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  • billybobjoe19 Apprentice 219 posts since
    Aug 11, 2011
    Currently Being Moderated
    360. Apr 18, 2012 7:11 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    I agree 100% with everything you said especially the AA-12 buff and the Spas-12 buff

    They should buff the shotguns

    GT: Unique Insomnia ( under elite it will say TwiSTz x RAGE because it was my old gamertag that I used to make Elite with)

  • bubbacake Expert 590 posts since
    Dec 25, 2011
    Currently Being Moderated
    362. Apr 18, 2012 7:46 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    I just want the AA12 to kill people reliably. I've had a lot of times where I've dumped 4-5 shots and barely killed him, then I get killed before I have the chance to reload.

     

    *sigh*

     

    BTW, I remember what you said about the Final Fantasy music playing while going awesome with a Model.

     

    This is what I would play if I was beasting w/ an AA12.

     

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    364. Apr 19, 2012 6:06 AM (in response to OChooligan)
    Re: Shotgun balance thread

    Did I just read that correctly? You said the ARs need a BUFF?! They are extremely easy to use just press the ADS button and hold down R1. The Striker is def harder to use than any AR or SMG ( not saying it's hard) but with the Striker if you want to do really well you can't just run around and spray and pray. And with really good I mean like 35-5 no lethal streaks or something. Trust me I have 9000+ Striker kills, and it's not "easy" to do really well especially post-nerf. I'm 100% sure if I would use the ACR or MP7 more consistantly I'd have a much better K/D my Striker K/D is about 1.70. So no AR buff, I don't know how you even were able to come up with that.....

  • bubbacake Expert 590 posts since
    Dec 25, 2011
    Currently Being Moderated
    365. Apr 21, 2012 6:04 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Ooooo, in that case.

     

  • Esy Master 1,934 posts since
    Jan 16, 2012
    Currently Being Moderated
    367. Apr 21, 2012 10:23 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Wow...I've been using AA-12 lately. It's an okay gun. Obviously it's hard to keep within its range. But what is up with the ammo...I can get 2-4 kills before I'm completely out. It's a joke. Scavenger and SoH are ridiculously necessary if you're trying to use this gun. It needs another clip and a shave off of its reload time so as to make scavenger and SoH less essential.

  • gomez615 Apprentice 782 posts since
    Aug 15, 2011
    Currently Being Moderated
    368. Apr 21, 2012 11:28 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Only the AA-12 needs a buff. I've fired whole clips at enemies and get 8 hitmarkers. Although Damage or Range is necessary to be at all competetive, I like the challange. GT is Sundance92581.

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    369. Apr 22, 2012 12:39 PM (in response to gomez615)
    Re: Shotgun balance thread

    No all the shotguns need a buff except the Striker. And Brick, definatly agreed with your latest post.

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