Host, Migrations and Disconnections.
Posted by Grayewsable on Jun 25, 2012 11:26 PM
Just wanted to address an issue that so many others have raised. (Cap's lock will be used vehemently once or twice in one of the next few sentences.) Player 1 starts a lobby. Player 2, 3 and 4 join the lobby. Player 1 starts the game. The team reach round 20+ Player 3 disconnects due to a transmission error. Player 3: "FOR &%$!'S SAKE!" Player 3's is a typical story for alot of players that have poor internet latency and reliability. Could Treyarch please impliment a few oh-so needed mechanics: The reason I say "... on request" is because BO/WaW didn't always choose the best host first time around. Upon rejoining, the disconnection should act in the exact same way a death does - respawn at the next round with nothing, preventing cheating. The rejoining should be open for only 5 minutes, and occur no more than thrice every game, otherwise the ability to rejoin will be revoked, preventing cheating. freezing all game mechanics. This pause would be a choice between 5 minutes, 30 minutes and a custom time in hours. The pause could be resumed before completion by a vote by the majority of all players. scoreboard to give players a better gauge of how their connection is faring. Four impliments that would make the whole zombie experience so much more smooth and enjoyable. Cheers for reading.
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