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2278 Views     27 Replies
2278 Views 26 Replies Latest reply: Aug 27, 2012 6:57 PM by T-boss RSS
xnoteworthy Novice 203 posts since
Feb 3, 2012

LMG's

Posted by xnoteworthy on Aug 12, 2012 7:05 PM

LMGs need to be more powerful and useful for sustaining fire power. In black ops, they were slower than assault rifles, had higher recoil, and slower fire rates. Their magazine sizes were 30, 40, 100, and 30, which is like an assault rifle except the M60.

 

What can be done to improve the LMG, to make it a team-supporting gun or a gun that can compete with the others?

For starters, I say make the wall penetration much better so you can take down enemies behind cover.

 

I don't know about you guys, but I want to be able to use a LMG in Black ops 2. Post your ideas down below.

2278 Views     
  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated

    I think LMGs should have the opposite affect than other guns. They should be weak up close but strong at range. 3-4 bullets for an upclose kill. 2-3 for a range kill.

    • Grayewsable Expert 942 posts since
      Apr 29, 2012
      Currently Being Moderated

      There are much better ways than that.

       

      Increase the mobility and decrease the recoil. Done.

      • vileself Master 4,866 posts since
        May 23, 2011
        Currently Being Moderated

        No. The LMGs are meant to be slow maneuverability and high recoil in exchange for high damage and large ammo clips. The problem is that the damage isn't high enough and because the recoil is so high it makes it difficult to beat ARs.

         

         

        With higher damage they'd be able to compete with ARs at longer ranges where they are supposed to excell. They would have higher recoil than the ARs but also higher damage to balance it out.

         

        I think the LMGs have been relatively fine in all of the CoDs but they get trumped too often by ARs. The only advantage cant be the extra ammo because you sacrifice a suicidal reload time in order to get the next mag going. LMGs need to have an extra boost in order to make them competition worthy. If you gave them high damage at all ranges then they'd be overpowered at close range, but if they were average at close range but powerful at long range then they would fit into their niche nicely. Like I said, they wouldnt be overpowered at long range because their high recoil would have to be compensated for.

  • vims1990 Master 7,536 posts since
    Aug 13, 2011
    Currently Being Moderated

    COD developers should revisit the LMG's from MW2.

     

    I can't give you the specifics on why they were better to me but they certainly had power compared to the other COD titles.

    • T-boss Expert 1,647 posts since
      May 30, 2012
      Currently Being Moderated

      i personly think they should be the strongs maching guns in teh game, countered by well the current problems except fire rate. should only be toped by SMG's at shotgun range.

       

      LMG as good but specilized and with plenty of problems. make AR teh weakest fullauto guns in the game but balanced by being allpurpose.

  • ghamorra Master 9,080 posts since
    Sep 17, 2011
    Currently Being Moderated

    I think MW3 did a good job with them. The only downside to LMGs is if you died you were screwed, out in the open with a big ass gun. It's not a gun of choice for the mobile person so as long as there are good places to sit they were excellent.

  • QwertyBoredom Apprentice 1,033 posts since
    Nov 15, 2011
    Currently Being Moderated

    how to make LMGs better, simple give us a bi-pod make them 3 hit kills at all ranges and keep all the current Cons that they have.

    • JGreen150 Novice 155 posts since
      Nov 11, 2011
      Currently Being Moderated

      giving a bipod attachment would make it very hard to not give the LMGs a campy reputation. but i think a 2 shot at any range, high recoil and low mobility will make it powerful for those who know how to use it and not all around for any dumbass who can pick up a weapon (MP7, UMP, ACR.. etc.)

      • QwertyBoredom Apprentice 1,033 posts since
        Nov 15, 2011
        Currently Being Moderated

        You know that LMGs are ment to be a campers weapon right ? almost everything about them makes camping the optimal playstyle from the low mobility to the simple fact they have far less recoil when used prone, bi-pods simply optimize there tactical role W@W actually did this with LMGs so we already know that LMGs with Bi-pods are perfectly balanced and work well gameplay wise.

  • banned-again Expert 1,629 posts since
    Jul 26, 2012
    Currently Being Moderated

    if past cod games are anything to go by they will be a waste of time in blops2 they were great up until black ops

  • Pyric Apprentice 865 posts since
    Nov 25, 2011
    Currently Being Moderated

    The high recoil on LMG's is actually unrealistic, they would have less barrel rise than any other guns because the weight of the barrel and everything counter the kick of the bullets. So that needs to be fixed and they should also have more damage. That's basically the steriotypical LMG, a big powerful machine gun to pound bullet after bullet into your enemies.

  • strangelilhippie Newbie 54 posts since
    Aug 24, 2012
    Currently Being Moderated

    the rpk was the only LMG i ever used in COD that had bad recoil. I don't see anything really wron with the LMGS maybe being able to use the bipod considering half the LMGs i seen already had one you just couldn't use it. INcreased bullet penetration would be a great idea considering i already do that with a hardened perk as my "anti-camp" loadout to shoot them right through the wall

  • robbierocket Master 3,549 posts since
    May 31, 2011
    Currently Being Moderated

    It's not so much the "LMG treatment" as the "COD treatment" and "map treatment". On a couple of positions in Black Ops (eg. ARRAY, on the Caterpillar right side, tucked in) an M60 is awesome and used by someone who knows how to use it, with the correct support and set-up, will be a huge start to a TDM win and all streaks).

     

    The problems are:

    - COD doesn't support support fire, exclusively

    - COD doesn't give multiple benefits for hits or cover fire, unless it's an assist

    - I could only mention 1 or 2 spots on Black Ops for them

    - in MW3 they were toilet (map-related to a degree again)

    • TheXraptor Novice 143 posts since
      Jul 24, 2012
      Currently Being Moderated

      Too bad Array was a horrible map all around. Don't even try to argue, it was a giant, stupid, snow map that was brutally slow paced and filled with Ghost abusers.

       

      To make LMGs better, they should increase penetration power and damage. Like the RPD in MW2, that gun was great.

      • robbierocket Master 3,549 posts since
        May 31, 2011
        Currently Being Moderated

        Patronising? Easy to argue. I found Spyplane to regularly reveal all 6 enemies and none of our clan use Ghost on that map. I like map variety, and few are like Array. Plus we did well on it = enjoyable.

         

        Argument tried for and achieved.

    • thelordofguns Novice 129 posts since
      Jul 30, 2012
      Currently Being Moderated

      I have to agree, lmgs in modern combat are designed as support weapons, they force the enemy into cover for squad mates to flank and kill

  • kylet345 Expert 1,160 posts since
    Jul 26, 2011
    Currently Being Moderated

    MG's give up speedy handling (movement speed, aim time, reload speed, etc.) for power (no damage drop at range, penetration similar to Sniper Rifles, and large magazines). There are very few MG's that bend these rules (e.g. the B.A.R.). Very few MG's kill in four or more shots (these include the MG42, the FG42, the Type 99 at longer ranges, the MG4 and the M240).

    • TheXraptor Novice 143 posts since
      Jul 24, 2012
      Currently Being Moderated

      The only good LMG since World at War was the L86 LSW in MW3.  L86+Silencer+Thermal+Prone=God mode.

      • The_Bolt_Action_Man Novice 291 posts since
        Oct 8, 2011
        Currently Being Moderated

        Are you serious? The aug hbar, rpd, m240 from mw2 and the m60, hk 21 and the stoner 63 from blacks ops are amazing weapons even better than the l86 lsw from mw3 if you ask me.

        • T-boss Expert 1,647 posts since
          May 30, 2012
          Currently Being Moderated

          MW2 had some that were fine

           

          as for BO, they only seemed useful in wii multy, in xbox i had to play BF3 stile to do well.

  • Sas-quatch84 Novice 95 posts since
    May 19, 2012
    Currently Being Moderated

    I used the m60 to give cover fire for my team and always picked up alot of assits. The only other lmg i found worth using was the stoner63. Used with lightweight, SOH, and hacker with a red dot and extended mags. It had good range and wasnt to bad to move around with using lighweight. If i used it in any other class i would run with my pistol and swith to it when i got caught in a gunfight. They need more penetration power for sure, even with the use of hardened. And they need more than just 4 to choose from. The rpk and hk21 i found to be weak at times . The m60 was just to big to run with even using lightweight so i only used it for cover fire playing dom

    • Grayewsable Expert 942 posts since
      Apr 29, 2012
      Currently Being Moderated

      M60, Big ammo, Lighweight, Steady Aim, Marathon, Nuketown, fun times.

    • thelordofguns Novice 129 posts since
      Jul 30, 2012
      Currently Being Moderated

      most lmg's are too big to run with, they are meant to be support weapons not run and gun weapons, why do you think the germans invented the assault rifle

      • windeblade13 Novice 346 posts since
        Oct 8, 2011
        Currently Being Moderated

        I pulled some great games in BO with the M60. And in MW2/3 they are pretty good. Issue is they are slow your meant to hold down a location with them, but most people try to run n gun or move to much with fear of being called a camper.

         

        But a nerf in the reduced recoil department would be nice, there ironsights bounce way to much for having to hit as many times at distance as an AR.

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