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  • gutsy Novice 119 posts since
    Aug 16, 2011
    Currently Being Moderated
    530. May 10, 2012 1:43 PM (in response to capp00)
    Re: This is Lag Compensation

    Hopefully the reason things are so bad right now is because theyre testing things on their end. Also lets all pray this type of lag comp isnt implimented into any other cod again ever haha

  • PeteyLew Expert 734 posts since
    Feb 5, 2012
    Currently Being Moderated
    531. May 11, 2012 1:48 PM (in response to capp00)
    Re: This is Lag Compensation

    Why can't they apply some sort of lag compensation limiter code that limits the # of times a player can get host and/or lagged in a row (or per hour or per day... whatever the appropriate limit is).

     

    Perhaps a sliding scale?

     

    Game 1 = if lagged, lag 100%

    Game 2 = if lagged, lag 75%

    3 = 50%

    4 = 25%

    5 = zero lag,

     

    I hope they go this route regardless, because playing one laggey game is enough, but to have it for hours on end is insufferable.

     

    I'd be willing to take the occassionally laggy game if I knew that the next ones would be progressively better (and/or in a few games I would be unfettered of lag)

  • opdrams19 Apprentice 314 posts since
    Nov 22, 2011
    Currently Being Moderated
    532. May 12, 2012 3:17 PM (in response to opdrams19)
    Re: This is Lag Compensation

    Ok, next question, Is the lag due to the the software outstripping the hardware?  Or in other words, is it time for an xbox 720, or whatever the next gen will be?  I am just looking for reasons why this game does not work...is there too much going on for the current hardware to track?

  • iixproshotsxii Newbie 41 posts since
    Sep 25, 2011
    Currently Being Moderated
    533. May 12, 2012 5:37 PM (in response to capp00)
    Re: This is Lag Compensation

    actually getting out of hand totally now.

  • atiredoldguy Expert 1,278 posts since
    Oct 2, 2011
    Currently Being Moderated
    534. May 12, 2012 5:53 PM (in response to opdrams19)
    Re: This is Lag Compensation

    opdrams19 wrote:

     

    Ok, next question, Is the lag due to the the software outstripping the hardware?  Or in other words, is it time for an xbox 720, or whatever the next gen will be?  I am just looking for reasons why this game does not work...is there too much going on for the current hardware to track?

     

     

     

          I"ve stated many times that I believe this to be at least part of the isse, but people usually respond that its nonsense.

     

          But if you dont think its the case, just try some local split screen. Black ops lagged in local split screen and MW3 lags for me in ocal split screen. If the console lags for hosting 2 people then surely hostiong 8-12 player games is sure to be pushing things.

     

          

         peopel say that the consoles are " ahead of their time" and how th ps3 is supposed to be good for several years yet. But c'mon, what electronic device has anyone bought that isnt oudated after a year ... mucj less 8 or 10.    The instant a product comes out, software developers start figuring out how to make use of every bit of hardware resources available to wow everyone with their product.

  • adw1983 Master 2,545 posts since
    Jun 17, 2011
    Currently Being Moderated
    535. May 13, 2012 4:23 AM (in response to atiredoldguy)
    Re: This is Lag Compensation

    The game runs at 600p;

     

    1024x600: 614 400 pixels.

     

    Compare that to 720p:
    1280x720: 921 600 pixels.

     

    600p contains exactly two thirds of the information of 720p.

     

    Compare that again to full HD 1080p which is the standard for TVs nowadays:
    1920x1080: 2 073 600 pixels.

     

    Call of Duty: Modern Warfare 3 only runs a resolution with less information than one third of full HD.


    Illustration

    Full HD: 90 pixels
    123456789012345678901234567890
    ABCDEFGHIJABCDEFGHIJABCDEFGHIJ
    QRSTUVWXYZQRSTUVWXYZQRSTUVWXYZ

     

    Call of Duty: 90 pixels on a full HD screen when ran at native resolution of 600p:

    112233445566778899001122334455

    1A2B3C4D5E6F7G8H9I0J1A2B3C4D5E
    AABBCCDDEEFFGGHHIIJJAABBCCDDEE


    Now.

    That isn't even the main problem.Colors and textures are also sub-optimal.

    There is no way the textures used ingame are high resolution 32 bit color.

     

    ...
    But that is not the devs' fault, but the consoles' hardware limitations.

  • adw1983 Master 2,545 posts since
    Jun 17, 2011
    Currently Being Moderated
    536. May 13, 2012 5:15 AM (in response to capp00)
    Re: This is Lag Compensation

    I had to rage shut down the game and take a break right now because I'm a FULL SECOND behind what the enemy sees.

    I stand behind cover.
    Three enemies enter my sight.
    I blaze away.
    I die instantly, never having fired a single shot.

    On the killcam, the guy who singlehandedly took me down SPRINTED, AIMED DOWN THE SIGHTS WITH ASSASSIN PRO and KILLED ME with 5 rounds fired.

     

    My reaction time is not slow.
    I run the game at 720p to minimize input lag on my TV if any, and run the game in the TV's Game Mode.
    Yet people have time to STOP sprinting (0.4 seconds)
    AIM down the sights (0.3 seconds)
    Fire 5 rounds (0.35 seconds)

    BEFORE I have the time to even get a single shot fired on the host.


    I only win a firefight when I shoot someone in the back, catch them completely off guard.
    It's so annoying.

    Three days ago, I started using the MSR and got a 57% accuracy with it and an instant 1.5 KD.

     

    Today I started using the L118A, and I can't get a 20% accuracy and can't get a 1.0 KD ratio.
    Then I went back to my Mk14, and can't get a 1.0 KD ratio with that either.

     

    And that is it.

    I can't accept playing a game where I have good connection and SUFFER UNBEARABLE LAG because of it.

    HOW can the delay be that great, and HOW can it be in someone's favor??!?!


    I run quickdraw SPECIFICALLY becaues it gives me a great advantage against SPECIFICALLY assassins in face to face encounters -- yet all day today they aim faster and one hit kill me, the host often not even accepting that I fired a single shot.

    In theater mode, admittedly -- they often hit me twice -- but NEVER thrice unless they hip-fire from miles away.


    The problem was greatest with the L118A.
    I use quickdraw, giving me a ADS time of 0.20 seconds.
    I should aim faster than any AR-user who's not using quickdraw, and just as fast as any SMG-user without quickdraw.

  • aslt Newbie 7 posts since
    Feb 8, 2012
    Currently Being Moderated
    537. May 13, 2012 5:14 AM (in response to capp00)
    Re: This is Lag Compensation

    I totaly agree, this is most likely why I can't get high kill streaks.

  • JBurn244 Apprentice 400 posts since
    Feb 2, 2012
    Currently Being Moderated
    538. May 21, 2012 8:34 PM (in response to capp00)
    Re: This is Lag Compensation

    What's been everyone's experience like since the matchmaking update?

     

    I appeared to have been positively impacted, several days of great games. A few BS moments here and there, but nothing like before. It seemed pretty consistent match to match, day to day. Whereas before, I never knew what it would be like no matter what time of day.

     

    Then tonight happens and its back to square one. Same ole BS only over and over again, lobby after lobby after lobby. Apparently beasted by scrubs going 15-25, yet to me its like going against SandyRavage.

     

    Something is wrong when you are the one ADS at a corner and you get beaten by someone who has time to stop RUNNING, raise their weapon and drop you. Or you are using Quickdraw and get beaten in a straight up surprise gunfight by someone with Assassin.

     

    <sigh>

  • neetlife Novice 316 posts since
    Aug 13, 2011
    Currently Being Moderated
    539. May 21, 2012 11:26 PM (in response to capp00)
    Re: This is Lag Compensation

    It's still pretty bad.

     

    The amount of times I get OHK with automatics is absolute crap. And the killcam doesn't even show me firing the 10 rounds I put into a guy at center mass. It's very annoying.

    The opposite is also as annoying. I can definitely tell if I'm getting a lot of compensation over the enemies. It's like they have delayed reaction time. They just sit there and wait to get shot at.

     

    Also I was just wondering. Are the hit makers client side? If yes, that doesn't even make sense. The server should send hit marker info back to the client instead. It's very misleading to get 6 hit makers at close range with a PP90M1.

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