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  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    390. May 3, 2012 10:41 AM (in response to SPFO)
    Re: Shotgun balance thread

    The Striker already has a fire rate cap. If you spam the trigger you won't get the maximum fire rate, here look at this vid. http://www.youtube.com/watch?v=Oszk-a_Gfps

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    392. May 4, 2012 12:16 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Yeah that would definatly not work. That's the whole thing with shotguns, close range you should dominate if you're good, and at long range you should not be able to kill anyone. Which obviously isn't the case in MW3, shotguns do not dominate at close range except the Striker.

     

    A few days ago I was playing SnD and I was using the Spas again, I came up to the side of someone and he was not moving AT ALL I aimed down sights my aim was dead on and I got a hitmarker. I can not use anything besides the Striker anymore. IW, buff the shotguns!

     

    PSN: Lorki7

  • fonto Apprentice 115 posts since
    Feb 4, 2012
    Currently Being Moderated
    393. May 4, 2012 1:24 AM (in response to WongKnife)
    Re: Shotgun balance thread

    I find the USAS12 better then the striker for me i can get plenty of one shot kills at close to medium range even in core mode, and hardcore it is deadly. Most people seem to over look it because of a slow fire rate, I use extreme conditioning Assasin pro and dead silence pro with it. If you can hip fire accuratley with it your enemy does not stand a chance at close range and using dead silence and extreme conditioning you can get close to them quickly and without them hearing you. I tried the striker but find it difficult to get one shot kills compared to the USAS  i have lost count of the times i have run into a room with three people hiding out and wasted them all with one shot each.I woulddefinetely advise attaching the grip and  range on it then it lays waste in close quarters combat and is perfect for dome and arkhaden.

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    394. May 4, 2012 9:37 AM (in response to fonto)
    Re: Shotgun balance thread

    When you use the Striker you shouldn't expect 1 hit kills. But with damage you get alot of 2-3 hit kills. I definatly think the Striker is the best shotgun because of it's fire rate and it's pretty consistant.


    Depending on the map I use Range or Damage and always extended mags because if you don't fire super fast the Striker doesn't ave alot of recoil

  • BAMOZZY Novice 116 posts since
    Oct 9, 2011
    Currently Being Moderated
    397. May 4, 2012 3:49 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    The difference between smg's and shotguns come down to fire rate - the reason that they don't appear to fail as much is because you can keep 'spraying' and hopefully get enough bullets to register or synch with the enemy. I find though that the slower firing automatics (like CM901 for example) have a few more 'fails' than PP90M1 so something that fires at 10% of the fire rate of the CM901 (like the KSG), the lag/synch issue is going to have much more of an impact on it. I could be wrong of course.

     

    The video of you against the M60 shows that you missed the majority of the body (low and to the left (his right)) but even though that M60 should have killed you in 2 shots from that range - it took quite a few more! I had an example of something similar with a (buffed) LSW that should take 3 hits at any range yet the killcam (and vault video) clealy shows that I hit the guy 7 times (I hit him 3 times then got hit off target as he fired at me and then landed a subsequent 4 bullets as I got back on target! I had a match earlier where a guy was running straight at me so I ADS my Scar and fired at him. After nearly empty my clip 20-25 bullets, he stabbed me and got the kill! I cannot believe that all those bullets didn't kill him or at least sufficient percentage of them and it wasn't as if he was zig-zagging either. I could go on and on with examples.

     

    A lot of your videos also show a lot of 1 shot kills and some at good distance too. I do agree that the ones where you ADS look as though they should have killed BUT that could be down to the Lag/Synch issue and not the shotgun as it clearly works sometimes too.

     

    I used to love using Shotguns in previous CoD games and admit the pump & lever action shotguns do leave me frustrated in MW3. I am more than willing to defend and support your call to BUFF them if they are as inconsistent AFTER they have fixed the lag/synch issue. I think it may well be too difficult to ascertain true weapons performance (shotguns or any other) until this is fixed - maybe that is why they can't replicate your problems in the development studio. Maybe it would be wiser to ask them to get the lag/synch issue fixed first and see if that resolves these issues we are all having with the weapons.

     

    Just a thought....

     

    As I said I (and probably the whole community) would support your call to buff them if they are still as unreliable and inconsistent after they fix the lag.

  • alexion2k Newbie 29 posts since
    Nov 9, 2011
    Currently Being Moderated
    398. May 4, 2012 3:51 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Brick2urFace wrote:

     

    for bamozzy

     

    This is what shotguns look like on my connection

     

     

     

     

     

     

     

     

     

    This is what smgs look like

     

     

     

     

     

     

    The sheer fire rate of the other mw3 primaries insures their reliability.  I have never seen a video of an smg failing as hard as the shotgun videos above.  You have to agree that especially the 2 where I ads dead center on the guy is some extremely epic bs.  I would challenge you to come up with a video of an smg, ar, or lmg that is so blatantly bad as the ones posted above.

    Challenge accepted:

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