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2905 Views 22 Replies Latest reply: Jun 5, 2012 10:03 PM by Robins014 RSS
electricfuneralfire Master 1,891 posts since
Mar 7, 2012
Currently Being Moderated

Jun 5, 2012 11:46 AM

IW and Activision quit with the nerf/buff BS!!!!!!!

Thats whats going to ruin your games. If you put a game out and people dont like it then so be it. Of course some people are going to be dissatisfied. But when you go and start to change all kinds of BS your going to mess things up for your loyal fan base that likes your game. I know no one will read this but I hope its get thru to someone.

  • TheHonch Novice 120 posts since
    May 29, 2012

    People will read it.  It's not a stupid topic.  I do, however, see nerfs and buffs as an important part of the evolution of a game's fairness.  When they release the game, there are inevitably going to be flaws which need corrected, like say, a specific gun more powerful then they anticipated.  In those situations, they fix it to correct the problem, which then creates ripple effects across the whole game.

     

    Long story short, they didn't release a perfect product, they wouldn't pretend to have done so.  They dont just look at the community comments to determine what needs nerfed and buffed, it's deeper then that.

  • azn_chic Master 1,929 posts since
    Nov 5, 2011

    I wish I could "like" this 10000 times.

  • CowboySr Master 3,765 posts since
    Jan 24, 2012

    This has been discussed b4 many of times. I hate that they keep changing the weapons around. I do want them to fix errors though like shotguns having more pellets than they should and being able to put damage on an AR.

     

    Quit it already with the Buff/Nerf

  • ReflexII Newbie 17 posts since
    May 20, 2012

    I totally agree with you electricfire.  And it sucks to think that no one from IW will read this... but its the truth...

  • Brick2urFace Master 1,011 posts since
    Nov 14, 2011

    There are still blatant balance problems that need to be adressed.  There are entire weapon classes that are outgunned in all situations by others.  And some other weapons are so poor compared to others in the same class that the bad weapons wight as well not exist.  It is obvious that things need to changed to promote weapon diversity and fairness between and within classes.

     

    One of the main goals of mw3 was balanced weapons.  Robert Bowling was pushing progressive and constant weapon balance.  That is part of the reason for the hotfix system.  Changes to weapons take very little time and can be implemented with almost no overhead.  When a clear imbalance arises there will be rebalances to even out performance.

     

    I am positive that poor netcode does more damage to mw3 than actively trying to make the game better through weapon and perk balance.

  • Moabmauler Apprentice 540 posts since
    May 18, 2012

    Nerfs and buffs are pretty much needed for me to play the game at this point. I'm tried of using the ACR. I look at the weapon list and all I see is weapons that I been using everyday since november or a weapon I know is inferior to others and has no point of using it. To me nerfing and buffing is almost like adding new weapons into the game.

    This post is dumber then those" I hate Infinity Ward" post.

  • vims1990 Master 7,503 posts since
    Aug 13, 2011

    So buffing a few of the shotguns & LMG's & nerfing the effectiveness of the Akimbo FMG 9's was a big mistake?

     

    I don't get how it "ruins" the game. The LMG buff certainly improved and encouraged more playability with using them. I know the USAS-12 gets used alot more than it was before the shotgun patch.

     

    Dead Man's Nuke is getting a nerf soon, how glad am I to see the range of Dead Man's Nuke reduced so it doesn't kill me from a considerable range.

     

    Are you going to tell me a gamebreaking element of MW2 like One Man Army, Danger Close spam of grenade launchers didn't require a nerf? (if say the devs decided to go back & fix some of the issues from previous COD titles of course).

     

    I welcome changes to a couple of the weapons. It's not like it's going to negatively impact you.

     

    they "fix" weapons issues, but they can't fix the lag problems... IW doesn't have their priorities in the right order.

     

    Lag & matchmaking problems is more difficult than balancing a couple of the weapons.

    Weapons in general can be improved by changing a few values in the code.

     

    And by the way, there have a numerous number of connectivity title updates & hofixes since the game launched. I support lag & matchmaking fixes first but to state that "IW don't have their priorities in the right order" is ignorant.

  • DaRyuujin Apprentice 523 posts since
    Nov 8, 2011

    I rather enjoyed when they nerfed the akimbo FMG's....and buffed the LMG's and shottys, hell i damn near had a orgasim when they fixed the M16....wait...that was just a dream wasnt it....

    • Brick2urFace Master 1,011 posts since
      Nov 14, 2011

      LOL they never even buffed the shotguns the first time.  The usas and ksg are the same at max level now as they were pre "buff" they were simply made them easier to level by making the emags glitch standard.  The spas lost almost 90 points of damage up close and gained 70 at range.  The net effect of the "buff" on the spas was making it actually balanced at range (the spas performs as expected at range) but it is now weak up close and requires a degree of accuracy that is very high compared to other primaries at all ranges.  This is the same with all pump shotguns.  The aa12 and 1887 are untouched since launch day.  They strait up lied to us about the shotgun "buff".

       

      The akimbo nerf is okay. 

       

      Lmg buff made all the lmgs besides L86 and m60 worthless.

       

      I would love to see an m16 buff.

    • vims1990 Master 7,503 posts since
      Aug 13, 2011

      But does it hurt improving some of the weapons in the game?

       

      If the devs are happy to discuss other improvements to weapons whether it'll be the shotguns or the M16, I'm fine with that.

       

      I worked hard to level up Model 1887 to Damage and the hitmarkers I get at close range frustrates me. Despite the b.s. I had to go through just to get Damage for 28 levels, I don't think I'm being rewarded for it with consistant one-hit kills at close range.

       

      It's not that the weapon is not for me. It's not my connection considering I am hosting (and in theory the host is the player with the best connection). I'm 100% sure I'm using the correct perks & proficiency to make good use of the weapon

       

      The weapon itself has an issue, not me if the weapon designed for CQC is not giving me a full kill at blank range rather than hitmarkers.

      Believe me, I'm using the shotgun correctly.

        • vims1990 Master 7,503 posts since
          Aug 13, 2011

          Buffed to consistant one hit kills at close range.....how is that considered OP by the community?

           

          It's a shotgun, it's suppose to be deadly at close range.

           

          To be honest, I really wouldn't care if I got killed by more players using Model 1887's or AA-12's. A majority of these shotguns are barely used as it is. Wouldn't mind seeing some weapon variety for once instead of being killed by the same-old weapons.

        • TriggerHappyClown Novice 142 posts since
          May 29, 2012

          You still have to level the pumps to get damage.  Pre damage these weapons would still suck terribly.  Also almost no one in mw2 was using the shotguns as their primary weapon.  I remember the times people tried to pull out the spas after I did.  It never ended well.

           

          Do you care weather people respect you in a video game?  I would rather have fun.  And having shotguns be as bad as they are is not fun. 

           

          These weapons need to be balanced.  I do not care about the preconceptions that people have towards the shotguns.  We want what is fair and what we deserve.

    • TriggerHappyClown Novice 142 posts since
      May 29, 2012

      They only made the emags glitch standard on the ksg and usas.  This basicly just made them easier to level since the emags made them the same strength pre patch at max level as they are now at max level.  The spas lost a ton of damage up close and gained damage at range.  This made the spas unreliable up close but balanced at range.  The 1887 and aa12 are untouched since launch day.  They have blatantly lied to us about buffing shotguns. 

       

      The shotgun buff was 3 months after release.  That is not a reasonable time frame.

       

      Use the aa12 and try to say that adaptable player crap with a strait face.

  • Robins014 Newbie 2 posts since
    May 24, 2012

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