Apr 16, 2012 6:12 PM
I dont even use akimbo machine pistols and I hope they dont get nerfed again.....
-
Like (0)
Or whatever other guns that four two zero was talking about in that tweet i read in a current post. I hope they dont get nerfed for a couple of reasons. First because I dont want all you cry babies who cry about all the different things on here to get their way, lol just jokin there so please dont take offense. But on a serious note I think the current trend of anything and everything getting nerfed on this game is a very bad thing. Luckily for me I use mostly guns that have reputations of being the "weak" guns on the game but if I was using a common gun and it got nerfed I would be pissed. Thing like this can ruin a game for someone and if not it can at least take alot of fun outta the game. I could almost understand nerfing a gun that was a SMG with the fire rate of the PM and killed in two bullets with the range of an AR and recoil of the MP7. Or maybe an AA-12 with the damage of the KSG and striker range. In my opinion they did a good job of balance on this game. There is a ton of variation and I really dont think there is any gun thats not worth using. Sure there are guns that are easier to use than others but that all a part of the variation of the game. And I can honestly say there is no one gun on here that gives me that much trouble. Your gonna die on this game. Your gonna have bad games, bad days, even bad weeks. It happens.Sometimes your style matches up bad with other peoples styles. Feel free to disagree as I am always open to hear what others have to say and other opinions.
I don't have a problem with the dual wielding, my problem is because of sleight of hand pro theres no reason to use the pistols. if the fall and rise time on the machine pistols was increased slightly I wouldn't have any problems with them what so ever.
Exactly. Handguns aren't balanced with machine pistols. The difference in draw times is .1-.2 seconds for most guns, and the machine pistols have ridiculous ttk's inside their range. MP412 is garbage, Deagle is a joke, you have run boost on the MP9 which doesn't make any sense at all...
I use akimbo FMG9s as my secondary because the Deagle has far too much recoil. I have them as a backup, but I rarely ever have to use them. They shouldn't get nerfed bcause if IW stands up and says no to the bad kids who constantly cry for nerfs, maybe less whining about guns will happen. I just want them to buff the single FMG9 so it has less recoil, because it'd be a good secondary if you could get ADS kills with it.
I'm pretty sure that people will soon be crying for a nerf of the L86 with Thermal + Grip, and the MK46 with Thermal + Grip.
Aero_Stryker wrote:
I'm pretty sure that people will soon be crying for a nerf of the L86 with Thermal + Grip, and the MK46 with Thermal + Grip.
I can see this happening very soon. To be honest I'm surprise it has been nerfed by now, I guess now a lot of player use the lmgs enough
Agreed iw bend to all the nerf crys to easily
If anything, its the FMG users who are bad, Aero Stryker. Secondaries dominate way too much and in fact, I feel safer with akimbo FMGs in close range than I do with the AA-12, SPAS-12 and the Model. Kind of sad that those MPs are more powerful than primary guns.
I guess my main question for those all for nerfs would be (and I dont mean this in a smartass way at all); if they nerf whatever gun, would it make this game that much better for you?
People cry for nerfs because they get killed a lot by a gun they don't use, so they want it weakened so that they won't get killed by it as much.
I disagree. I used the fmgs at the start because they were so powerful and very few primaries could compare to them up close, I still felt they needed to nerfed.
Some weapons you just know are out classing every other weapon when they shouldn't.
However like I said the only problem I have is the normal pistols don't compete against the machine pistols because of sleight of hand pro. It has removed the only benefit you had when you choose the pistol
I admit that the akimbo FMG9s were kinda OP at the start, but they didn't need to be nerfed a second time, or a third.
A second or third time?
From what I recall, the first "nerf" just gave them a set accuracy. Instead of starting with a tight spread that increased as the trigger was held, they just started with and stayed with the wider spread. It wasn't much of a nerf, and some argued that the "nerf" may have made it easier to get spray 'n pray kills.
The second nerf would be the rate of fire nerf? The one that was flat out broken, accidentally increasing the rate of fire instead of reducing it? That was hotfix reversed. [Unfortunately, this is too common a description of MW3, where the devs botch something. Worse, it takes the players discovering it after release. Are the devs not even testing their patches?]
The third nerf would be the second attempt to reduce the rate of fire, done about a month after the previous failure?
How to fix machine pistols:
-Give them milliseconds more draw time
-Take away milliseconds of draw time for pistols and revolvers
-GET RID OF THE 75% MP9 RUN BOOST
-Give the run boost to pistols and revolvers
-Slightly increase all MP reload times
-Slightly decrease all pistol and revolver reload times
I'm not talking huge changes that would make MP's obsolete, just that stop them from being used as primaries so easily.
The akimbos can and always have gave the slower firing SMG's a serious run for there money. As far as shottys it dont matter what you go up against your dead if you miss the first shot. havnt touched the striker much so cant comment on striker vs akimbo. Never had a problem at all using the AA-12, PM-9 or the other higher rate of fire SMG's. I thik the UMP has the slowest rate of fire and ive never had a huge issue against akimbos with it ethier. If the akimbos were meant to be badass in this game then thats how its meant to be, secondaries or not. There are still serious disadvantages to them. Compared to all the other secondies you could say they are op. But dam the javelin is basically a predetor missle im supprised no one says its op. And lets face it pistols are the weakest guns in this game, real life or whatever and thats prolly how it should be. They are there and fun to use whether or not you have the skill to use them or not. Just because they are easy enough for a noob to use dosent mean they are op in my opinion. I can gaurentee even if they nerf akimbos, or whatever gun someone is still gonna get stopped short by 1 kill from their osprey or jugg even by a lucky noob.
Okay first of all, AA12 is a shotgun, and it's garbage. There really are few disadvantages to akimbo, especially for the FMG. No ADS helps tone down their ridiculous ADS recoil, and there's plenty of ammo.
Javelin is good when used right but when you consider its draw time, lockon time, and huge sound indication, it's a lot harder than you think to get kills with it.
what they really need to fix is the no recoil glitch...and of course the lag comp...how can u nerf/buff anything while u have lag comp being so intermittent? makes no sense at all...and i have an idea about the whole akimbo thing...nerf the range...go ahead and cry but think of this...anyone who has ever fired a fully auto weapon in reality knows u are not hitting anything consistently from a far distance...not happening...and when u can get owned by akimbo autos from 548309584309580943 miles away and u are sniping or using an assault rifle its way too unrealistic...and the reload times could use a lil slowing down on them as well...u cant tell me its the least bit realistic that u can reload 2 fmg's before someone can throw a clip in 1 gun,another thing that is pretty ignorant
They fixed the no recoil glitch a long time ago.
if overkill let you have two secondary weapons i would use nothing but akimbo FMGs and the stinger because theres really no reason not to. you can walk into a room full of enemies, spin the right stick in a circle with the fire button held down and get multikills O_o
I think if they do anything to reload time only or raise time thats not gonna do much because people are still gonna get sprayed with them just like they do now. And if they can still preform has they do now, everyone is still gonna use them. Basically its not gonna prevent that "noob" from spraying as soon as you see him or coming around the corner spraying you down. They will still be every bit as annoying as they are now. Honestly if anyone likes spraying with akimbos that much then they should try the PP90 or the PM-9 or even the MP7 all with rapid fire. With the bigger clip size, longer range and higher damage it doesnt even make sense to use akimbos. If anything they should buff the RPG lol because if snipers can use akimbos and have that long range ability along with the close quarters ability, us rushers should have 2 dependable long range shots. The RPG can be inconsistant at close range. Talk about inconsistant, RPG has my vote for the most inconsistent piece of equipment period. It takes both rockets to kill at least 80% of the time. Things constantly happen with the RPG that dont make sense. Ive had kill cams where it shows my RPG hitting someone right in the feet and they live without blast shield. Its enought that you never know where the beast is gonna go when you shoot it but to have hit someone almost directly and not kill them sucks bad. What sucks worse is it happens almost half the time.
can anyone make it clear of what the last patch for nerfing the akimbo weapons.
there was a 50% reduce fire rate for all akimbo weapons. so does it mean a single MP9 is firing the same rate of fire as akimbo mp9? so which means akimbo Mp9 only has double the size of the clip and no ADS?
Single FMG9 > Single PM9
Akimbo FMG9 > All submachineguns and shotguns
...
Akimbo FMG9 can kill any juggernaut in under one second.
Any SMG with Rapid Fire > than any akimbo machine pistol
USAS, AA-12, Striker > than any machine pistol
Pump/lever action shotty = to machine pistols because of there inconsistancies
Akimbo FMG9s with steady aim fires 2100 rounds per minute, and the randomness of the hip-fire is comparable to the randomness of recoil on the P90 and UMP.
I can already tell you have actually NOT ever used akimbo FMG9s OR that you're only using akimbo FMG9s.
Killing on 30 meters+ is easy.
Suggesting that the striker can compete with Akimbo FMG is just ludacris.
It CAN, if the stars are aligned, kill in one shot on a very short range.
FMG9 can kill a juggernaut in the same time you need to kill a regular player with the USAS 12 on eight meters range.
USAS is OHK's all day. I used to use akimbo MP9's and G18's then tried out the FMG's after reading about them constantly. They have more range than the G18's but are no better than the MP9's. I used then akimbos because they were pretty fun to use and would still use the G18's if they werent unlocked so late becasue they are my favorite to use. When I did use any of the akimbos I had trouble taking out shotgun users and PP90 users. The akimbos are badass yeah but if you good with SMG's or shotties there are no use for akimbos besides the fun factor. Akimbos can give the slower firing SMG's without rapid fire a good run and pump action shotties. They dont come close to the PM-9, PP90, MP7, USAS, AA-12 in my opinion or any SMG with RF or shotty with damage. But i respect your opinion and I understand the akimbos are badass.
FMG9 fires FASTER and with higher DAMAGE.
FMG9 needs 3 hits to kill up to 12 meters, then 4 hit kills up to 15 meters before it 5 hit kills on all ranges beyond.
MP9 needs 4 hits to kill up to 34 meters (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111eleven1)
For reference, the MP9 has better 4 hit kill range than M4 and UMP.
So...
For short range (under 15 meters), FMG9 beats MP9 by miles.
For long range combat the MP9 single beats FMG9 single, while neither of them are reliable when hip-fired on ranges over 15 meters.
IF you want reliable kills on 7.5 meters range when hip-firing::
Akimbo FMG9 > Striker > Akimbo MP9 > Single FMG9 > All other shotgun
MW3 devs need to focus on fixing;
1. Lag comp and those issues directly contributing to poor performance
2. Spawn logic
3. Map clutter
If these get addresses then other issues can be examined if necessary.
The IW team is broken into several parts, so it's not like they just ignore an issue and work on them one at a time.