Perk Suggestions for "Black Ops 2"
Posted by kastro187420 on Feb 14, 2012 8:38 PM
Just thought I'd throw out some ideas here early on in regards to some perk ideas. The order may not be the best, but I kind of like the set-up. I brought back a couple classic perks, and included a couple new perks that I liked and thought might be useful, aswell as moved a few of the abilities to other perks. Let me know what you think, and where you think improvements can be made. Perks Tier 1 - Support Stealth Approach - Quicker Capture of non-enemy controlled objectives (think Dom/HQ) Stealth Approach Pro - Quicker Capture of Enemy Controlled Objectives Bomb Squad - Decreases time it takes plant Bombs Bomb Squad Pro - Decrease the time it takes to Defuse Bombs Flak Jacket - Increased Resistance to Explosives Flak Jacket Pro - Increased Resistance to Special Grenades Ghost - Immune to UAVs Ghost Pro - Immune to AI Controlled Kill Streaks (except Dogs if they make a return) Reconnaissance - Allows player to see Enemy Kill Streak zones (IE Mortar Strike zones, Helicopter Patrol zones, Napalm/Stealth Bomber paths) Reconnaissance Pro - See Enemy explosives on the map (SitRep basically) Tier 2 - Player Support Hardline - Killstreaks require 1 Less Kill Hardline Pro - ??? (Depends on whether or CP exists, may need something new) Overkill - Two Primary Weapons Overkill Pro - Attachments on Second Primary Weapon Bandolier - Extra Starting Ammunition Bandolier Pro - Extra Primary/Special Grenade Sleight of Hand - Faster Reloads Sleight of Hand Pro - Faster Weapon Swapping Quickdraw - Faster ADS Quickdraw Pro - Recover from Equipment/Grenade Use faster Tier 3 - Misc Dead Silence - Quiet Footsteps Dead Silence Pro - No Fall Damage Extreme Conditioning - 2x Sprint Time Extreme Conditioning Pro - Delayed Explosive Triggers Steady Aim - Decreased Hipfire Spread Steady Aim Pro - Less Flinch when Shot Tossback - Reset Fuse on Picked up Grenades Tossback Pro - Ability to pick up Semtex Grenades Iron Lungs - Hold Breath Longer Iron Lungs Pro - Less Sway on Sniper Rifles So there you have it. I'm trying to think if there are going to be any "over powered" combinations, or combinations that are likely to be overused due to other perks being useless in the same tier, but it seems like they all should be pretty useful in their own rights. I'm sure Tier 1 is probably the most Balanced, with tier 2 being a close second. Tier 3 I just kind of threw in the other perks that didn't fit in the other tiers. So, any thoughts/opinions/criticisms? Ok, So I've got a slight update to this idea, one that I think will be a pretty nice adjustment to the current perk system, and allow more customization, aswell as merge in the Proficiency System from MW3, in a way that creates a nice blend. I have also adjusted a few of my above perks based upon a little feedback. Basically, this would create a 4th Tier Perk. The way this 4th perk would unlock is through basic leveling up. After you reach a certain level (or maybe unlock a certain number of Pro Perks?), this 4th Tier perk would unlock. When it initially unlocks, you choose which Weapon Class you want to Specialize in. Once you choose that specialization, you automatically start out on "Tier 1". This applies the benefit of the 4th perk to your Primary weapon (or 1st primary if you choose Overkill) if that primary weapon is of the same Weapon Class as the 4th Tier specialization. The way you advance to the next tier of your specialization is through use of that specific weapon class and challenges to show your proficiency with that class. When you unlock the 2nd tier, you automatically get the benefit of the tier stacked to your first weapon. You then unlock the "Tier 3" challenges, which you must complete in order to unlock Tier 3. The challenges that you do to proceed to the next tier shouldn't be something that is done quickly. Ideally, it would be a combination of challenges + required kill count with that weapon type. If you want to, you may change your 4th Tier Specialization to a different weapon class, however if you do so, you will lose all current progress with it and must start over from Tier 1 again. Here are my current thoughts on which class would get what specializations. You will notice some of these are already part of the initial perk system.. which means a specialist could potentially have quite a few more customization options. Assault Rifles - Tier 1 - Less ADS Sway Tier 2 - Improved Iron Sights Tier 3 - Extra Attachment Sub-Machine Guns - Tier 1 - Quicker Sprint Recovery Tier 2 - Faster Climbing of Objects Tier 3 - Increased Sprint Speed Light-Machine Guns - Tier 1 - Increased Bullet Penetration Tier 2 - Bi-Pod Automatically attached Tier 3 - Faster Reload Speed Shotguns - Tier 1 - Faster Rate of Fire Tier 2 - Increased Pellet Count Tier 3 - Increased Range Sniper Rifles - Tier 1 - Increased Bullet Penetration Tier 2 - Variable Zoom Scope Tier 3 - Less ADS Sway (When Stacked with Iron Lungs Pro, it gets increased effect) So let me know what your thoughts are on this additional "4th Tier System", and how you think it can be improved. These are all just conceptual ideas, but I like where it's headed, so any feedback is appreciated.
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