Currently Being ModeratedJul 29, 2012 6:30 PM (in response to twistedvhalor)Re: my only beef with assissin
I think in a real life war situation, it might be difficult to tell your friendlys from your enemies. Ever heard of friendly fire? I do agree though, assassin is overpowered. It counters EVERYTHING and has NO COUNTER. At least in black ops you could put up your blackbird or use a motion sensor and seek them ghosts out!
Currently Being ModeratedJul 31, 2012 11:17 PM (in response to twistedvhalor)Re: my only beef with assissin
XboxAhoy mentioned a great idea, although I only see this in futuristic games;
What stealth perks (or perks that keep you off the radar, to be more specific) SHOULD do is reveal your position, but any UAV will have a delay of 2-3 seconds for you if you use this perk (so the dot on their minimap only reveals your position from 2-3 seconds ago). The Pro version could increase the delay to 5-6 seconds. It should also have this effect on Portable Radars/Motion Sensors, too.
As for being immune to Counter-UAV and EMP, I guess that's possible, but it makes those pointstreaks almost useless. There should be a separate perk for not glowing white on Thermal Scope.
Currently Being ModeratedAug 1, 2012 12:32 AM (in response to twistedvhalor)Re: my only beef with assissin
twistedvhalor ... can you be more specific about situations where an Assassin user manages to score a kill against you?
I have used Assassin/Ghost/UAV jammer/etc for a long time now - since MW1 and I can tell you that the perk has a huge number of weaknesses. Unfortunately, most people do not know those weaknesses.
I'm going to use the issue of no GT as an example. You said you can't tell if the target is foe or friendly. Well, next time you are playing, ask your teammates if any of them are running Assassin. Someone is bound to be using it. When the match starts, do not rush forward like everyone always does. Instead, check everyone of your teammates.
If you do this, you're going to notice something that will make you laugh regarding Assassin's missing GT. All your teammates' are visible - even for the guys on your team that are running Assassin!
What that means is that any potential target you see that does NOT have a GT showing is automatically a foe. Shoot them!
Regarding guys hiding in bushes, this is a little trickier, true, but you can beat these guys, as well. Let's see what you think of these tips first.
Currently Being ModeratedAug 1, 2012 12:41 AM (in response to nuttin2say)Re: my only beef with assissin
In cod4-mw2 assassin type perks had the weakness of giving up other very vaulable perks like stopping power and danger close, and you were put in a severe disadvantage in gunfights if you used it.
In mw3, what am I giving up if I use assassin? Overkill? Lol
Currently Being ModeratedAug 1, 2012 1:04 AM (in response to Nomoredeathstreaks)Re: my only beef with assissin
I know the perk is a pain but it has always been a pain when it is used effectively. I really did not run Stopping Power very much in MW1 or MW2 because I like taking people by surprise.
Anyway, this is MW3. Assassin has many, many weaknesses. If you're eager for some tips, I can help you. If you just want it gone from the game, I can't help you.
What do you give up?
I like Hardline. IMO, Hardline is the best Tier 2 perk in the game. Hardline is especially helpful on maps where the action is super-fast paced ... like Hardhat. You can run the 3-4-5 Assault streak set up and really put the ouch on the other team.
There are several maps where I like to break out a shotgun ... but running only a shotgun in this game is asking for trouble. Maybe brick2urface and company have a point that SGs should be secondaries, but they are not and they are not going to be in this game. Because they are what they are. Overkill, IMO, is a must when running a shotgun.
When people are spamming Flashbangs, Blast Shield Pro is a must. Yeah, you still get blinded a little, but the amount of time you gain in recovery can be a game changer.
Quickdraw is a good perk on super-fast maps, as well. A lot of people - and I was one of them until recently - like to use MPs as secondaries. Well, Amirror pointed out that the Five Seven has the fastest switch time of all secondaries. I've tried it and ... wow. Great combination.
So, to answer your question, I guess what you give up depends upon the situation you're in. Not only have I unlocked all the perks, I've nearly completed all the challenges for them. The three Perk challenges I've not completed are the Parkour VI (climb 250 objects; I've got about 120-125 objects left to climb), Bringing the Boom (I've got a lot left on that one, about 350 to go), and Trip Delayed (the Stalker challenge but I only need 50 more devices to trip). The Trip Delayed challenge has been a task simply because it comes second nature to me to just destroy devices instead of letting them activate.
They all have advantages and weaknesses. There is no magic bullet that beats all other perks in the game. If you convince yourself that Assassin can not be beaten, then you're not going to find it's weaknesses. But they are there, believe me.