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  • Expert 153 posts since
    Mar 17, 2012

    dexter1992 wrote:

     

    maccabi wrote:

     

    DerGeraeeet wrote:

     

    The spawns are broken, especially in Domination, people from enemy team should not spawn behind you or near a flag.

     

    The spawn logic in Domination was what have made the gamemode interesting to play in previous CoD games, but since the spawn logic in MW3 has changed (people spawn all over the place), the gamemode feels like TDM with 3 points to capture, its not about dominating the enemies team anymore.

     

    If the devs are affraid of spawn trapping then how about creating intelligent maps which doesn't allow spawn trapping, instead of screwing up the spawn logic.

    ^^this^^

     

    blops dom was a battle of gunplay and tactics and was fun, mw3 dom is a horrible gamemode decided on whatever the magic eight ball of spawn decides

     

    other team holding down to flags dont worry we'll spawn you behind them on top of their flag .

    See I have been playing MW2 until MW3 gets a patch. but in MW2 you don't ever worry about who is behind you because the spawns are really good. In MW3 it's like every map is trying to be like shipment from COD4, groundwar nonetheless.

    Rundown and Invasion are very well designed maps for Domination because of the fair spawns (nobody spawns behind you), you could flank the enemies team with Ninja/Dead Silence and such, i loved Domination in MW2 so much, probably my most favorite game mode but then people have started abusing the Infinite Noob Tube Exploit and did nothing but shooting Noob Tubes into the sky, i would play MW2 to this days if they could patch the game.

  • JBurn244 Apprentice 417 posts since
    Feb 2, 2012

    DerGeraeeet wrote:

    i loved Domination in MW2 so much, probably my most favorite game mode but then people have started abusing the Infinite Noob Tube Exploit and did nothing but shooting Noob Tubes into the sky, i would play MW2 to this days if they could patch the game.

     

    I've played MW2 quite a bit the last couple weeks and rarely come across OMA noob tube lobbies. Sure, quite a few window campers and stuff, but I can consistently have fun on that game compared to MW3 where its hit or miss with sync and hit detection for me. The games I've been playing in recently have been surprisingly clean and fun.

  • ILikeLaglessGames Apprentice 182 posts since
    Mar 21, 2012
    Currently Being Moderated
    8,602. Apr 30, 2012 10:29 AM (in response to OCool1031)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    Are you sure you're playing MW3?  As far as I can tell, the Model is an assist machine.  The Model is a sniper in the same way the Dragunov is a sniper.  Excessively frustrating.

  • Novice 76 posts since
    Jan 29, 2012

    iif0xh0undii wrote:

     

    NattyFTW wrote:

     

    iif0xh0undii wrote:

     

    Spawns can be funky, but for the most part I don't have an issue with them. I play mostly domination and kill confirmed. We seldom have an issue with spawning unless we're tac inserting incorrectly or we're hosting an 18 player custom match on the smallest maps possible.

     

    You're either lying or ridiculously lucky, all that happens to me is revenge spawns. If there's some formula you know of to prevent this please share it.

     

    I find it rather disheartening that my peers interpret my experiences as either an outright lie or a matter of luck. They are neither. Spawns remain fine unless we lose control of the map and the enemy breaches our "home" flag (A or C) or two or more people on our team become overzealous and push into their home flag. Thus offsetting the balance of our spawn control.

     

    You may see it that way, but everybody else who plays the game knows the spawns are completely out of control.

     

    I couldn't help but notice you said 'we lose control', so I'll assume you play in a party. I hate to break it to you but spawn trapping in a party doesn't require talent, especially against randoms, it's even easier to spawn trap in domination.

     

    I don't have access to figures, but I'll estimate ~50% of players never play in parties, and of the ~50% that do, only about 15% actually play to win and have stratergies to control spawns such as your party.

     

    My challenge to you is that you ditch your party for 2/3 hours, rush, yes no camping or headglitching with a type. Then post the results on YouTube. I'm sure it would make for an interesting watch.

     

    Natty.

  • rankismet Master 11,141 posts since
    May 23, 2011
    Currently Being Moderated
    8,604. Apr 30, 2012 11:31 AM (in response to NattyFTW)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    NattyFTW wrote:

     

    I couldn't help but notice you said 'we lose control', so I'll assume you play in a party.

     

    So now parties are an issue? Jeebus.

     

    Make friends and low an behold... you could be in a full party, too.

     

    Don't lke teams in a team based game...

     

     

     

    ... Go play FFA.

  • Novice 76 posts since
    Jan 29, 2012
    Currently Being Moderated
    8,605. Apr 30, 2012 11:41 AM (in response to rankismet)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    rankismet wrote:

     

    NattyFTW wrote:

     

    I couldn't help but notice you said 'we lose control', so I'll assume you play in a party.

     

    So now parties are an issue? Jeebus.

     

    Make friends and low an behold... you could be in a full party, too.

     

    Don't lke teams in a team based game...

     

     

     

    ... Go play FFA.

    Funny you say that,

     

    I have a lot of friends on Xbox but unfortunately I don't control them and they sometimes do other things such as going outside. If you played FFA you would see that the spawns are much, much worse than domination (by maybe 3 or 4 times).

     

    Also when did I say parties were an issue? I can easily break out of spawntraps that your average 0.6kd player would stuggle to get out of. I think you'll find I said parties can easily play the spawn system, which has gone on for years and I had no problem with as in past games it took skill and teamwork to play the spawn system this much; in MW3 the fact that revenge spawns exist just make it even easier for teams to play the spawns.

     

    If you read my post properly you would see that the problem I was refering to was the fact that a very large proportion of the player base of CoD play on their own, that is a fact, whether you like it or not. When you play on your own and stop camping in your spawn (such as myself) you will see that the spawns in this game are a very serious and real issue, greater than the issue of lag compensation.

     

    Please know what you're on about before posting troll comments such as '... Go play FFA.'

     

    Natty.

  • mw3lag Apprentice 145 posts since
    Dec 20, 2011
    Currently Being Moderated
    8,606. Apr 30, 2012 11:47 AM (in response to maccabi)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    maccabi wrote:

     

    blops dom was a battle of gunplay and tactics and was fun, mw3 dom is a horrible gamemode decided on whatever the magic eight ball of spawn decides

     

    other team holding down to flags dont worry we'll spawn you behind them on top of their flag .

    Im with you 100%, i posted previously about this, Ground War domination our team had A + B, I remember specifically half our team was near A half near B. I was actually watching A from the 'Caves' All of a sudden i see a enemy spawn behind the bush near A; its an absolute joke, i could understand if half our enemy was attacking C they would change the spawn for the enemy, but no-one was near C and yet the spawn changed.

     

    This happens on countless other maps especially Interchange, when you capture C and B and TRY to spawn trap them A but throughout the whole game you keep hearing "Losing C" and its all because of the spawns because our team has all the routes blocked off from A and we dont even try to capture A yet enemy spawn changes to C.

     

    ALSO there is no such thing as map control in MW3, because the spawns are so erratic as i've just explained. Along with the few thousand clips on youtube demonstrating this problem.

  • rankismet Master 11,141 posts since
    May 23, 2011
    Currently Being Moderated
    8,607. Apr 30, 2012 12:08 PM (in response to NattyFTW)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    NattyFTW wrote:

     

    rankismet wrote:

     

    NattyFTW wrote:

     

    I couldn't help but notice you said 'we lose control', so I'll assume you play in a party.

     

    So now parties are an issue? Jeebus.

     

    Make friends and low an behold... you could be in a full party, too.

     

    Don't lke teams in a team based game...

     

     

     

    ... Go play FFA.

    Funny you say that,

     

    I have a lot of friends on Xbox but unfortunately I don't control them and they sometimes do other things such as going outside. If you played FFA you would see that the spawns are much, much worse than domination (by maybe 3 or 4 times).

     

    Also when did I say parties were an issue? I can easily break out of spawntraps that your average 0.6kd player would stuggle to get out of. I think you'll find I said parties can easily play the spawn system, which has gone on for years and I had no problem with as in past games it took skill and teamwork to play the spawn system this much; in MW3 the fact that revenge spawns exist just make it even easier for teams to play the spawns.

     

    If you read my post properly you would see that the problem I was refering to was the fact that a very large proportion of the player base of CoD play on their own, that is a fact, whether you like it or not. When you play on your own and stop camping in your spawn (such as myself) you will see that the spawns in this game are a very serious and real issue, greater than the issue of lag compensation.

     

    Please know what you're on about before posting troll comments such as '... Go play FFA.'

     

    Natty.

     

    Simples...

     

    ... generalizations of "most" coupled with yanked out the bum percenatges topped off with a healthy dose of "no talent", "ditch your party", and " rush, yes no camping or headglitching with a type." set my teeth on edge.

     

    The chaotic spawns are a result of the over emphasis of the payback system which teams can limit by controlling the map. A tactic you you seem the think is spawn trapping... and it's not. It's just map control... and you can prevent the other squad from spawning behind you.

     

    That large player base that plays on their own... whinges about spawns... not noticing that the very nature of playing the game on their own and chicken heading to and fro is one the main reasons the spawns yin and yang like a kid in an ice cream store torn between chocolate and vanilla. So... when no one works together in a team based game... spawns flip like mad... and everyone blames the game.

     

    And you seemed to have an issue with teams since Fox commented on his game experience by playing with a squad...

     

    ... something that makes the game more fun than playing with 5 other random, self absorbed, lone wolfs in a team environment.

     

     

    Again... feel free to play FFA.

     

    No teams there.

  • iif0xh0undii GlobalModerator 10,709 posts since
    May 23, 2011
    Currently Being Moderated
    8,608. Apr 30, 2012 12:17 PM (in response to NattyFTW)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    NattyFTW wrote:

     

    You may see it that way, but everybody else who plays the game knows the spawns are completely out of control.

     

    I couldn't help but notice you said 'we lose control', so I'll assume you play in a party. I hate to break it to you but spawn trapping in a party doesn't require talent, especially against randoms, it's even easier to spawn trap in domination.

     

    I don't have access to figures, but I'll estimate ~50% of players never play in parties, and of the ~50% that do, only about 15% actually play to win and have stratergies to control spawns such as your party.

     

    My challenge to you is that you ditch your party for 2/3 hours, rush, yes no camping or headglitching with a type. Then post the results on YouTube. I'm sure it would make for an interesting watch.

     

    Natty.

     

    Yes Natty, I play in a party. I will however not accept your challenge. You're asking me to play a high-risk, high-reward style that does not nescesarily cater to the goal of the game.

     

    I agree to disagree here. I don't find the spawns to be an issue. If you don't have control of the map, then of course there will be issues. I've stated that they can be funky, but I don't experience game breaking issues there.

  • maccabi Master 11,976 posts since
    May 31, 2011

    iif0xh0undii wrote:

     

    . I've stated that they can be funky, but I don't experience game breaking issues there.

    Funky is a very good description,

     

    I actually think its a map centric problem some maps seem to spawn the oppositre team right on your a or c flag if they dont hold it others dont seem to.

     

    i just know dom is not an enjoyable expereince on mw3 maps be it map design or spawns something is "funky"

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