Currently Being ModeratedAug 17, 2012 8:43 PM (in response to Tinmann840)Re: Multi-Monitor Support From Developers Needed
I uderstand what you mean, but with 3 monitors you lose verticle vision. It's great for racing, because all the action is in a narrow band across the horizontal, but not for FPS... in my humble opinion.
Currently Being ModeratedAug 18, 2012 12:53 AM (in response to BetterBusBureau)Re: Multi-Monitor Support From Developers Needed
To the OP - I haven't tried this myself, but can't you use the FOV changer to enable what you are seeking (I believe its now allowed by Steam and IW).
To BetterBusBureau, you do not lose any vertical vision as you are extending your field of view to the two side monitors, provided the FoV/aspect ratio can be set correctly. It doesn't (or shouldn't if coded correctly) stretch the central monitor's picture out to the edges of the two peripheral monitors.
I think I'll try the FoV changer myself and have a look, because I've succesfully run my 3 screen setup at 4800x1200 (3x1600x1200 monitors) in ARMA 2 and Operation Flashpoint:Red River.
Of course it does give me an advantage, but that's another debate ;-).
Currently Being ModeratedAug 18, 2012 7:11 PM (in response to Mr Teatameh)Re: Multi-Monitor Support From Developers Needed
Hmmm, 1600X1200 is an odd size these days. With 3 of them, that's a 4 to 1 ratio, width to height, or 16 X 4. 16 X 9 is the standard monitor proportions these days. I don't think FOV changer will make "that" much difference with 3- 16 X 9 monitors, but it would certainly help. Do some testing to get back to us, that would be an enteresting experiment I run in a 1280 X 720 Window and pull the monitor in close. Without the FOV Changer, that gives you as much width and height possible in this game. Bigger is not always better, but what suits you is