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4695 Views 36 Replies Latest reply: Jun 26, 2012 2:07 PM by oldmanjenkins44 RSS
Calculating status... 5 posts since
May 21, 2012

What new drops would you like to see in Black ops II zombies?

Posted by iwantZombies on May 21, 2012 5:22 AM

For Example, my idea for a new drop is "Overkill"

It drops Randomly from killing zombies, not requiring a special boss kill for it to drop. Its basically allows for the whole team to shoot their current weapons at Full Auto (No matter what gun) with no ammo count or reload. It would work like the death machine except allowing all players to use it for a temporary 30 seconds before your normal firing rate returns, your ammo count is back and you have to reload again. Now post some of your ideas for any kind of drop you'd like to see to spice up your zombie game!

4695 Views     
  • WARsbounty Newbie 7 posts since
    May 21, 2012
    Currently Being Moderated

    or GODMODE for about 30 seconds sounds cool and your idea is cool to

  • Mumajugs1 Newbie 53 posts since
    May 15, 2012
    Currently Being Moderated

    Yeah some new drops would be good, but theres not a whole lot left they could go with.

     

    Some potential drop ideas from me though:

     


    Slow Motion: Makes all the zombies move in a very slow motion for 30 secs
    Evacuation: Teleports all zombies back outside windows/barriers etc
    Power Surge: Turns power on for 30 secs (before power switch has been hit)
    Unstoppable: 30 Second invicibity
    Paycheck : Each player gets 1000 points
    Insanity: Zombies attack each other for 30 seconds

    Firesale(w): Firesale for all wall guns and ammo (10 points each)

     

    Ofcourse there could also be some drops which could hinder the team rather than help, although there would be an uproar about that haha

    • ripperkip Novice 91 posts since
      Feb 22, 2012
      Currently Being Moderated

      howabout humanize gas drop, where all spawned zombies turn human like the vrill gun in cotd. A massive screaming session lol

       

      would also like to see the perk bottle drop rarely, like the bonfire sale rareness

       

       

      what about a max clip drop - a more often pickup than max ammo

       

      attachment drop - dual mags, extended mags rapid fire

       

      explosive rounds for 30 seconds might be fun

    • stylez726 Novice 218 posts since
      Nov 8, 2011
      Currently Being Moderated

      I would like to see a newer Firesale drop that cuts the price on everything, like you said "Wall Guns and Ammo" but also Perks and Traps and even Pack-A-Punch if it's open

  • falkon Novice 85 posts since
    Mar 8, 2012
    Currently Being Moderated

    Rail Gun drop that kills zombies instantly

  • PxFizz Calculating status... 12 posts since
    May 21, 2012
    Currently Being Moderated

    How about a drop were you can reload and run at the same time hahaha

  • TheCampingRusher Novice 197 posts since
    May 15, 2012
    Currently Being Moderated

    or instead can shoot their guns without ammo being used, so mustang and sally could go boom all over the place and then have the same ammo u had before

    • Bush_Wookie_95 Expert 511 posts since
      May 12, 2012
      Currently Being Moderated

      How about a drop shaped like an MTD from Der Riese; which when grabbed, causesthe player who grabbed it (and every player in a 10 metre radius from that player) to be teleported to a random location. Can help when needing to escape zombies, but can also teleport them to the worst location possible, (Like the little room where Jug is on ascension)

  • augsomeness Calculating status... 4 posts since
    Jun 2, 2012
    Currently Being Moderated

    i would like to c a drop tht turns all zombies into crawlers kinda like the nuke does
    or a drop that turns on all traps and turrets for about 20 seconds

  • zombies4lyfe Apprentice 645 posts since
    May 4, 2012
    Currently Being Moderated

    i would like to see a super rare drop that might drop once or twice in a total game that gives you a sword, katana, or large sword that is an equiptable secondary and 1 hits zombies up untill round 30.

  • zombies4lyfe Apprentice 645 posts since
    May 4, 2012
    Currently Being Moderated

    as i mentioned in my "ideas for powerups" thread, i would like to see a different color drop such as a purple rare drop, that takes your weapon for a round and gives it back to you pack a punched the next round. (super rare drop) takes for a round so its a balanced power up.

  • GRUVontage Newbie 27 posts since
    Jun 13, 2012
    Currently Being Moderated

    "Half-Price" - Half's all the price of Weapons and Perks for 1min (Pack - A - Punch Included).

    "Killer Luck" - Doubles the Speed/Power/Support of bought perks/weapons for 2mins. (Juggernog = 10Hits to get down.)

    Got more to lazy to type them out.

  • kieranchannel Calculating status... 1 posts since
    Jun 9, 2012
    Currently Being Moderated

    double speed - run 2 times faster shoot 2 times fast, 4 times as fast if you have double tap. 30secs

    repelant - zombies run away for your team. 30secs

    escape - teleported radomly across the parts of the map you've opened

    stun - zombies staned still shaking there heads and leave your team allowen. 30secs

    triple points - triples points. 30secs

    wave ender - ends wave starts away

  • K5ve Calculating status... 1 posts since
    Jun 23, 2012
    Currently Being Moderated

    well they will be haveing 8 players and they said something about 4v4 players so i guess drops to make the other team angry.

    for example

     

    points less: reduces there points by half

    weak point: makes the enemy health less (without juggernog 1 hit kill with jugger nog 2 hit kill) for 15 sec

    damge: gives the other team members damge every 3 sec for 30 sec

    thats all i could come up with

     

    and there color should be yellow.

  • Simplexdread Calculating status... 1 posts since
    Jun 23, 2012
    Currently Being Moderated

    I would love to see a perk that raises the amount of ammo you can carry. Maybe about 150% regular amount.

  • Micahb Newbie 60 posts since
    May 24, 2012
    Currently Being Moderated

    Apocalypse: automatically ends round+500 points for everyone. To make it not overpowered make it drop very rarely and if it drops at the end of a round it won't transfer to the next round.

  • pmoneyxD Newbie 84 posts since
    Jun 5, 2012
    Currently Being Moderated

    triple tap

  • m2thet Expert 2,264 posts since
    May 31, 2011
    Currently Being Moderated

    How about:

     

    Hotwire - Activates all traps in the map (could be bad for you, or good for you)

    Easy Doors (can't think of name) - Every door can be purchased for 500 points (seperately).

  • GoDz_D4N13L Newbie 42 posts since
    Jun 24, 2012
    Currently Being Moderated

    how about freeze frame it could freeze the zombies for a limited time

  • squity123 Apprentice 531 posts since
    Jun 9, 2012
    Currently Being Moderated

    Because of 4v4 zombies, put twists on original drops

    Double points - doubles ur points but doubles the enemys price to get stuff (doors ammo ect)

    Nuke - kills zombies only after your team

    max ammo - only for your team

    Insta kill - only for ur team

    fire sale - 10 for you but 1000 for enemys

  • HuntingtonBeachBoy Calculating status... 1 posts since
    Jun 24, 2012
    Currently Being Moderated

    Yeah that sounds really good.I cannot wait for zombie mode.Not too fond of killing robots in my opinion. /: But I heard that zombies will be epic.i just hope you can have more than 4 people this time.It really gives the experience with more people a better time!!

  • poklane Expert 812 posts since
    Oct 16, 2011
    Currently Being Moderated

    I want drops that do:

    - open a random door.

    - change the location of the box

    - more chance for better weapons in the box (45 seconds).

    - double damage (30 seconds).

    - infiinite frag grenades (30 seconds).

    - perk slot (the player that picked this up has a chance to BUY a 5th perk, but only has 30 seconds to do so).

    • Aecetym Expert 1,769 posts since
      Jun 3, 2012
      Currently Being Moderated

      Like some of the ideas, the box changing location, damage and perkslots. The granade thing is ok i guess cause when u hit round 25-30 it already takes 4 grenades to make a crawler out of a zombie, but the drop should only be active when u reach high rounds. The better weapons idea is kinda useless cause what is a better gun? The dual cz75 are pretty nice to work with, not great in higher rounds but fun at least, still this gun is seen as a bad gun by most players for some reason. The opening random doors just as bad for 2 reasons. Some doors u wanne keep closed so u can direct the zombiehordes and earning a bit of points to move on isn't that bad, just part of the game.

  • Pyric Apprentice 864 posts since
    Nov 25, 2011
    Currently Being Moderated

    Grace- revives all downed players

    Perk bottle- make it so you can get this rarely from normal zombies.

    Points doubled- doubles each players current amount of points

    Switch- changes some of the weapons in the mystery box until you get it again (thunder gun is now wave gun, gersch is now monkey bomb, HK21 is now mg42, etc)

    Surge- activates all turrets and traps or turns off power, making it a gamble

    shutdown- closes all doors but they are free to open again

     

    Please tell me what you think of these ideas or like the post if you do.

    • xX--AyRtOn--Xx Newbie 27 posts since
      Oct 1, 2011
      Currently Being Moderated

      Switch is confusing, Shutdown... meeh could get the player into a lot of trouble if he has no money and no ammo. Specially, for players trying to break records...

      • Pyric Apprentice 864 posts since
        Nov 25, 2011
        Currently Being Moderated

        Why would shutdown get players into trouble if they had no money or weapons? I said the doors would be free to open again. The purpose of shutdown is to isolate the players from the majority of the zombies so that they can deal with them in smaller groups. or so that they can leave some doors they have opened shut for a tactical advantage. How is switch confusing?

  • Troll_ARClol Calculating status... 2 posts since
    Jun 24, 2012
    Currently Being Moderated

    all perks for ten mins a rare drop maybe 1 every 10 rounds

  • xX--AyRtOn--Xx Newbie 27 posts since
    Oct 1, 2011
    Currently Being Moderated

    What they definetly need to do is to allow solo players to get the perk bottle more often then in Black Ops 1.
    In Ascension it was ok, in Call of the dead too, but Shangri-la, was too hard and Moon almost impossible...

  • pualy1990 Newbie 57 posts since
    Jun 18, 2012
    Currently Being Moderated

    maybe a drop were you have discounts on atachments like the multiplayer atachments this comes from my idea were you can customize your pack a punch like theres a pack a punch room and you stand there pack a punch and even when you are sitting there pimping youre gun out you are imune and when you finish you better hope your comrades protected you and theres no combies waiting and you can just do it

  • oldmanjenkins44 Novice 159 posts since
    Feb 11, 2012
    Currently Being Moderated

    Repel: Makes zombies run as far away from players as possible

    Extra Points: 250 x # of Rounds

    Break Time: Next time there is the end of a round, your team gets a 30 second break

    Sendoff: Everyone randomly moves to another spot on the map, whether or not you payed for it. Applies to all players in 8v8.

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