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461 Views 1 Reply Latest reply: May 8, 2012 3:30 AM by fell14043 RSS
thebiindsniper Master 5,099 posts since
Jun 12, 2011

How bullet and Misc Damage could be (my ideas)

Posted by thebiindsniper on May 8, 2012 3:26 AM

Weapons involving lower caliber rounds, such as 5.56, 7.62, 9mm, etc:

 

*Shots to the stomach and chest are lethal

 

*Shots to the neck and head, are an instant (one shot) kill

 

*Shots to the legs will hinder your opponent (causing limp and reduced movement speed).

 

*Extended damage to the legs will cause your opponent to fall down, bleeding out slowly until they are healed by a helping teammate.

 

*Shots to the arms will also hinder your opponent (causing reduced reload speed and/or impaired ADS)

 

Other:

 

*Throwing weapons like Tomahawks or Knives, do not kill, when impacting a person's limbs.  Impacting the stomach, chest, neck, and head is lethal.  Although it would be cool if throwing weapons could cause impairment via poison, when impacting the limbs.

 

*Direct grenade impacts via throwing, do not cause damage at all.

 

*No more falling damage; greater fall heights hinder you temporarily (cannot sprint).  Extended heights or out of bound areas can instantly kill.

 

*With higher caliber rounds, like the .50 BMG, and Shotguns, most shots are instantly lethal, even in the limbs (because technically if a limb is blown off, that is considered "incapacitated" enough to be eliminated).


~RUGGED SAVIOR

 

http://www.youtube.com/ruggedsavior

461 Views     
  • fell14043 Apprentice 857 posts since
    Jul 17, 2011
    Currently Being Moderated

    Those are some great ideas!..... for a completely different game.

     

    While that kind of damage system would be great in a brand new FPS, it just doesn't even remotely fit within the CoD series.

     

    If you have people limping around from being shot in the legs, you kill the run-and-gun style that is CoD's bread and butter.- Literally

     

    You'd completely ruin HardCore, since a shot to the arms wouldn't be lethal (I assume) but will cause massive misfires. Say hello to many unintentional, completely unavoidable, teamkills.

     

    Again, I think they're wonderful ideas, but only in a different game.

     

     

     

    (Hint: go out and make this game... PROFIT)

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