refined perk list, what do you think, should treyarch use.
Posted by Renovartio on Aug 3, 2012 12:44 AM
Tier 1 Hardline = Earn point streaks with one less point. Pro = every two assists count as a kill towards your point streak + change the contents of a care package. Scavenger = resupply ammo and lethal grenades from fallen enemies. Pro = start with extra mags and resupply tactical grenades from fallen enemies. Ghost = remain hidden from enemy UAV. Pro = avoid targeting from enemy point streak rewards + No red crosshair or name when targeted.(excludes people using scout pro.) Flak jacket = take less explosive damage. Pro = deflect fire damage, safely toss back frag grenades and take less melee damage. (Two knives to kill, except for ballistic knife). Overkill = carry 2 primary weapons. Pro = start with one extra lethal and tactical grenade. Tier 2 Hardened = penetrate walls and objects with deeper bullet damage. Pro = inflict extra bullet damage vs enemy point streak rewards, flinch less when shot + recover quickly from melee attacks. Scout = identify enemies at a longer range. Pro = longer hold breath, less sway when scoped + identify targets using ghost pro. Steady aim = maintain increased accuracy when firing from the hip. Pro = ready to fire faster after sprinting. Sleight of hand = faster reload. Pro = deploy grenades and equipment faster. Quick draw = faster aim down sight. Pro = faster weapon swaps. Tier 3 Proto shield = unaffected by EMP. Pro = reduce the effects of flash and concussion grenades. Marathon = sprint for a longer duration. Pro = sprint for an unlimited duration + climb obstacles and ladders faster. Ninja = move silently. Pro = make no noise at all and hear enemies louder. Stalker = move faster while aiming down sights. Pro = delay triggered explosives + crawl faster. Hacker = detect enemy equipment, explosives, and turrets. Pro = sabotage enemy equipment and turrets, remain invisible to motion sensors and infrared + show all enemy point streak rewards on your mini-map.
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