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  • vims1990 Master 7,495 posts since
    Aug 13, 2011
    Currently Being Moderated
    480. May 15, 2012 3:48 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    I understand your frustration with shotguns & final stand:

     

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    483. May 18, 2012 3:53 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    I got the model to damage in less than 3 hours playing HC dom, thank you vims for showing how easy it kills there. A lot of fun with range in that game mod as you get some insane ohks all over the place, but it does defeat the purpose as switching to the mp9, made me see how easy everything else ohks as well with over 700 fire rates at least, but spamming ballistic vest & using a shotgun in hc, can be a lot of fun, as you just know every shot is actually going to kill people at a decent to good range.

     

    I then played one game of core dom with the model & damage and got a lot of strange hitmarkers cqb, still topped the lobby, but no real point in using the model against someone very good who doesn't give you the time to shoot another shot. I concur your damage buffs, 2 pellet kills cqb is needed with damage on to get rid of the inconstancy of the model and spas cqb. 3 Pellet kills without damage would make range a better option as well and make them easier to rank up, no other gun section is as frustrating to rank up as shotties.

  • Chairman Meow Apprentice 669 posts since
    Oct 21, 2011
    Currently Being Moderated
    484. May 18, 2012 3:55 AM (in response to Snipingdbag)
    Re: Shotgun balance thread

    I'm cool with most of them w/ damage, once they have damage they're fairly usable, just slightly weaker than their MW2 counterparts without stopping power. The problem is the grind to get to damage. Also the AA-12 is just terrible, leveled it all the way to damage and it definitely was not worth it.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    485. May 18, 2012 12:27 PM (in response to Chairman Meow)
    Re: Shotgun balance thread

    The spas is better in mw2 (2 pellet kill with SP and great range potential), model too do to the akimbo ability it has in that game. AA-12 was a nightmare to vs in mw2, I feel they should give it the extended mags pellets back too, it was a great gun with range back then in mw3. I would agree that they are usable, but I want them to be Good / constant, especially the pumps and model as they shoot so slow. We all get retarded hitmarkers while aiming centre mass with their current damage stats. They should either buff the damage or give them more pellets too (at least 9 too to the model, spas and aa-12).

     

    They were a better gun class with the extended mags pellets overall, model the same and usas-12 and ksg-12 easier to rank up but overall the same with the extended mags pellets. I do feel just a good ads accuracy increase (spread of 4 adsed) would help in local lobbies, I would also switch to stalker pro then on shotgun classes & ads constantly, no we are forced to use steady aim, which would still be a good perk if adsing was constant, for the faster aim after sprint and accurate insta-kill ability.

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    486. May 19, 2012 12:37 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Did they buff the Spas? I used it alot yesterday and it felt awesome! I didn't get alot of hitmarkers at all. And I played quite alot not just a few games. Might just be me :L

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    487. May 19, 2012 10:09 AM (in response to WongKnife)
    Re: Shotgun balance thread

    Yeah, spas has pretty beast moments. A small buff cqb, is all I would like to see.

     

    Brick can't post for the next week or so. He got a one week ban from fox for posting links in the title update thread, he will resume regular posting after it is lifted though.

     

    He also said giving the spas and model an extra pellet will do very little for their consistency. "as the ksg's extra pellet does next to nothing in terms of close range reliability. I has have got multiple films of bad ksg hitmarkers and I don't use the ksg even 1/5th as often as the spas and model.  The extra pellet is a placebo for the most part. You need to trust me on that"

     

    Either way I want to see the spas and the model at least on par with what the ksg and usas-12 cqb need to get a killl atm, 3/9 of their pellets, his damage buff obviously being better buff overall.

  • QwertyBoredom Apprentice 1,033 posts since
    Nov 15, 2011
    Currently Being Moderated
    488. May 19, 2012 10:34 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    IMO i don't think shotguns will ever be buffed in MW3 to a level where they acttually do the job there surposed to and the reason why i think this is because IW panders far to much to quickscopers and they don't want them crying constantly about there favorite play style being destroyed by shotty users and lets be honest if shotguns DID work like they used/surposed  to they WOULD destroy your average quickscoper in CQB.

  • bubbacake Expert 590 posts since
    Dec 25, 2011
    Currently Being Moderated
    489. May 19, 2012 10:41 AM (in response to QwertyBoredom)
    Re: Shotgun balance thread

    I just hope that Treyarch has the spine to not give a damn about them in Black Ops II.

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