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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
I feel as though we deserve an explanation for what has happened in the rescent weapon balancing discussion the team has had. I feel that we need to hold the developers accountable to thier actions as of late, and give us a thorough explanation of their decisions. If they believe that what they have currently decided on is the proper course for mw3 based on some facts and statistics then I am sure that they would have no problem explaining their decisions to us.
I think it is time we had a chat.
just some random thoughts.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
@ G IH A IN ID II
Did you read my game mode ideas yet? sorry if I annoying you just asking.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
None of the bars or ping times listed in this game mean anything. It's a total crapshoot as to how the game will behave once you actually get into it. People skipping around, being shot 10 feet around a corner, yesterday I stopped shooting my gun and the game gave me a headshot on someone a solid half second after I stopped firing...lol. It's atrocious and I have zero faith whatsoever that the dev team is going to be able to fix it. It's been 6 months and they haven't done anything productive. They just keep making maps the size of China for the 2k people who even play the Elite playlists to camp on.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
juannadie wrote:
They should take a look to the PS3 forum (and seems XboX forum too) where there's been a siginificantly drop in the game performance in the last week.
The game performance drop on PS3 you mention is likely due to people being matched with others who have purchased DLC. As more DLC is sold this will stabilize.
We also provide the option to disable DLC if you're playing at a time of night when not many players are on line.
Cheers,
G IH A IN ID II
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
otisman666 wrote:
zestroy wrote:
Hi,
Why was the MW3 Update Twitter page shut down today?
Good question, community relations at their best here.
I've no idea. I'll follow up and find out.
Cheers,
G IH A IN ID II
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
bubbacake wrote:
iif0xh0undii wrote:
In regards to what? The shotguns? I'd say that you've received plenty of attention, though that is simply my external observation.
Let's shoot a common myth down. They do read the forums. Let this progress naturally.
Then why haven't they posted or had a debate with the members who seek a weapon buff in general?
This is what irks me. We've given our reasons for buffing a weapon. But since they have decided not to, let them give their reasons.
I'll give you the reasons from the team. Please do not let this generate another flood of SG responses. The decision has been made on balance but I want to be as transparent with the community as possible.
The AA-12 was not buffed because we intentionally wanted it not to be an all purpose SG because it is full auto. Overuse of this gun would lead to negative performance spikes.
The Model-1887 was not buffed because the team wished this gun to be one that takes skill to use effectively.
Cheers,
G IH A IN ID II
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
ill-lll wrote:
Can we talk about...
Blast Shield - especially in Hardcore game modes
I'll use DenKirson's numbers not as the gospel, but because it offers a decent outline of the problem.
Blast Shield started off as a piece of equipment in MW2. It wasn't very effective overall, negating 35% of explosive damage. It was a direct counter to Danger Close, but not much else. In Core modes, this meant explosives would still need to be highly accurate, but in Hardcore modes, it still did almost nothing. While limited in functionality, it was only a piece of equipment and usable for as long as you were alive, which made it a valid option and somewhat balanced.
The Blast Shield equipment was modified into a perk by Treyarch in Black Ops, renamed to Flak Jacket. In Core modes, it had the same effect as the Blast Shield equipment from MW2, negating 35% of explosive damage. If an explosion were to do 100 damage to you, you'd only take 65. However, Treyarch realized that this made zero impact in Hardcore game modes since you only have 30 total health and that reduction still kills more than twice.
So, they added an additional damage reduction modifier that takes effect in Hardcore games. In Hardcore modes of Black Ops, Flak Jacket negates 91% of explosive damage. This means the same 100 damage you'd take in core is reduced to 9 damage, instead of 65. Before anyone thinks that is overpowered, remember you have only 30 health. This change was enough to surive an explosive that hits the wall behind you, or a semtex that lands 5+ meters away. Yet, skilled players who shot their tubes directly at their target or threw their explosive on target would still kill a Flak Jacket user. On top of that, by making it a perk you had to sacrifice Ghost in order to use it. Hardcore was great.
Now fast forward to MW3. The devs have decided to keep it as a perk for good reason. Unfortunately, they did not include the additional changes made in Black Ops that add a second damage reduction multiplier of 91% for Hardcore. This makes the Blast Shield perk completely useless in Hardcore modes, which in turn encourages explosive-spamming behavior because there is nothing you can do about it.
As a lot of you Core players might have noticed coming over to do the Hardcore clan challenges, HC matches are often a plague of SMAW/RPG/M203/Semtex/C4 spam and very little actual weapon usage. In game modes like Domination and HQ, you can utilize the Trophy system to protect you briefly while securing a flag or point. However, unless you camp your trophy system all the time, you are vulnerable to death by explosive no matter how unskilled your opponent. A SMAW that hits a wall 20+ meters behind you will still kill you at full health.
The irony of this is that the additional health and shielding granted to you by Ballistic Vests is more effective than the Blast Shield perk for surviving explosions in Hardcore.
You gain nothing by giving up a crucial perk slot that offers amazing alternatives: QuickDraw/Hardline/Assassin/Overkill
Not asking for nerfs of explosives. Not asking for nerfs of Ballistic Vests. All that needs to be done is to copy what already exists in Black Ops: a different Blast Shield damage reduction multiplier for Hardcore game modes.
I'll forward this to the MP team.
Cheers,
G IH A IN ID II
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
@ G IH A IN ID II
If I could put forth one more request regarding Blast Shield Pro:
Please buff it to be like Tac Mask Pro in Black Ops. That perk was amazing and really made all the difference in game modes like Headquarters or Demolition. Currently, it's effects are rather negligible IMO.
In addition to making it effective, it would also encourage more use of perks other than Assassin (which a lot of people complain about).
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
juannadie wrote:
They should take a look to the PS3 forum (and seems XboX forum too) where there's been a siginificantly drop in the game performance in the last week.
The game performance drop on PS3 you mention is likely due to people being matched with others who have purchased DLC. As more DLC is sold this will stabilize.
We also provide the option to disable DLC if you're playing at a time of night when not many players are on line.
Cheers,
G IH A IN ID II
So how long should we wait for the performance to recover every time a new DLC is put out? It has been almost 2 weeks since the last one and there are still issues regarding matchmaking and DLC lists? Come on....
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
juannadie wrote:
They should take a look to the PS3 forum (and seems XboX forum too) where there's been a siginificantly drop in the game performance in the last week.
The game performance drop on PS3 you mention is likely due to people being matched with others who have purchased DLC. As more DLC is sold this will stabilize.
We also provide the option to disable DLC if you're playing at a time of night when not many players are on line.
Cheers,
G IH A IN ID II
If i understand well, the DLC are useless cause few people bought them, by the way we can't play decently on this laggy maps because off this. If you inform us about this issue before some players bought them, we didn't bought them.
Don't you think the matchmaking is good actually ? Why when i get a <50ms match, i am put with turkish, algerian, spanish (i am from france) ? Why the new map are so laggy, don't you think it'sn't normal we have to wait that people buy the DLC to play decently ?
Honestly your answer is unacceptable...i don't think it's a population issue, i live near Paris and i am rarely matched with them even if i'm playing during rush hours.
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