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6694 Views 29 Replies Latest reply: Aug 7, 2012 12:28 AM by reaper211 RSS
GonzaloJS Expert 245 posts since
Mar 25, 2012
Currently Being Moderated

May 23, 2012 12:45 PM

Some changes to the portable radar.

"Oh my God, i can't believe you wrote this thread, there's like a billion already blah blah blah, gay blah blah noob.."

 

Okay, this isn't another thread about removing it, I however think something has to be changed, either:

 

1. Modify its range, its waaay too large. Two of them could cover most of dome, it should be around the scramblers range imo.

 

2. If not doing the above, let the player that just walked on its range (when the enemy team is using them) know, a beep sound or something.

 

3. Make it last 45 seconds or even 30 on the ground and then wear off, like a sentry gun or IMS. Considering TDM matches (most played) last around 5-6 minutes and people die more than 4 times usually, this should be the fair thing to do.

 

4. Scan the map slower.

 

5. I also think Dead Silence Pro should be the perk to counter it (same with heartbeat sensors), as Assassin blocks out almost everything

 

 

I find it unfair I have to change my classes to assassin everytime because there's clans or even random players abusing it and camping. You just know for a fact when someone knows you're "there", they get a really good chance to kill you. Equipment that requires two perks (Assassin and Sitrep) to counter it is just too much, plus you can place the radar in some place a gun can't reach (areas off the map). I use the portable radar but I'm aware its not so "fair" to use it because people that don't run assassin will most likely die to anyone on the other team. Plus, you can't tell when the other team is using a portable radar, only when they seem to know you're there and there's no UAV in the sky; not to mention you get the "enemy UAV spotted" and you don't require anything special to get rid of it, stinger or weapon and you can take it down.

 

Thoughts, ideas?

  • JPE777 Apprentice 1,216 posts since
    Sep 28, 2011
    Currently Being Moderated
    May 23, 2012 1:52 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    Thats a good point about the range of the portable radar. Personally, Id like to see it removed from the game completely but even if its to be accepted, it does seem strange that its rafius is bigger then the scrambler. You'd think they'd be the other way around (a bit like Black Ops.)

     

    On the assassin point, it raises the question of is Assassin overpowered or is it more a case of it being a necessity because of other over powered stuff that they insist on putting in the game.

     

    In public matches, I nearly always run assassin purely because there is so much BS in this game that needs countering. I really do wish I didnt have to use and fully agree that assassin counters an incredible amount of things in the game but when it becomes a necessity?.... something is wrong.

     

    One thing I would say though, you dont need sit rep (and therefore, 2 perks) to counter portabel radar. Simply using assassin will do the job. Sit rep makes it easier but isnt actually required to counter it.

    • Buckeye015 Master 392 posts since
      Jan 15, 2012
      Currently Being Moderated
      May 23, 2012 1:59 PM (in response to JPE777)
      Re: Some changes to the portable radar.

      I like how people complain about uavs, red dot chasers, and campers, and those are the same people that complain about other people complaining. I can't wait to see the first flamer here. Hypocrites, lolz.

       

      EDIT:This post wasn't in response to anyone specific, sorry about that JPE777.

      • JPE777 Apprentice 1,216 posts since
        Sep 28, 2011
        Currently Being Moderated
        May 23, 2012 2:16 PM (in response to Buckeye015)
        Re: Some changes to the portable radar.

        No worries, understood.

         

        Stealth is certainly a controversial subject in general anyway. In some quarters, the ghost/assassin aspect is a complete scapegoat/excuse for bad play and in others, is a ridiculous perk to have given how much it helps a player. Chicken and egg spring to mind.

         

        Regardless of all that though, the OP does have a point regarding the radius. It does seem unecessarilly large for what it provides and the scrambler seems the opposite. So, with no consideration to assassin whatsoever, it seems better overall if the radius were swapped. Its highly debateble that everything would be "fixed" if this was done but Id be surprised if anyone believed this wasnt a step in the right direction to get the game better.

  • LordWarMachine Apprentice 369 posts since
    Mar 13, 2012
    Currently Being Moderated
    May 23, 2012 2:26 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    iv read alot of your posts gonzalo and i hve to say , you whine alot about everything ... if you dont want to deal with it then just play hardcore ... that solves that problem .. BUT im sure you will find something to cry about on that too .

  • esmorgue Master 6,606 posts since
    Jul 9, 2011
    Currently Being Moderated
    May 23, 2012 4:11 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    No changes are needed. Use SitRep and you will know it is there.

    • ctrl-s Apprentice 491 posts since
      Sep 27, 2011
      Currently Being Moderated
      May 23, 2012 4:15 PM (in response to esmorgue)
      Re: Some changes to the portable radar.

      ...with EMP nades

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    May 23, 2012 8:57 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    I would remove it from the game completely. It slows down the game and forces people to use assassin.

     

    I would also replace marksman with scout pro from blops, sniping / getting kills long range should be about skill not lighting up people like Christmas trees, this perk also causes me to yet again run assassin.

     

    Change the support package completely. Lower killstreaks numbers by 1 / 2 / 3 or 4 depending on the killstreak ( 3 / 4 for higher support streaks), but make them like assault. When you die you die, you don't have a streak thus shouldn't get a point streak. No handouts please. Also make cuav work against assassin users, unless said players have the specialist bonus.

     

    There I don't feel the need to use assassin on most classes as it counters about half the things in the game atm. Also buff the pro part of blast shield.

    • fpsvendetta Apprentice 235 posts since
      Sep 19, 2011
      Currently Being Moderated
      May 24, 2012 1:49 AM (in response to Snipingdbag)
      Re: Some changes to the portable radar.

      Snipingdbag wrote:

       

      I would remove it from the game completely. It slows down the game and forces people to use assassin.

      You agree with me on the Portable Radar? I've mentioned this in the previous thread.

      • Snipingdbag Master 4,587 posts since
        Oct 19, 2011
        Currently Being Moderated
        May 24, 2012 2:32 AM (in response to fpsvendetta)
        Re: Some changes to the portable radar.

        Yes I know. I do. I want to be able to use qdraw, blast shield and hardline while running around as much as assassin. I don't like being forced to use one perk and it's not fair that Assassin has an x load more advantages / counters than the other tier 2 perks.

        • fpsvendetta Apprentice 235 posts since
          Sep 19, 2011
          Currently Being Moderated
          May 24, 2012 2:37 AM (in response to Snipingdbag)
          Re: Some changes to the portable radar.

          I agree. Modern Warfare 3 offered variety with additional Perks, different uses of Equipments, and what Attachments you may place on your weapon, but it's also limited due to features like the Portable Radar and Assassin - they affect the game, as well as delay it.

           

          Devices or features that allow players to know the position of enemies (excluding the UAV) should be removed. The device basically ‘plays for the player’ as they don’t have to rely on instinct or reflexes.

           


          • Snipingdbag Master 4,587 posts since
            Oct 19, 2011
            Currently Being Moderated
            May 24, 2012 2:50 AM (in response to fpsvendetta)
            Re: Some changes to the portable radar.

            I believe in another thread you also said how Assassin should work. The basic. It should counter uavs and pro no name tag. Simple. If they made support actually need streaks to get I would make the advanced uav show up assassin users (say 3x slower) as well.

            • fpsvendetta Apprentice 235 posts since
              Sep 19, 2011
              Currently Being Moderated
              May 24, 2012 2:54 AM (in response to Snipingdbag)
              Re: Some changes to the portable radar.

              Definitely. My initial idea was converting Assassin into Cold-Blooded, but moving the "undetecable by thermal vision" to Blind Eye. I said it before, the Support Strike Package should be updated and improved. An idea: playing the objective, such as defusing the bomb, would count towards the player's Pointstreak if they're using the SSP?

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    May 24, 2012 3:06 AM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    Yes, I also feel getting say 3 tags (denies included) in KC should grant a point streak as well, while staying alive.

  • pazuzu16 Master 1,409 posts since
    Jun 12, 2011
    Currently Being Moderated
    May 24, 2012 4:51 AM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    GonzaloJS wrote:

     

    "Oh my God, i can't believe you wrote this thread, there's like a billion already blah blah blah, gay blah blah noob.."

     

    Okay, this isn't another thread about removing it, I however think something has to be changed, either:

     

    1. Modify its range, its waaay too large. Two of them could cover most of dome, it should be around the scramblers range imo.

     

    2. If not doing the above, let the player that just walked on its range (when the enemy team is using them) know, a beep sound or something.

     

    3. Make it last 45 seconds or even 30 on the ground and then wear off, like a sentry gun or IMS. Considering TDM matches (most played) last around 5-6 minutes and people die more than 4 times usually, this should be the fair thing to do.

     

    4. Scan the map slower.

     

    5. I also think Dead Silence Pro should be the perk to counter it (same with heartbeat sensors), as Assassin blocks out almost everything

     

     

    I find it unfair I have to change my classes to assassin everytime because there's clans or even random players abusing it and camping. You just know for a fact when someone knows you're "there", they get a really good chance to kill you. Equipment that requires two perks (Assassin and Sitrep) to counter it is just too much, plus you can place the radar in some place a gun can't reach (areas off the map). I use the portable radar but I'm aware its not so "fair" to use it because people that don't run assassin will most likely die to anyone on the other team. Plus, you can't tell when the other team is using a portable radar, only when they seem to know you're there and there's no UAV in the sky; not to mention you get the "enemy UAV spotted" and you don't require anything special to get rid of it, stinger or weapon and you can take it down.

     

    Thoughts, ideas?

     

    Leave it and the game the way it is. It's people like you that cry, b!t(h, and moan that has screwed up this game. Instead of the devs fixing the lag comp, hit detection, and host migration they are stuck catering to the cry babies who yell nerf this, buff that, take this perk out, and this weapon is over powered. Just deal with it like the rest of us.

  • wridtrvlr Master 2,786 posts since
    Jan 27, 2012
    Currently Being Moderated
    May 24, 2012 2:12 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    Meh...I play HC so I don't have to deal with it.  It does make a noise whenever someone is in range,...listen harder.  I can even find it useful in HC b/c of the noise it makes alerting me that someone ran within it's range.

     

    It's a little late in the game to be making threads like these though, if they were going to do something about it, they would've done something in the beginning, not 6 months after it's release.  I only used the PR to complete the challenges, never used it since and I don't play CORE so I never have to deal with teams spamming them.  Try some HC if you want to get away from this, unless you're one of the HUD spammers yourself....

  • XxMMartinezxX Calculating status... 6 posts since
    Aug 1, 2012
    Currently Being Moderated
    Aug 3, 2012 3:26 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    My Wishlist for Mw3:

    1) Stopping power is put back in the game ( Would decrease the # of assasin users)

    2) Remove the support package ( Killstreaks shouldnt be earned without an actual killstreak)

    3) Make uavs a higher killstreak ( Way too many spamming uavs)

    4) Reverse the Sitrep Pro patch ( Sitrep Pro has invaded every game mode with soundwhoring campers)

    5) Allow thermal to see assassin users ( Blind eye should have the undetected by thermal ability since the reason you wear it is to avoid thermal tracking killstreaks)

    6) Portable radars should be removed from the game ( Takes no skill to ads and kill a guy you knew was coming a mile away)

    7) Put the Stealth bomber back in the assault package ( Lethal killstreak in Support package.....Why Infinity Ward?)

    8) Make Dead Silence Pro nullify the Recon ability completly ( Recon is spammed in SnD way too much and takes no skill )

    9) Last thing is to orient this game more around gun skill like it was in COD 4 ( No more bullshit)

  • illstplaya2live Expert 2,573 posts since
    Sep 21, 2011
    Currently Being Moderated
    Aug 3, 2012 3:33 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    Black ops has portable radar. Except it's called motion sensor. It does everything the portable radar does in mw3, nothin has changed. You didn't complain about it then but now you are... Hmmmm. Quit complaining about bs, stupid kid.

  • banned-again Expert 1,629 posts since
    Jul 26, 2012
    Currently Being Moderated
    Aug 3, 2012 4:20 PM (in response to GonzaloJS)
    Re: Some changes to the portable radar.

    ive just started using the portable radar for demo and think its great it the only problem is that i didnt know that assassin also counters that aswell i think the portable radar and heartbeat sensor attachment should pick up assassin users since its a personal thing and not for the whole team

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