why the maps in bo sucked
Posted by connor115 on May 12, 2012 10:32 AM
i found that i repeatedly found myself ignoring most maps and end up playing ascension. this is mostly because ascension is very simply better made. the map has the perfect proportions of bieng wide enough to **** train and small enough to be forced into a tactical situation. moon and call of the dead and all the others were like paying dice. there was no tactical play to it due to the proportions, what do you guys think?
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