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3935 Views     18 Replies
3935 Views 17 Replies Latest reply: Aug 2, 2012 6:13 PM by WolfHunter RSS
Grayewsable Expert 942 posts since
Apr 29, 2012

Delete thread - Old.

Posted by Grayewsable on Aug 2, 2012 6:48 PM

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3935 Views     
  • iloveshotguns Apprentice 374 posts since
    May 24, 2011
    Currently Being Moderated

    I really like reinforcements, everything else kind of sounds like HQ or domination. They really need to add a gamemode like spy hunt from combat arms, a good mixture of ffa and team work objective play.

    • Calculating status... 4 posts since
      May 6, 2012
      Currently Being Moderated

      I agree Reinforments does sound fun to play and the other ones do resemble Domination and HQ

    • MrNoNam3 Novice 100 posts since
      Nov 25, 2011
      Currently Being Moderated

      iloveshotguns,

      I love spy hunt. That would be awesome if they incorporated it into COD. Maybe they could also add the infected mode from combat arms. it's definetly better than the infected mode MW3 currently has...

  • Newbie 20 posts since
    Sep 19, 2011
    Currently Being Moderated

    ManHunt (Infected Reversed) on Large Maps Only

     

    1 player is the Hunter and 15 other players are Prey

     

    The Hunter have a pistol with one shot kill and motion sensor

     

    The Prey only have thier knifes. with ghost and marathon

     

    The Objective of the games is for the Prey to suvive as long as possible.

     

    Hunter and Prey obbjects changes with each kill. Meaning the when the hunters kills the role of hunter changes to the prey.

  • Livinwinin Newbie 28 posts since
    May 2, 2012
    Currently Being Moderated

    I really like reinforcements

  • BruisedBananas Novice 203 posts since
    May 1, 2012
    Currently Being Moderated

    Game mode name: Tug of War

     

    Rules and Info: This could only be played on large maps. The map is split up into 4 seperate checkpoints. Two belong to you, two belong to the enemy team. The rules are simple, your entire team must make it past an enemy checkpoint to gain points without any enemies being behind you on your territory at the time.

     

    So say your entire enemy team owns checkpoints 1 and 2. Your team captures 3, so your enemy team has only checkpoint 4. If you were to take checkpoint 4, you would win the round. However, if your entire team advances to check point 3, but even just one enemy is in checkpoint 1 or 2, you will be unable to capture checkpoint 3 until he is killed. If your team is pushed back to check point 1, you must fight the team back to checkpoint 2 to gain some breathing space.

     

    This might be better if there were 6 checkpoints, divided evenly to the two teams. this would only work on large maps.

  • Calculating status... 2 posts since
    May 13, 2012
    Currently Being Moderated

    Game Mode: Troop Leech

     

    General Premise: The objective is kind of like infected and kill confirmed from mw3 where u have to get dog tags and get everyone on your team. The catch is that in order for the player to spawn on the other team, the dog tag has to be collected.  Also, both teams try to steal players from the other team, unlike infected where it was just one team stealing from survivors.  Basicly its Kill Confirmed + Infected where both teams are infected. It takes 10 seconds to respawn and it takes 10 seconds until the dog tag dissappears and can no longer be obtained.

  • Newbie 2 posts since
    May 13, 2012
    Currently Being Moderated

    Game Mode: Quickscoping

     

    Do I really need to say anything else

  • mrbrightside711 Novice 225 posts since
    Aug 4, 2011
    Currently Being Moderated

    The first one sounds like dodgeball.......

     

    I LOVE IT!

  • dastealth Master 1,637 posts since
    Jun 1, 2011
    Currently Being Moderated

    Reinforcements sounds like a really good idea. The only thing I can think of to make it better is the removal of killstreaks from the game unless they were only specialist killstreaks.

  • MBLPayne420 Calculating status... 4 posts since
    Jun 3, 2012
    Currently Being Moderated

    The first one sounds good

  • agentdenny Novice 87 posts since
    Aug 18, 2011
    Currently Being Moderated

    Ill give ya damn playmode. How about a team deathmatch where I don't spawn directly in front of the enemy 4 times a match.  How about a team deathmatch where my K/D ratio doesn't get completely ****** because of the spawning.  Thats all I want...

  • infineon Novice 253 posts since
    Jun 13, 2011
    Currently Being Moderated

    I just want Ground war demolition,or atleast more Ground war modes(Ground war moshpit perhaps?)

  • SwIpEsTaR Calculating status... 2 posts since
    Aug 2, 2012
    Currently Being Moderated

    Sleeper Cell. A variation of Hardcore TDM where 1-3 players are secretly on the other team. The goal is to achieve the kill limit for the other team OR find and eliminate the imposter(s) on your team. Sleeper players cannot just turn around and kill everybody when the match starts because they would blow their cover, they would have to methodically pick off their "team". Friendly fire (as this is Hardcore) and the disabling of Killcams equates to trusting nobody, not even your squad. Obviously Mercenary rules would have to apply where clans can't form their own teams, but I think that's a viable mode that should be looked into. Thoughts?

  • WolfHunter Novice 100 posts since
    Jul 5, 2012
    Currently Being Moderated

    The first one sounds skatter ball and I heard theirs a game mode called Escort coming in bo2

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