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  • Mmacola1 Apprentice 343 posts since
    Feb 29, 2012
    Currently Being Moderated
    400. May 4, 2012 4:12 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Brick, as much as I do fully support your thread (perhaps not the buff exactly, but the idea behind it), using real life examples is not gonna get you anywhere in a CoD game. Barrett .50cal hitmarker? So yeah, don't do that. Just compare to the other weapons in the game.

  • vims1990 Master 7,503 posts since
    Aug 13, 2011
    Currently Being Moderated
    404. May 4, 2012 10:05 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    The AA-12 was not buffed because we intentionally wanted it not to be an all purpose SG because it is full auto. Overuse of this gun would lead to negative performance spikes.

     

    The Model-1887 was not buffed because the team wished this gun to be one that takes skill to use effectively.

     

    No offense to GHANDI but I lol'd at the responses in regards to not buffing both of these shotguns.

     

    I admit I rarely use the AA-12 much but when I've gone against a player using the AA-12, my SMGs & Assault Rifles can demolish them. (which makes me sorry for AA-12 players).

     

    Let's not forget the starting ammo in the AA-12. Pathetic really considering that it is a primary weapon now. It forces you to use either Scavenger or the Specialist Package as the reload time is shocking.

     

    I can't think of a weapon that forces you to use a perk like the AA-12.

     

    If the AA-12 was that OP or a "noob" weapon according to the developers, the times I would be killed by a player using the AA-12 would be alongside the ACR, MP7, PP90, Striker etc.

     

    Model 1887, the second worst inconsistent shotgun in the game.

     

    I don't understand the devs view on Model 1887 & skill. If the shotgun is getting hitmarkers at blank range, how does skill become a factor?

  • K3RM1T Calculating status... 2 posts since
    Dec 30, 2011
    Currently Being Moderated
    405. May 4, 2012 10:17 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Buff Shotguns

    GT - ramsgateboy

  • bubbacake Expert 590 posts since
    Dec 25, 2011
    Currently Being Moderated
    406. May 5, 2012 5:00 AM (in response to vims1990)
    Re: Shotgun balance thread

    Do they not realize that even if they did buff the shotguns and made them really powerful they're still shotguns?

  • blb128 Expert 625 posts since
    Aug 24, 2011
    Currently Being Moderated
    407. May 5, 2012 7:35 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    I thank you for the time you have put into this thread but they arent going to buff the shotguns. They clearly embrace QScoping with the addition of quickdraw in this game. I use the the spas 12 alot myself. When it kills the way it is supposed to. I find it more enjoyable than the easy guns in the game. I was a heavy ACR and MP7 user myself.

     

    Snipers and shotguns are the only one shot kill primary weapons in the game. Snipers are medium to long range and shotguns close to medium range. Everything else covers the middle while killing at all ranges with more or less bullets.

     

    My problem with the balance in this game is that a sniper rifle can one shot kill at any range while a shotgun can get hit markers with someones mouth on the barrel of your shotgun. This gives you the WTF moments with center mass shots as well. I should dominate CQC. Instead I have to dance around like a chicken in between hitmarker shots.

     

    GT   HiDefKillswitch

  • leathafacexii Novice 115 posts since
    Jul 25, 2011
    Currently Being Moderated
    408. May 5, 2012 9:55 AM (in response to blb128)
    Re: Shotgun balance thread

    depends on the sniper rifle, atleast for me.  (personally, the art of sniping has become less important to COD creators over the year).

     

    The .50 cal typically is a one-shot kill, so i tend to use it most IF i actually have enough patience to snipe.  I figured i would try something new, i.e. RSSM; bad decision.

     

    Put on recon and use the RSSM, you will get plenty of paint balls hit markers all day, that is about it!!

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