments.
Assuming this thread is still "live" could I suggest that the OP includes a full list of equipment that is actually available in the game (with a brief description) in order we can make some evaluations and reasons for our suggestions?
Personally, I rather not see the tac insert in the game whatsoever but I appreciate, for various reasons, it may still have to be included. Therefore, I would prefer to see it as one of the very last unlocks for equipment as a further discouragement and opportunity for boosting. I know Treyarch did a very good job of this in BO1 (like the ban in free-for-all) but this would also be another step toward limiting it further.
what if somebodyuse ghost blind eye coldblooded hardwired and pickup a weapon????
Assuming the UAV, RC-XD and Hunter Drone will be available for unlock from an early stage, I think it's fair that you give us the tools to combat these things early on. Ghost, Flack Jacket, Launchers, Blind Eye, and Cold Blooded should be there from an early stage. All of these things essentialy protect you from scoretreaks and make the game more centered around engaging the enemy in gun on gun gameplay. I can only speak for myself but I play the game for the gun on gun ecounters. I don't like being subject to killstreaks nor do I enjoy constantly having to shoot down scorestreaks.
Give us the tools to counter from an early stage or move the tools (Hardline) that make it easier to acquire the streaks to later levels. And why is C-UAV such a high scorestreak? All it does is counter the UAV and on top of that has an ABSOLUTE counter to it with hardwired? UAV and C-UAV should be around the same score to achieve.
The system is a bit unclear as it currently stands.
How does a player unlock attachments? I assume this is done by leveling the weapon given that there have been a few comments about weapon XP.
Are the tokens for levels 1-4 available to unlock anything?
What is the prestige penalty? Is it unlocked once it is unlocked or do you have to re-unlock it on the next prestige?
Will the perk or weapon tokens allow the player to unlock anything in that category or only the item that Treyarch allows them to unlock?
How will a player unlock the wildcard slots?
I think a system as close to the original Black Ops system without the level restriction on weapons would be the way to have the system work. Let the player determine how he or she wants to play the game. The winner of any contest should be the better team based on skill and teamwork, it should never be because X team all had higher ranks and thus more unlocks. Let the players be competitive in game at all levels by allowing them access to choose what they want to unlock when they want to unlock it.
The more the developers dictate how they think the unlock system should work the more important it is to have that higher rank. The more important it is to have the higher rank the less people will prestige. The less people that prestige the quicker players will move on to another game. The prestige penalty was so small in Black Ops 1 that you were at most looking at 15 or 25 levels before you had 80% of the stuff you wanted to use in game. This has a huge leveling effect on how the game is played at all levels. Meaning as soon as you are a level 4 and you can create a class you can compete against anyone on an equal footing.
Think about your skill based matchmaking playlists. If I want to complete and do my best I want all my perks, attachments, and score streaks unlocked before I think about entering that playlist. If I don't have them unlocked I will play in general matchmaking. If you want to have more competitive games and get people in that playlist then giving those players the tools to compete is necessary to making this playlist successful.
Honestly there are so many moving parts to Black Ops 2 (score streaks, attachments, pick 10, competitive playlist, new level progression) that it will be difficult for the game to have the balance that the original Black Ops had. Giving the players the option to choose their unlocks is a way to put the balance back into their hands.
Yes but you havent gone in to detail about unlock system and whats restricted from use by not prestiging
Is this theory correct? :
Lets say theres 300 total items (guns, attachments, perks, equipment).
theres 55 tokens total you can get per prestige, so you can unlock 55 new things per prestige(out of the 300 total).
when you prestige, you have those items unlocked but you cant use them till you reach that level (you just will never have to use a token on that item again)
In addtion when you prestige you receive one Special Token that gives a Perma-Unlock that unlocks that item for use even at level 4.
In regards to where things should be unlocked, I'm thinking something like this:
Stealth Perks that make you immune to Air Support and UAVs should be unlocked early, this is provided that Stingers (or it's equal) will be a mid-level unlock like it usually is. If that's the case, we need a form of protection from Air Support available early on. On the other hand, a low-level Anti-Air launcher that is equal to the stinger would be nice too, and allow you to put stealth based perks at higher level unlocks.
Flak Jacket should be unlocked between Low to Middle ranks, especially with the various explosives in the game. They don't need to be nerfed to MW3 levels, so long as there is a viable counter readily available early on.
You also need to think of the players who might pick up the game later. If they jump into the game too late, they're going to play hell against the people who have a lot of score streaks unlocked and things like that, without the availability of counters early on to help them, which is another reason I'm a fan of early unlocks for these types of perks/equipment.
I sort of feel like others in that I don't fully understand the entire system and there are many things we don't know about, like some of the equipment and how certain things affect gameplay.
I have a few random thoughts if it helps. In the One of Swords podcast you (Vahn) say that when you Prestige, you can choose to take one item with you. Is this like a Prestige token? For example, let's say Ghost unlocks at level 20 and I choose to use an unlock token and unlock it at that time. When I Prestige at 55, can I choose Ghost as my "one item" to take with and does that mean it will be available at level 4 (Create A Class unlock) after I Prestige the first time?
If I understand this correctly, I think it will be somewhat irrelevant as to when things unlock. There are always going to be people that lock in a certain way and never Prestige no matter what, and some that will Prestige and take those "clutch" or valuable items with. Therefore, I feel it's ultimately irrelevant.
Wildcards, however, are really awesome and maybe should unlock higher. The ability to double up a Perk Tier or run 3 attachments is awesome and should require a higher level. Then again, many won't Prestige and many will just choose to take that Wildcard as their Prestige item (assuming they can) and it all goes back to my irrelevancy of unlock levels.
Bring back Unlimited Run! I see no reason why you can't limit unlimited run to SMG and Shotguns at least. Unlimited Run is the complete opposite of camping... If someone is capable of killing people with Unlimited Run (Marathon Pro), why ban it? You allow Quick Scoping, yet ban running?