Super Stealthy Silent Sneaky Sniper Suggestions
Posted by Grayewsable on Sep 22, 2012 2:25 PM
I love to use snipers in Call of Duty because I'm attracted to that whole 'ghost warrior' and 'lone wolf' aspect of the setup as most are, but I have a few suggestions regarding the greatest tool in a sniper's arsenal for Black Ops 2 - stealth. 1: Change silencers from a damage reducing attachment to a range reducing attachment. Since silencers were introduced to snipers in Modern Warfare 2, their impact has always been a static reduction in damage. Silenced assault rifles and SMG's on the other hand have a reduced range - their damage drops off faster the further away the target. So for instance, the L96A1 in Black Ops produced 70 points of damage unsilenced and 50 points of damage silenced instead of 70 at close ranges and 50 at long ranges. Why do snipers not work in the same way as any other silenced gun? 2: Ability to prevent enemies watching your killcam. When I'm playing as a sniper in core, one of the major giveaways of my position (next to the radar) to the enemy team is the killcam. Unless I remain scoped in for more than a second before each kill and more than a few seconds after each kill, I have to relocate pretty quickly once I kill a vengeful enemy sniper or savvy marksman. Could there not be any way to prevent enemy players viewing your killcams? Say, an extra feature to one of the already present stealth perks like Cold Blooded, Ghost or Blind Eye? (Ghost would probably be most suitable) 3: Ghillie suits to produce alot of sound when moving. Admittedly, this is less to do with the snipers and more to do with the rushers who can run around with all the stealthy benefits of a sniper and little to no drawback. If Ghost is to still remain fully immune to UAV's, except when stationary, I would like to see that the ghillie suit provided by the Ghost perk makes alot of noise when moving, as it should do realistically. Thanks for reading, and any feedback will be greatly appreciated.
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