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Currently Being ModeratedRe: Shotgun balance thread
They are not even the easiest to get kills with cqb in mw3. Secondary machine pistols are. What the fck are you smoking. Striker with the extended mags isn't the standard at all.
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Currently Being ModeratedRe: Shotgun balance thread
I stand corrected.. second easiest weapons to use in the game.
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Currently Being ModeratedRe: Shotgun balance thread
If you are going to post in this thread please include your gamer tag. I ask this of everyone that posts here.
For a statement that bold I would have to assume that you have extensively used shotguns and have them as some of your highest k/d weapons. I would love to see your elite profile to confirm this.
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Currently Being ModeratedRe: Shotgun balance thread
Ghandi
What I don't understand is we were promised a buff for all shotguns a long time ago by Robert before he left and this has yet to happen. Its obvious that the shotguns were originally balanced with the emags "glitch" factored in. That is the only possible way to explain the original stats on the spas, ksg, and aa12 at launch. I am asuming the only reason emags was even adressed was because of its very strong effect on the striker. It is an impossibility that the emags glitch was not known of by the weapon team before launch. So we need to take emags into account for current weapon balance.
With that in mind lets look at shotguns now compared to pre 1.08. Usas and ksg are the same now at max level as they were then a max level. You have made them easier to level. That is not a buff. If snipers unlocked stability or variable scope earlier would that constitute a buff? No, because it presents no improvement in weapon performance in the long run. Now the usas is an okay weapon and could only use a very small tweak to make it more useful. The ksg's extra pellet does nothing for its performance. The ksg still displays all the problems and low performance numbers that the other two pumps do and again the only thing that was done to it was make it easier to level. The 1887 is absolutely unchanged since launch day. This is unacceptable. You can't purposefully design a weapon to require more or less skill to use effectively. Skill should not be a factor that is taken into account in weapon balance. Frankly the effectiveness given to the smgs and ARs versus the skill required to use them is so out of proportion to the shotguns its not even funny. The aa12 is the same now as it was at launch. The main stats on it are unchanged since launch. This again is unacceptable. I did a test of the aa12 versus pp90m1 hip fire only. The pp90 hip fire beat the aa12 in time to kill at all ranges. The aa12 kills in 2 shots up close and up to 6 shots at range with steady aim on. This gives it a time to kill of .15 to .75 seconds at less than 14 meters of total range with the range proficiency. The pp90 hip fire only can kill in .1 seconds up to 10 meters and .2-.25 seconds at 14 meters. The fact that a weapon that can only shoot out to 14 meters is soundly beaten in every inch of that 14 meters by another weapon's hip fire that can shoot out to infinity and has no ammo issues is not balance. Now onto the spas. The spas is the only shotgun to have any of its core stats changes since launch day. The pre 1.08 spas did 420 to 84 damage total. This current spas does 336-157 damage. The spas gained 73 damage at range, but it lost 84 damage up close. The net effect of the "buff" to the spas was improved range performance at the cost of reliability and some close range performance. There were no nerf the spas threads that I could find anywhere so we know that its close range damage is fine. But you have hear this before so lets do something new.
You are currently discussing the the dragunov buff. The sniper rifles are not an underused class so this means that you are willing to buff weapons regardless class popularity. That is good. That is how it should be done. If a weapon is bad compared to others it deserves to be evened out to some extent. But this means that you have eliminated the last thing that could logically hold back the shotgun buff. You have proven your team is willing to take real stats into account over weapon use numbers. We have proven that shotguns are weak and besides general weakness they have a well documented reliability issue. We have shown how our buffs would not make the shotguns op because of the community's reaction to the 3 months of the emags glitch. And also we know that the proposals won't improve the range performance on the pumps except for a slight improvement to the ksg, but the ksg is already worse at range than the other two so it could use it. So we know it won't make shotgun more capable only more reliable.
So let me detail to you how the shotgun community feels and why we feel this way. We feel as though we are the only community to be absolutely ignored even though we have the most documented evidence to support our arguments. We feel like just because some people complain about shotguns that our entire argument is ignored. The thing is the people that complain about shotguns being too good either have rarely used them or they have used them and they have them as some of their worst performing weapons and complain about them strictly out of biased feelings. With all the elite profiles I have checked this is easily been proven to be true. The thing is ghandi if they haven't used them how can they comment on how good they are? And if they have used them but perform poorly with them how can they possibly consider them good weapons? Logically they can't. You seem to take the opinions of anyone who post on the subjects of shotguns with the same credibility.
Our logic is solid and our proposals are fair. With you eliminating the last roadblock to a shotgun buff (detailed above) logically there is no reason left to not buff shotguns besides discrimination against shotguns as a class. Please examine our proposals in detail and then you tell your team if you feel it is fair or not. Something still needs to be done with shotguns.
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Currently Being ModeratedRe: Shotgun balance thread
As a person who gets killed a lot by shotgunners I have to disagree with the buff.
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Currently Being ModeratedRe: Shotgun balance thread
Have you followed this thread at all? He isn't asking to have all the shotguns buffed. He isn't even asking for more range. It is for the pumps because they get random hitmarkers well within their range on a center mass shot. The striker isn't included in this. I'm guessing the striker is the one you die alot from. Also the striker is your top performing shotgun with 86 kills and a K/D of .92 using it. You have very little experience with shotguns so I don't think your opinion counts much here.
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Currently Being ModeratedRe: Shotgun balance thread
GT: SweatyCowUdder
I would really love to see a buff for the Shotguns. Now before I talk let me post my Stats:
-K/D: 3.18
-SPAS-12 Kills: 8113
-USAS-12 Kills: 6902
-Striker Kills: 4754
-AA-12 Kills: 4269
-KSG-12 Kills: 4216
-Model 1887 Kills: 3767
These stats are amazing for a shotgunner. Can you even imagine how much time and effort I put to even go positive with a shotgun? The Striker/USAS are fine as they are. What the huge problem is the AA-12, and Manual Actions. These are downright terrible. The sole fact that a Shotgun could lose at close range completely goes against their basic usage. Shotguns are supposed to be unbeatable at close range, to compensate their lack of long range capabilities. Before the Shotgun patch, the AA-12, SPAS, and KSG were all fine. When they removed the Ex. Mags glitch, things got ugly. You started to see point-blank hit markers. This is absolutely un-acceptable. Shotguns were moved from Secondaries to Primaries, so why make them worse? That's just about the biggest piece of idiocracy i've ever witnessed.
At their current status, the Manual-Actions are completely useless. Make it so with ("with" underlined for you derps out there) Damage, the Manual actions are 2 pellet kills before the Damage drop. This would make them consistent CQC killers. To add, every CoD before this made manual actions kill in two pellets before the damage drop.
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Currently Being ModeratedRe: Shotgun balance thread
ghorman wrote:
As a person who gets killed a lot by shotgunners I have to disagree with the buff.
What's funny is that Shotguns are among your worst performing weapons, with almost all of them with less than a 1.0 KD. When I see you post about "Don't buff the shotguns!", I get mad. You know why? Because you hardly use shotguns and for some reason (I don't know why) you say their fine as they are.Sad.
[Edit]
Lol, you have 1 kill with the Model 1887.

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Currently Being ModeratedRe: Shotgun balance thread
Moopus wrote:
GT: SweatyCowUdder
I would really love to see a buff for the Shotguns. Now before I talk let me post my Stats:
-K/D: 3.18
-SPAS-12 Kills: 8113
-USAS-12 Kills: 6902
-Striker Kills: 4754
-AA-12 Kills: 4269
-KSG-12 Kills: 4216
-Model 1887 Kills: 3767
Nice stats with shotguns dude. I applaud you. You are a beast! Stats like these with shotguns are indeed very rare.
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Currently Being ModeratedRe: Shotgun balance thread
His opinion counts but its just a poor angle that he views shotgun performance from. All he sees of shotgun performance is him dying in the killcam. Until he uses them he won't know exactly how the shotguns perform on a game to game basis.
Getting killed by a weapon and using a weapon do not give the same amount of insight into it's performance. Someone could headshot the crap out of me with the dragunov or hose me down with the pm9 and I would think wow that gun is good because all I see is the final result (me dying) until I use it and see how hard it was to use effectively. I guarantee If he had more shotgun kills he would modify or completely retract his statement.
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