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  • Adam1235678 Apprentice 411 posts since
    Mar 15, 2012

    I would have to agree with you on that but I also agree that something needs to be done to the MW3 shotguns except the Striker because it's already good and not over powered anymore but the other shotguns need to be given a reliable range because almost every gun in MW3 has a reliable range meaning at that range and the amount of shots will always end up to be a 1 second kill I think that is why everybody complains about the shotguns being too weak because sometimes even when your accuracy is 100 percent and you are right next to them you get a hit marker and it takes more then a second to kill them all I am saying is that the shotguns need a reliable range so they can be just as useful as any other primary weapon because they are a primary weapon and need to be able to compete with other primary weapons if they were secondary just like MW2 I would say leave the shotguns alone but they are not so they need a damage buff or range buff and for the AA-12's case an ammo buff and as for the KSG-12 an accuracy buff to make the shot alittle more compact if they were to buff the shotguns it will make them useful just like the other primary guns.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    virtualvirus wrote:

     

    @GHANDI

     

    You said "Do members have to be active on a forum, or a member of the MLG?"

     

    If I may point out something. There is no longer such a thing as a MLG Call of Duty player because Infinity Ward the company you work for wouldn't provide the proper LAN settings MLG needs for it's Pro Circuit events. 

     

    Everyone needs to sign that petition boycotting any future MW3 DLC releases.

    Hello virtualvirus,

     

    I personally am not familiar with MLG rules. Could you please explain what LAN settings MW3 does not provide to be considered for it's Pro Circuit events? FourZeroTwo handled most of the communication with the MLG in the past.

     

    Cheers,

     

    G IH A IN ID II

  • rankismet Master 10,985 posts since
    May 23, 2011

    NattyFTW wrote:

     

    rankismet wrote:

     

    Simples...

     

    ... generalizations of "most" coupled with yanked out the bum percenatges topped off with a healthy dose of "no talent", "ditch your party", and " rush, yes no camping or headglitching with a type." set my teeth on edge.

     

    The chaotic spawns are a result of the over emphasis of the payback system which teams can limit by controlling the map. A tactic you you seem the think is spawn trapping... and it's not. It's just map control... and you can prevent the other squad from spawning behind you.

     

    That large player base that plays on their own... whinges about spawns... not noticing that the very nature of playing the game on their own and chicken heading to and fro is one the main reasons the spawns yin and yang like a kid in an ice cream store torn between chocolate and vanilla. So... when no one works together in a team based game... spawns flip like mad... and everyone blames the game.

     

    And you seemed to have an issue with teams since Fox commented on his game experience by playing with a squad...

     

    ... something that makes the game more fun than playing with 5 other random, self absorbed, lone wolfs in a team environment.

     

     

    Again... feel free to play FFA.

     

    No teams there.

    The fact you even mention FFA shows me you are clueless, if you played it for 5 minutes you would see how shockingly bad the spawns in that gametype are.

     

    No I don't have an issue with teams, you're putting words into my mouth. I said that Fox only plays with teams, therefore not experiencing what such a vast portion of the community faces, as you have a problem with estimates I will not try and give a figure.

     

    The best games support multiple styles of play and if I want to rush I should be able to do this without the enemy that I just killed respawning behind me, it's as simple as that. If you disagree then you disagree.

     

    Natty.

     

    Yeah, bro... I'm clueless... you are so right.

     

    This was my first time on this forum and I've only been playing COD for 3.6 hours.

     

    I bow to your knowledge of all things spawn and should worhsip your rushing skills as they are paramour to anything I could say.

  • Adam1235678 Apprentice 411 posts since
    Mar 15, 2012

    @ G IH A IN ID II

    So what did you think of my game modes?

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    As promised I followed up with the MP design team on a number of weapon and game balance issues today:

     

    Shotguns will remain at their current settings.

     

    We shall begin testing of new Dragunov stats that buff the weapon but do not break the intra sniper class balance.

     

    The radius of Dead Man's Hand efficacy will be reduced.

     

    I'll update this forum wiith details and ETAs when I receive them from the team.

     

    Cheers,

     

    G IH A IN ID II

  • Moopus Novice 110 posts since
    Apr 4, 2012

    [EDIT] Just got ninja'd by Ghandi. Oh well, looks like shotties wil stay bad. I'm sticking with the SPAS.

     

     

    Here's what I think would be perfect for the Shotties:

     

    USAS-12: Leave this alone, it's perfect.

    Striker: Leave this alone, it's perfect.

     

    SPAS-12: Make it 3/8 pellets to kill without Damage. With Damage, make it so it kills in 2/8 pellets before the damage drop.

     

    Model 1887: Make it 3/8 pellets to kill without Damage. With Damage, make it so it kills in 2/8 pellets before the damage drop. It's advantage over the SPAS-12 is it's long range, and high damage over range. This also comes with a disadvantage, as you have no attachments.

     

    KSG: Make it 3/8 pellets to kill without Damage. With Damage, make it so it kills in 2/8 pellets before the damage drop. This gun will serve as the intermediate between the SPAS-12 and Model. It has lower spread than the Model, but less range than the SPAS-12.

     

    AA-12: Okay, this gun sucks. It needs a big improvement. Give it 3 spare clips, like all other shotties.This will allow you to use a Tier 1 perk other than Scavenger. Increase the range to the amount when the gun has the Range proficiency attached.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Adam1235678 wrote:

     

    @ G IH A IN ID II

    So what did you think of my game modes?

    Sorry Adam I haven't had a second to check on them yet. I will though I promise.


    Cheers,

     

    G IH A IN ID II

  • markocc Expert 1,414 posts since
    Sep 24, 2011

    Ghandi, are the new matchmaking changes dependent on parties manually selecting a proper host among themselves? Is this going to be the only change in match making? Can the game not automatically select the proper host of a party to make sure things work more effectively? I mostly play solo now because almost every single COD friend stopped playing this game quite a while ago so I am worried that this fix will have almost no effect on the game for me. Will the new tweeks have any effect on something like mercenary modes?

     

    This newest patch is pretty much my final hope for the game. If this isn't fixed this time around I will be forced to throw in the towel on COD for good. Black Ops was never properly fixed even though it still runs considerably better than MW3. My faith in a working COD now or even in the distant future is almost non existent at this point.

     

    Please prove me wrong.

  • dastealth Master 1,637 posts since
    Jun 1, 2011
    Currently Being Moderated
    8,708. Apr 30, 2012 8:51 PM (in response to Moopus)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    Moopus wrote:

     

    dastealth wrote:

     

    Moopus wrote:

     

    We've all had those WTFOMGBBQ long one shot kills. Just because a shotgun can do that doesn't mean it will do it every time. I've had a couple of those, but they were with the Range proficiency on. Bottom line is, the manual actions are down-right inconsistant, which should never happen.

    As I have said previously, MOST of the time the inconsistencies are with connectivity. As I have also said, I have also had the moments where it looks like I should have clearly gotten a kill with the gun, but that happens on all guns including AR's. The MK14 is a classic example. I can shoot fairly fast and have watched a final killcam where my Little Red Dot on my RDS was directly over the enemies chest and I shot 7 bullets. The First and 7th bullet registered thereby giving me the kill but what happened to the other 5 bullet? There is major issues with connectivity & hit detection. I would recommend that until these issues are somewhat "fixed" that shotguns not be buffed so that we can see the true effect it is having on the shotguns.

     

    Actually, most of the inconsistencies are because the manual actions now take 3 out of 8 pellets to kill. In CoD4, MW2, and Blops, it was 2/8. Connectivity is not having as of an effect on Shotties as you think. Shotties are inconsistent in LAN/Split-Screen too.

     

    So what you are really complaining about is the fact that you have to be more accurate in order to kill with a shotgun. This would not be a problem if the hit detection/lag comp was fixed. As I said if we get this issue fixed the problem will most likely dissipate somewhat. If the issues are still prominent after that then a fair reassessment should be made. I have seen what Brick has said in his shotgun buff/balance thread and I looked at that and laughed to myself. Take into consideration that perhaps more damage on shotguns is not going to solve the solution for you but may infact cause you more problems (See VIMS Model example video like 50 pages ago.)

     

    @Bubba - Asking which takes more skill - Auto or Shotty, is like asking which takes more skill - Semi-Auto or Bolt Action Snipers? Both have their good and bad points. Neither take more skill to use but I would generally agree that Shotguns take more skill to MASTER both the gun & technique.

     

    Also on a side note there is a slight delay between screens even in LAN/Split Screen.

  • rankismet Master 10,985 posts since
    May 23, 2011

    kastro187420 wrote:

     

    Kastro,

     

    I don't expect every single player to have friendly peers at every given point, but I do expect them to identify with new peers and game together to maximize their playtime. Are you now stating that the developers are at fault for creating team based games?

     

    Team based does not necessarily equate to "full time clan members" so to speak. The problem lies with the developers for developing a game in which the mechanics force you to either play in a party at all times, or fall victim to a broken spawn system. The way the match-making and gameplay is designed, is in such a way that does not encourage the full on "clan experience" of always playing with full groups, but rather the "drop in and play" type. With the exception of the spawn system, the game's mechanics encourage solo play above all else. Everything from the perk system to the kill streak system.

     

    They TRIED to encourage team play with the Point Streak system (Support Package), but that too didn't really work out.

     

    The game itself is not designed around team-based gameplay. So it doesn't make sense that the spawn system would be subject to a party system either.

     

    I'm not concerned if I am the minority. I started out stating my opinions when questioned, having my opinions disregarded as lies/luck, and then moved onward to further expressing them. Where did I every say that my opinions are fact and are universal?

     

    I'm not suggesting you were stating them as facts, but rather, You're attributing the faults of the system to the PLAYER rather than the game. Your posts are trying to suggest that the problem only persists because players choose not to play in a full party, and that's simply not the case.

     

    I get your point to a point...

     

    ... but if you aren't playing as a team (group of 6 or 6 randoms) the spawns are chaotic. Have been in every game since COD4. MW3 can seem worse because of the emphasis on payback. I've been on both sides of this.

     

    Play as team and the spawns aren't that bad... play for yourself and they suck.

     

    A lot of the issue is the way the community plays, IMO.

     

    But playing the game lone wolf is nowhere near as fun as with a group of my friends... that's why I enjoy COD.

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