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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Really, I beleive it picked a best host before the match but I think something deeper into the netcode was casuing lag. Whatever happned between MW2-MW3 things got worse, however it still is better than BO, however there seems to be more lag spikes. But MW3 does do lag compnesation and it does delay the host(Was seen in private match).
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
As promised I followed up with the MP design team on a number of weapon and game balance issues today:
Shotguns will remain at their current settings.
We shall begin testing of new Dragunov stats that buff the weapon but do not break the intra sniper class balance.
The radius of Dead Man's Hand efficacy will be reduced.
I'll update this forum wiith details and ETAs when I receive them from the team.
Cheers,
G IH A IN ID II
Nice to see you guys coming around a little bit and seeing things from our perspective. I'm particularly happy that you're considering buffing the Dragunov. I can tell you right now, if you give it the CoD4 treatment (1hko from upper chest and above), then it'll be fine and not create an unbalanced rifle.
DMH getting a nerf is a nice thing to see aswell, I just hope you guys don't accidentally double it like with the machine pistol nerf lol.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Trust us G IH A IN ID II nerfing DMH will only make the game more enjoyable and give you guys better reputation. Just make sure it's a noticable difference. In any case, it's becoming the most supported COD. I am excited for future updates. Can you comment on Theater updates. When the clips start they act all wierd, can this fixed. Also, what about first person view?
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Nerfing DMH will only make camping easier. Final Stand is what needs to be fixed cause it has the one glitch from black ops the one where it makes you infinite health while going into final stand.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
why cant lag comp and aim assist go bac to the way it was in mw2
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi
Are you still on? I have some stuff you need to see.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
As promised I followed up with the MP design team on a number of weapon and game balance issues today:
Shotguns will remain at their current settings.
We shall begin testing of new Dragunov stats that buff the weapon but do not break the intra sniper class balance.
The radius of Dead Man's Hand efficacy will be reduced.
I'll update this forum wiith details and ETAs when I receive them from the team.
Cheers,
G IH A IN ID II
Brick2urFace & bubbacake will probably be most upset than me about shotguns. I can somewhat deal with it. Hopefully the matchmaking update could make shotguns more consistant.
I'm thankful that the devs have decided to reduce the blast radius of Dead Man's Hand (hopefully to the range of C4) but a reduction nevertheless.
I know one certain forum member will appreciate the buffing of the Dragonov.
Again GHANDI, I appreciate your feedback & commitment to improve MW3.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi
Are you still on? I found a pretty serious glitch today in multi player.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Need a longer round start timer so everyone spawns in at the same time.
Need all custom classes unlocked like it is in private matches.
Those are the two reasons it was not able to be on the pro circuit.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
virtualvirus wrote:
Need a longer round start timer so everyone spawns in at the same time.
Need all custom classes unlocked like it is in private matches.
Those are the two reasons it was not able to be on the pro circuit.
How long would the round start timer need to be?
Cheers,
G IH A IN ID II
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