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  • coolwhhhip Apprentice 695 posts since
    Sep 19, 2011

    kastro187420 wrote:

     

    G IH A IN ID II wrote:

     

    Chairman Meow wrote:

     

    I do not care about my K/D, nor my W/L.

    So how do you define skill? Are all players of equal skill?

     

    G IH A IN ID II

     

    Assume two players in a no-lag environment, are using identical set-ups. Even then, that's not a great indicator because people can get lucky.

     

    To me, you simply cannot equate skill with Call of Duty. There's too much that randomly influences how people win. For instance (not trying to draw you into the discussion), I can take a shotgun (Let's say the Spas-12) and fire point blank at someone. Sometimes I'll get a kill, sometimes I'll get a hit marker, and other times I'll get nothing and see the killcam showed me not firing at all.

     

    If we can take lag and bad spawns out of the equation, then I would put forth that you can define skill as two players using identical set-ups, and the one who can most consistently pull a win in a decisive fashion (IE not 20-19 or 20-18, but like 20-13) could be considered the more skilled. But that's purely in relation to killing.

     

    If you factor in Objective game modes, then there's other things to consider.

    It has been my experience that players that are better than other players, they usually do better than other players. I see lag issues or timing discrepancies or whatever we want to call it effect the game negatively and I suffer from it a lot myself (I was raging about it the other day on this very thread), but there is a way to beat it on a consistent basis. It is possible to minimze the amount of face to face gunfights that are then a toss up. If you put yourself in situations that you're catching people off gaurd or shooting them from the back and sides, you can beat out lag comp. I realize this isn't a popular thing to say, but it is possible to be smart enough or aware enough to elimanate those head up situations and wipe the floor with folks. We obviously can't eliminate all of those situations and when it happens, yeah of course we can tell we're getting screwed and they need to fix it, but I don't think we should say that better skill can't win out pretty consistently even the way it is now. I know some wiley people with crap connections that never worry about lag comp. They just accept they can't win those situations so they avoid em and destroy people. They just always manage to be shooting people from the back and sides. I call that having skill, but a lot of people laugh at the idea that it can be a thinking game and would only define aiming skill or something like that.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    kastro187420 wrote:

     

    roachoutro wrote:

     

    Thanks for the tip Kastro. Still though kinda reluctant to do this, will it make so that my enemy dont have any reaction time, or no bloody screens?

     

    Tried playing with my buddies past weekend, first match we ragequitted, second one ragequitted and didnt play third one. Unplayable.

     

    GHANDI, please, give us an ETA on both; matchmaking and "Lag Comp".

     

    Thank You.

     

    If it interferes with their data, I wouldn't deliberately mess with your connection. I simply was playing to kill time until the download finished. That said, it does seem to be a reliable method for actually playing without much issue. To me, in the encounters I played, me and the enemy player seemed fairly even in terms of reaction time. I could get hit markers on him, he got them on me. It was simply a matter of who was better (at least from my perspective).

     

    The match I played was the very first one that came up, which the game said was a <50ms Ping match.

    The matchmaking change should hit within the next two weeks for all platforms. We are still pushing one first party to meet this deadline, however.

     

    Lag code roll backs are systematically being run through net lab testing. No obvious fault in the code has been isolated yet.

     

    Cheers,

     

    Steve

  • roachoutro Novice 251 posts since
    Sep 23, 2011

    G IH A IN ID II wrote:

     

    The matchmaking change should hit within the next two weeks for all platforms. We are still pushing one first party to meet this deadline, however.

     

    Cheers,

     

    Steve

     

    So what about "Lag Comp"? Or will matchmaking patch fix this issue also? Would like to start enjoying MW3 soon.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    coolwhhhip wrote:

     

    kastro187420 wrote:

     

    G IH A IN ID II wrote:

     

    Chairman Meow wrote:

     

    I do not care about my K/D, nor my W/L.

    So how do you define skill? Are all players of equal skill?

     

    G IH A IN ID II

     

    Assume two players in a no-lag environment, are using identical set-ups. Even then, that's not a great indicator because people can get lucky.

     

    To me, you simply cannot equate skill with Call of Duty. There's too much that randomly influences how people win. For instance (not trying to draw you into the discussion), I can take a shotgun (Let's say the Spas-12) and fire point blank at someone. Sometimes I'll get a kill, sometimes I'll get a hit marker, and other times I'll get nothing and see the killcam showed me not firing at all.

     

    If we can take lag and bad spawns out of the equation, then I would put forth that you can define skill as two players using identical set-ups, and the one who can most consistently pull a win in a decisive fashion (IE not 20-19 or 20-18, but like 20-13) could be considered the more skilled. But that's purely in relation to killing.

     

    If you factor in Objective game modes, then there's other things to consider.

    It has been my experience that players that are better than other players, they usually do better than other players. I see lag issues or timing discrepancies or whatever we want to call it effect the game negatively and I suffer from it a lot myself (I was raging about it the other day on this very thread), but there is a way to beat it on a consistent basis. It is possible to minimze the amount of face to face gunfights that are then a toss up. If you put yourself in situations that you're catching people off gaurd or shooting them from the back and sides, you can beat out lag comp. I realize this isn't a popular thing to say, but it is possible to be smart enough or aware enough to elimanate those head up situations and wipe the floor with folks. We obviously can't eliminate all of those situations and when it happens, yeah of course we can tell we're getting screwed and they need to fix it, but I don't think we should say that better skill can't win out pretty consistently even the way it is now. I know some wiley people with crap connections that never worry about lag comp. They just accept they can't win those situations so they avoid em and destroy people. They just always manage to be shooting people from the back and sides. I call that having skill, but a lot of people laugh at the idea that it can be a thinking game and would only define aiming skill or something like that.

    Thanks for the perspective all.

     

    Cheers.

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    roachoutro wrote:

     

    G IH A IN ID II wrote:

     

    The matchmaking change should hit within the next two weeks for all platforms. We are still pushing one first party to meet this deadline, however.

     

    Cheers,

     

    Steve

     

    So what about "Lag Comp"? Or will matchmaking patch fix this issue also? Would like to start enjoying MW3 soon.

    If you play as a party we hope this coming change will have a positive impact upon the quality of your game experience.

     

    Cheers,

     

    G IH A IN ID II

  • roachoutro Novice 251 posts since
    Sep 23, 2011

    G IH A IN ID II wrote:

     

    roachoutro wrote:

     

    G IH A IN ID II wrote:

     

    The matchmaking change should hit within the next two weeks for all platforms. We are still pushing one first party to meet this deadline, however.

     

    Cheers,

     

    Steve

     

    So what about "Lag Comp"? Or will matchmaking patch fix this issue also? Would like to start enjoying MW3 soon.

    If you play as a party we hope this coming chnage will have a positive impact upon the quality of your gams experience.

     

    Cheers,

     

    G IH A IN ID II

    So if i dont play with party, nothing is chancing? And you are hoping that it will get better? Its been almost six months. And its still unplayable. Its not good enough, not even close.

  • coolwhhhip Apprentice 695 posts since
    Sep 19, 2011

    pulling69 wrote:

     

    G IH A IN ID II wrote:

     

    juannadie wrote:

     

    They should take a look to the PS3 forum (and seems XboX forum too) where there's been a siginificantly drop in the game performance in the last week.

    The game performance drop on PS3 you mention is likely due to people being matched with others who have purchased DLC. As more DLC is sold this will stabilize.

     

    We also provide the option to disable DLC if you're playing at a time of night when not many players are on line.

     

    Cheers,

     

    G IH A IN ID II

    So how long should we wait for the performance to recover every time a new DLC is put out? It has been almost 2 weeks since the last one and there are still issues regarding matchmaking and DLC lists? Come on....

    See, this right here really is rather annoying. The performance of the game is dependent upon the sales of DLC? So then hopefully I guess enough people buy it after a couple weeks and the connections will improve, and then the next time a DLC hits we do it all over again? So with 4 DLC drops and what, maybe 2 weeks for propagation time on each?...thats 2 months of the game cycle that it may not run right. Not including what is the usual rough start that they get with the games, and we're talking about 8-9 months worth of proper connection and gameplay. I asked this awhile back and I never recieved a answer, but it would certainly come into play here...Why is it that these things matter: player base, DLC sales, DLC propagation, playlist fracturing, if the math and lag comp works correctly and is dynamic enough to fix these discrepencies? I guess the answer to that is probably because it really isn't dynamic enough to perform in that way, and since I would imagine the developers aren't challenged in any way besides tech limitations, we are getting the best we can get for now. And for all I know, tech might not even fix this for the future, I was just attempting to answer my own question and give them an out. I'll just say this though, if it is fixable with correct code and math, I wish they would get on it because what I just laid out sounds pretty damn silly to have to deal with year in and year out.

  • bo2000 Apprentice 872 posts since
    Jun 10, 2011

    Thanks for deleting my post that did NOT contain any SG issues or any other unwanted topics. Seems that criticizing the way GHANDI approaches our issues and the quality/credibility of his comments is a topic not to be touched either?

  • Asynchrony Novice 99 posts since
    Jan 25, 2012

    Whilst you're looking into the netcode I'm still getting horrific accuracy reporting which started post launch maybe mid December and it's dragged my average down from a climbing 16.5% to less than 6% now. The automatic weapons are like 2>6% per match sniper rifles, shotguns, pistols, burst AR and MK14 are ok.

     

    I don't think I'm getting the hit detection I did then either.

  • Chairman Meow Apprentice 669 posts since
    Oct 21, 2011

    G IH A IN ID II wrote:

     

    Chairman Meow wrote:

     

    I do not care about my K/D, nor my W/L.

    So how do you define skill? Are all players of equal skill?

     

    G IH A IN ID II

     

    In my opinion skill is virtually non-existent in this game. There is little to take into account in order to win. Of the factors I listed above, the only ones that require player intuition are deciding on where to go and predicting your oponents movements, and reaction time ignoring internet speed differences. The amount of this intuition is what I would call skill. I guess even in CoD some players are just not as good as others, but in my opinion it is very easy to become good, and the learning curve is very small.

     

    In my opinion, the developers and community should emphasise the 'funness' of the game, rather than the 'skill' of it, as it really is not a skill based game.

     

    If you were to ask me what a 'skill-based game' is I would probably say Halo 2&3, which also happened to be very fun-based in my opinion. I miss the days when the multiplayer was just about fun...

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