May 28, 2012 8:09 PM
Lag compensation fixed yet?
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This game is sooooo bad with lag im having to play black ops instead. I recently moved back to mums place and i am getting 13megs 40ms ping and i am constantly getting killed by instant kills, or shots takes ages to fire. It is so bad i am 1 v 1 at point blank, i fire at the opponent and the enemies killcam doesnt even show me firing one single bullet!
Before i moved to mum's my connection was 7megs and 35ms ping and although the connection was not great, i didnt die as often as i certainly do now! I would normally come out tops for most games hence my k:d was 1.86 and i would normally have no problem at all with guys less k:d than 2.0.
Now i can be in a lobby with guys k:d of less than 1 and still finish in the middle. The only way i can get my kills is to flank and outsmart and know my spawns.
How messed up is this game!!! At least in mw2, if the game was laggy, it was a disadvantage to all players rather than the guys with the best connection.
Nope sorry man. The idiotic developers obviously can't take a hint to fixing the game. If the original IW team was here, lag compensation wouldn't even be in the game.
Nope, clans still abusing it.
Vmont wrote:
Nope sorry man. The idiotic developers obviously can't take a hint to fixing the game. If the original IW team was here, lag compensation wouldn't even be in the game.
They left it in CoD4 & MW2.
I confirm... La-a-a-a-a-a-a-g is worst and worst...
I live in the middle of France and this stupid host systems gives me the host connexion all the time
(it seems its not the highest connexion that is chosen but the geographical situation) so many times i just have to quit because i can't play with a more than 1 second lag between what's on my screen and the killcam... ![]()
It's worst when we try to play with my team, i have to rage quit and if i try to join the host is always me, got 1 bar connexion always in red... ![]()
How to play like this ???
How to have fun ???
This games turns me mad ! ![]()
I just want a button to simply refuse being the host ! ![]()
Honestly out of all the things that really annoy me in this game is the lag only. No matter how good you are, you are simply gonna get a crap game because you are about 1 or 2 seconds behind everybody else. It is soooo bad i am considering not buying anymore cod games and start a boycott page on facebook just to show Activision that they need to accept responsibility to keep their customers happy.
Hi,
For me, this CoD is the last one, it's enough, for the moment i can't play because i am always 1 bar connexion, and being THE victim is not fun at all...
BOYCOTT CoD is the only way ! ![]()
But, i am affraid lot of CoD gamers will run to buy BO2 on the first day just because they are fed up with MW3... ![]()
For me, no more CoD that's all !
FIX THIS EFFING GAME ALREADY!!!!
nope , you know what there fix is black ops 2 im NOT buying it NOT fix all of your games cod 4, mw2 ,black ops all of it !!!!!! fix this ******* game !!!!!!!!!!!!!!!
no and it never will be
This is making me get to boiling point too.
I rarely get a good game anymore and cannot believe how bad the host lag is.
My kid rations in free fall and I'm close to selling up and boycotting further games. Why punish good gamers and people with good connections?!
I honestly think there is active lag compensation during games (as in if you're doing well, it will lag you) and I think they've targeted people with high kd ratios to lag against them. With active lag comp, I'm talking about times where I've gone 10-1 or 14-3 and then it's like someone's turned your gun off and before you know it you're 10-8 or 14-7.
Ever since I have updated to 1.14. My K/D has been on a free fall. The lag is horrible. I wont be playing until they fix it yet again.
COD,
I have copied and pasted a portion of an article on latency: or Lag as we know it. Read on.
"Client and server hitboxes don't exactly match because of small precision errors in time measurement. Even a small difference of a few milliseconds can cause an error of several inches for fast-moving objects. Multiplayer hit detection is not pixel perfect and has known precision limitations based on the tickrate and the speed of moving objects. Increasing the tickrate does improve the precision of hit detection, but also requires more CPU, memory, and bandwidth capacity for server and clients.
The question arises, why is hit detection so complicated on the server? Doing the back tracking of player positions and dealing with precision errors while hit detection could be done client-side way easier and with pixel precision. The client would just tell the server with a "hit" message what player has been hit and where. We can't allow that simply because a game server can't trust the clients on such important decisions. Even if the client is "clean" and protected by Valve Anti-Cheat, the packets could be still modified on a 3rd machine while routed to the game server. These "cheat proxies" could inject "hit" messages into the network packet without being detected by VAC (a "man-in-the-middle" attack).
Network latencies and lag compensation can create paradoxes that seem illogical compared to the real world. For example, you can be hit by an attacker you can't even see anymore because you already took cover. What happened is that the server moved your player hitboxes back in time, where you were still exposed to your attacker. This inconsistency problem can't be solved in general because of the relatively slow packet speeds. In the real world, you don't notice this problem because light (the packets) travels so fast and you and everybody around you sees the same world as it is right now."
Source:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_compe nsation