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3795 Views     13 Replies
3795 Views 12 Replies Latest reply: Sep 24, 2012 2:18 PM by Grayewsable RSS
Grayewsable Expert 942 posts since
Apr 29, 2012

Super Stealthy Silent Sneaky Sniper Suggestions

Posted by Grayewsable on Sep 22, 2012 2:25 PM

I love to use snipers in Call of Duty because I'm attracted to that whole 'ghost warrior' and 'lone wolf' aspect of the setup as most are, but I have a few suggestions regarding the greatest tool in a sniper's arsenal for Black Ops 2 - stealth.

 

 

1: Change silencers from a damage reducing attachment to a range reducing attachment.

 

Since silencers were introduced to snipers in Modern Warfare 2, their impact has always been a static reduction in damage. Silenced assault rifles and SMG's on the other hand have a reduced range - their damage drops off faster the further away the target. So for instance, the L96A1 in Black Ops produced 70 points of damage unsilenced and 50 points of damage silenced instead of 70 at close ranges and 50 at long ranges. Why do snipers not work in the same way as any other silenced gun?

 

2: Ability to prevent enemies watching your killcam.

 

When I'm playing as a sniper in core, one of the major giveaways of my position (next to the radar) to the enemy team is the killcam. Unless I remain scoped in for more than a second before each kill and more than a few seconds after each kill, I have to relocate pretty quickly once I kill a vengeful enemy sniper or savvy marksman. Could there not be any way to prevent enemy players viewing your killcams? Say, an extra feature to one of the already present stealth perks like Cold Blooded, Ghost or Blind Eye? (Ghost would probably be most suitable)

 

3: Ghillie suits to produce alot of sound when moving.

 

Admittedly, this is less to do with the snipers and more to do with the rushers who can run around with all the stealthy benefits of a sniper and little to no drawback. If Ghost is to still remain fully immune to UAV's, except when stationary, I would like to see that the ghillie suit provided by the Ghost perk makes alot of noise when moving, as it should do realistically.

 

 

Thanks for reading, and any feedback will be greatly appreciated.

3795 Views     
  • Pyric Apprentice 864 posts since
    Nov 25, 2011
    Currently Being Moderated

    I agree. I have always liked the idea of being a sniper too but it tends to get ruined by suppressors and killcams I think that they should just group your two suggestions together and make it so suppressors decrease range on sipers and also prevent enemies getting to watch the killcams.

  • xblbw Apprentice 491 posts since
    Apr 1, 2012
    Currently Being Moderated

    Those things seem a reasonable trade-off for the changes to Ghost, and the adding of the bullet trail to snipers.

     

    Leaving a bullet trail, showing up on the mini-map when a UAV is up and needing two shots to kill with a supressor seems a bit over-the-top.

     

    Looking forward to seeing the final build, the date for which is creeping up fast.

  • The_Bolt_Action_Man Novice 291 posts since
    Oct 8, 2011
    Currently Being Moderated

    Definately agree to this and a bipod attachment would be nice too :)

  • Leonardo4222 Novice 22 posts since
    Mar 28, 2012
    Currently Being Moderated

    Silencers should not take any damage off. Sniper is a soldier who shoots one precies shot to the enemy over long distances and usually hidden. Snipers are UP becose they are found by killcams, silencers dont kill and found by radar. People complain Ghost but it wasnt THAT powerful. I dont wanna been found just becose someone gets 3 kills. Treyarch should bring Ghost back with the gillie suit, scout and better snipers. I shot usually into the head but I get a shietmarker. More sniping spots. in Crisis there was only ONE spot where you get kills and others were uselless. jungle had two.

  • -CrazyMoFo- Novice 158 posts since
    May 24, 2012
    Currently Being Moderated

    Super stealthy silent sneaky snipers

     

    Won't exist in BO2. Sniping in BO2 will ONLY exist as quickscoping. Proper snipers are PUNISHED (by always showing up on UAV, the EASIEST and MOST COMMON killstreak in the entire CoD franchise) thus Treyarch actually promotes quickscoping.

     

    Snipers in CoD have always been at a big disadvantage, especially as the series progressed into smaller and smaller maps that favor run n gunning. BO was the last CoD title where proper sniping was possible, and even then only on 2 maps, and both maps only have half a dozen or so good sniper spots...  Proper sniping in MW3 is virtually impossible due to horrible map design. Out of all the stock maps there are only a few even halfway decent sniper spots. (and most of them are on outpost)

     

    MW2 was the last CoD title to promote proper sniping with the huge maps and TONS of sniper angles/positions.

  • nicedrewishfela Master 8,331 posts since
    Sep 2, 2011
    Currently Being Moderated

    It never ceases to amaze me that one particular play style wants an unfair advantage over others.

     

    The game is ONLY balanced if all play styles have access to the same tools and perks. You can't give only snipers these things, nor can you only give these to SMG rushers.

     

    Every class has its benefits and drawbacks. Every class setup will force you to make tough choices, and you will alost always have to give something up. Its how the game is balanced, its how the game works.

     

    The advantage to using a Sniper is obviously range and power.You have the advantage of picking people up at long range, and if you can get a shot off in close quarters you may still get the kill with the stopping power of a high powered rifle.

     

    The rules have to apply to everyone, or else they are useless. Adjust and adapt, just like everyone else.

    • Darthmullet Newbie 9 posts since
      May 1, 2012
      Currently Being Moderated

      Then explain why in BO you could kill anyone at any range with a python? Or effectively snipe with SMGs if you were skilled enough to fire in controlled pulses? The game never had a real range element, which makes reducing range if using a silencer difficult because they would have to engineer a true range element, rather than the current damage-reduction at longer ranges instead of accuracy at longer ranges (which is what it should be). I would love to see an accuracy penatly at long range instead of damage, IF they made it a consistent method (i,e how a real long range rifleman would adjust his aim for distance by aiming to include projected bullet fall over the distance).

       

      I am a hardcore mode player so I cannot really have the same point of view about silenced sniper rifles, though I whole heartily agree that a two shot sniper rifle is ridiculous when shooting a bullet large enough to rip a 3 inch exit wound would obviously kill a target anywhere above the waist. In real life sniper silencers are designed to remove muzzle flash - as there is no effective way to remove the sound of a high caliber rifle and retain accuracy at long range. The silencers do not affect the bullets stopping power.

       

      The whole idea of Kill Cams is annoying to me (part of the reason I play HC) and is obviously a huge disadvantage to any camping class. One thing I take solace in is that without any killstreaks in HC mode for BO2 I will not have to put up with this new Ghost perk which only works while you are in motion. If anything Ghost should only work while stationary, not the other way around. I would deffinitely love a bipod attachement for snipers and LMGs, to remove sway for one and kick for the other.

       

      Of all the things I just ranted about, range is the most important to me. Speaking strictly from a PC HC players perspective, Blops' most annoying factor for me was that there were a wide range of assault rifles with iron sights that remained powerful and accurate enough at long distance that they could do virtually anything I sniper rifle could without sacrificing hipfire accuracy, periphial vision, fire rate, or noise & greater detectability. Anything you can see, you can hit, and in HC mode a silenced galil can two shot any target accross map and has little enough kick to make that quite easy. The only time you needed a sniper rifle was for the scope, to see shadowed snipers in the windows on Havana for example. A true range element would be a great equalizer.

      • nicedrewishfela Master 8,331 posts since
        Sep 2, 2011
        Currently Being Moderated

        I am sorry, but not sure what your point is? I play HC only as well, so I get where you are coming from, but I still don't know how what you are saying applies to what I said.

         

        My point was simply that you can't give one particular weapon class an advantage by making  perks or designing  advantages specifically for one type of player.

         

        I think BO did a fairly decent job with weapon range, which I talk about a lot on these forums. MW3 I can take you out from any range with an SMG as effectively as I could a Sniper Rifle. BO I felt was somewhat better in this regard, though there is definitely room for improvement. You could at least feel the disadvantage if you attempted to shoot long range with an SMG as they tended to spray at anything other than CQB range.

         

        Assault Rifles are the class weapon of choice for the majority of elite forces around the world because of their diverse range. They are effective in CQB and have the ability to be effective in long range engagements.

         

        I have always made the argument that no perk should benefit one weapon type over another, however it is incumbent upon the developers to make the differentiation between weapon classes very clear. SMGs and Shotguns should be highly effective in CQB, more inconsistent in medium range engagements, and highly ineffective in long range engagements. An SMG should spray like crazy from range and should be difficult if not impossible to get kills with.

         

        ARs are the toughest class. They really need to have a happy medium. They should be average at CQB, highly effective at mid-range, and slightly below average at range.  Let's face it, they are the most versatile weapons used in the field, and will most likely always be the most used and effective weapons in the game.

         

        Snipers should be deadly from range, above average in mid-range engagements, and practically useless in CQB.

         

        Again, my argument was simply that you can't change or add perks to benefit one particular class. The perks should have the same effect for every weapon class. The biggest and best change the devs could make is to properly balance the weapons by class.

         

        1) My understanding has always been that silencers reduce the effective range of weapons.  Correct me if I am wrong, but it seems to me that the weapon ratings always showed a reduction in range, not damage, with silencers, thus making them less effective at range. The penalty is actually a range penalty. Less effective at range = less damage from range, but doesn't impact the damage rating of the weapon overall.

         

        "

        The major disadvantage of the silencer is the reduction in damage over range. Damage over range is reduced to about 70% of its original value for submachine guns and pistols, and to less than 50% for assault rifles. It should be noted that at a 25m range and beyond, bullets from a suppressed assault rifle will be dealing their minimum damage, while an unsuppressed assault rifle will still be dealing maximum bullet damage. This emphasizes the use of silencers as a close to mid-range attachment." -http://callofduty.wikia.com/wiki/Silencer

         

        2) I play HC, so not an issue, but it serves a purpose. It keeps the game of the game by revealing where a player was killed from, helps to lessen camping with ANY weapon as players will know where their attacker was.

         

        3) I don't fully get what the OP is getting at with this one.

        • Pyric Apprentice 864 posts since
          Nov 25, 2011
          Currently Being Moderated

          What the OP is getting at is that, for some reason, when you put a silencer on a sniper rifle, it reduces the snpers damage instead of range. It says on the stats that it reduces range but it is actually reducing damage. And UAV's and Killcams combined with this issue make it virtually impossible to snipe effectively without everyone in the game knowing exactly where you are at all times.

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