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Currently Being ModeratedRe: Shotgun balance thread
The 1887 is not better than the spas or ksg...until specialist bonus. The spas ksg will have a longer 2 pellet kill than the 1887 and a tighter spread. The 40 stock damage on my 1887 does not increase its reliable one shot kill range. The 1887 with specialist will be the best of the bunch in terms of relible one shot range. But that advantage does not appear before specialist.
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Currently Being ModeratedRe: Shotgun balance thread
He listened mostly. Said he didn't have a ton of game time logged with shotguns so he didn't know exactly what he wanted done. I am trying to get him to play some shotguns with me online. I'm sure if I can log some gametime with him while talking and playing shotguns at the same time a few key things will become immediately appearent. I like our odds.
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Currently Being ModeratedRe: Shotgun balance thread
The thing with pump shotguns is that they are absolutely useless without the right gear (steady aim/damage/range), but with it they become a force to be reckoned with in skilled hands. This is a problem when it comes to buffing them unfortunately, as you risk making them too good when used with the right setup. Why did IW give them the damage proficiency in the first place? Completely unnecesary in my opinion.
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Currently Being ModeratedRe: Shotgun balance thread
No the buffs we are proposing have been proven 100% fair. The pre patch spas with emags and damage had the same close range damage we are asking for. 3/12=2/8. In fact the pre patch spas will be better because of the extra pellets giving it a more consistent spread coverage. In the three months that we had the spas with emags and damage there was not one thread created to complain about its close range damage. Nor have I even seen one post to suggest its close range damage was unfair. This compounded with the fact that shotguns have had a 2 pellet kill since cod 2 and you see that it is not possible to suggest that a 2 pellet kill is unfair.
The real thing the community has a problem with is long range damage and spamability. The mw3 pumps have an acceptable level of range performance. I don't feel that the pumps need any increase in range performance out of the gate. That is why we have suggested these specific numbers. These numbers proposed for the pumps do not increase the reliable one shot kill range on the spas and 1887 even one inch. The ksg is the only pump to see any increase in range performance with these proposals. The ksg will see a .65 meter increase in reliable one shot kill range. But you have to use the range proficiency to get that .65 meters so you don't get both the 2 pellet kill and the extra range at the same time.
You don't balance a weapon for skilled hands. A person who can keep a 2 k/d with a pump shotguns could easily keep a 3 k/d with an smg. There has only been one person who has posted in this thread that has had the pump shotguns anywhere near a competitive k/d to his other primaries. Literally one out of hundreds of profiles checked. That's not a good sign.
The damage proficiency was created so that they could have a range proficiency. If shotguns had their damage proficiency levels built in then you could take the range proficiency and then have a mock specialist bonus without needing to get it through a 7-8 killstreak. The problem is that if they think the pumps are balanced with the damage proficiency why is it the last unlocked? They are themselves admitting that we have to put up with an underpowered weapon for 500 kills or so before we get to what they believe is a balanced damage level. And that does not inspire faith in the weapon team.
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Currently Being ModeratedRe: Shotgun balance thread
weaponbalance wrote:
The thing with pump shotguns is that they are absolutely useless without the right gear (steady aim/damage/range), but with it they become a force to be reckoned with in skilled hands. This is a problem when it comes to buffing them unfortunately, as you risk making them too good when used with the right setup. Why did IW give them the damage proficiency in the first place? Completely unnecesary in my opinion.
Even with damage, pump shotguns and the AA12 are still not powerful enough to compete against ARs and SMGs. Shotguns were perfect during the emags glitch except for the striker and some imbalance within the shotgun class. Not a single thread that we can find said that the pre-patch pump shotguns were overpowered. See we know how much shotguns would have to be buffed in order to become overpowered.
No matter how skilled you become with shotguns, it doesn't change the fact that you would do even better with almost any other weapon.
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Currently Being ModeratedRe: Shotgun balance thread
If you argue shotguns are bad because of lag, this video would like to have a word with you. It shows a modded W1200 from CoD 4 to have the same stats as the spas 12 in mw3.
http://www.youtube.com/watch?v=vX2-5FuIXac&feature=player_embedded
Here is one for the aa12:
http://www.youtube.com/watch?feature=player_embedded&v=ekhCyGX9YLg
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Currently Being ModeratedRe: Shotgun balance thread
AA12 is the worst weapon in mw3 bar none. After the rescent dragunov buff it is literally withouot a doubt the worst weapon in mw3. Not even hardcore on mission can make that gun good.
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Currently Being ModeratedRe: Shotgun balance thread
Only IW would know how to make one of the most powerful real life guns the worst gun in the game.
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Currently Being ModeratedRe: Shotgun balance thread
That is actually awful. BLOPS shotties are WORLDS better than the ones in MW3, even the Akimbo'd HS-10 with their massive spread.
Regarding the AA-12, I still think one of it's major drawbacks is it's pellet count vs. it's spread.
8 pellets fired in that sniper rifle tier spread? Good luck with OHKs past knife range.
Midway through making this post I looked up the damage stats for the MW3 shotties.The AA-12 is the only primary shotty that:
1. Has max damage less than 20 per pellet (15)
2. Has minimum damage less than 10 per pellet (5)3. With all pellets landing (when will that happen given it's spread?), does less than 150 points of damage (It's damage at 120)
4. With all pellets landing with Damage on, does less than 200 points of damage (it's damage at 168)5. Has the largest spread compared with the other primary shotties, even with Steady Aim which negates the need to ADS.
All I can say to that is ssdfsdghsdfgwhy. The stats for it are as good as the in-game model (which is poo).
Why is there a shell holder if it uses mags, an empty one at that? Why is the 870's pump mounted on the front? Why is there an ammo pouch if there is a shell holder?- Report Abuse
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Currently Being ModeratedRe: Shotgun balance thread
Black ops shotguns are better than stock mw3 shotguns. The stakeout from BO is much better than the stock pumps in mw3. But the damage proficiency makes the mw3 pumps a little beter than the stakeout.
But yeah the mw3 aa12 is truely aweful. I don't remember ever getting a one shot kill with the aa12. I have around 700 kills with it between the profiles I play on and its just bad. There is literally no situation in mw3 where I was happy to have that thing in my hands. Hip fire on any smg, the striker, and usas make the aa12 look like a bbgun. It makes me upset that such blatant imbalance even made it through testing.
On a side note the usas also has a minimum damage of 5 per pellet.
Also I don't recognise your community name. If you have not posted in this thread in the past please write your gamer tag along with your posts. I ask everyone who wants to post here to provide their gamer tag.
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