Aug 24, 2012 9:33 PM
SitRep Pro is offically the most overpowered Perk in MW3, literally no counter.
-
Like (2)
What was IW smoking when they decided to buff SitRep pro so all the sound whores could hear people using Dead Silence? It's ridiculously unfair. I see EVERYBODY using it now, and now no matter what setup I use they will always hear me coming by my footsteps. People will argue "well they paid for their headset so they deserve the advantage" no no and NO sound whoring has never been legit, is not legit, and will never be legit. That's like saying modders should be allowed to mod because they paid for their JTAG or whatever. It's one of the sole reasons I never play S&D. Pretty much every other Perk has a counter or doesn't need one, in fact I'll list them out:
SoH - This actually doesn't need a counter.
Recon - I'm pretty sure there's a Perk that reduces the effects of Recon.
Extreme Conditioning - This doesn't need a counter either, in fact it SHOULD be unlimited sprint.
Blind Eye - Killstreaks like Reapers, AC130s, Osprey Gunners, Assault Drones, Juggernauts, Remote Sentries, Airstrikes etc. can still kill people with this Perk, although it may be more difficult.
Scavenger - They nerfed this pretty hard in MW3, and honestly I'm glad. Grenade spam gets annoying.
Quickdraw - Again, this doesn't need a counter. It shouldn't work on Snipers though.
Hardline - Just because a player's killstreak requires one less kill doesn't mean you can't still Buzzkill them.
Assassin - This is the one perk besides SitRep Pro that drives me nuts, but it seems like they're finally nerfing it in Black Ops 2.
Overkill - Honestly there's not really an advantage in having two Primaries when Machine Pistols are so good.
Stalker - Another one that doesn't really need a counter, Claymores and IMS can still kill people using Stalker Pro even though it is unlikely.
Marksman - I think Assassin or Blind Eye counters this.
Steady Aim - This Perk is really only beneficial on Akimbo weapons and the PP90M1, so it's fine.
SitRep Pro - God mode Perk as of the recent buff. Hear everything, literally.
Dead Silence - Absolutely useless now because of SitRep Pro buff.
So pretty much, SitRep Pro is ruining MW3. Sound whores have always been annoying, but now it's just out of control.
In some cases, I find that Recon works against Sitrep Pro very nicely, allowing you to trap sound-whores in their own area, and work around them (Dead Silence reduces the effects of Recon)
A good way I see to nerf this is by only making it useful while moving, just like ninja in Black Ops 2. Camping and Sound whoring have to go, these perks should be used for stealth and counter purposes, not for sitting in a corner.
I know, sit rep pro + TB + People hating me for using it = im happy
i dont know what mode you play but i think not.I might see 1 in 100 people using it.
Why dont you just buy some goodheadphones like everyone else theres your counter :)
SRP doesn't allow you to run around without being heard. DS or any other third tier perk will hear a SRP users footsteps or anything else they do that makes in game noise. I get tired of sore losers complaining about SRP. I use SRP and I've only heard players with DS cry about what I use. Why are you crying about what I'm using when most of my team can't hear you run around? You can hear me just as loud as I can hear you, so what's stopping you from killing me? Skill. You want to run around the map surprising your enemy so you can kill them, but when I know you're there and we get into a 1v1 gun battle and you lose you cry about SRP. Blame your guns skills and ability to adapt.
Be nice Twenty. He is talking about the perk, nothing about his gun skills lol. I think sit rep pro is great, did they need a buff, probally not, but the perk dead silence pro should balance each other out, but they didnt do that, so you have to use sitrep pro yourself and or a portable radar and you can hear the other users nicely lol.
The reason so many people are using SitRep these days is because so many people are using Portable Radars.
I like the change they made to SitRep so you can see PR's from long away!
The biggest problem is that it makes SnD a totally different game. It is not near as enjoyable to play CoD, a typically fast-paced game, while crouch walking everywhere. It makes it easier to camp in a gametype where camping is bad enough. I couldn't care less about other gametypes; most people don't run DS in them anyway, but almost all SnD players run into SRP in every lobby. The patch has taken away from the rusher and given another advantage to the camper.
I understand the argument about DS having no counter, but I have always assumed that DS was a perk put into the game to counter people who used headsets. Then, those who did not use a headset had a chance to be silent.
I would put money that the majority of people who have a problem with the patch fall into one of two categories: 1) SnD players 2) Hardcore players.
The SRP buff has simply made SnD a lot less fun for a vast majority of players.
I'm just not understanding this...so before, there was no counter to Dead Silence, so they altered SRP...but now there's no counter to SRP? If everything should have a counter, wasn't DS OP before the patch? What's your solution?