Apr 2, 2012 6:23 PM
You know what would of been a good counter to Assassin
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This is not bashing on the perk, but i just read a post saying Assassin is overpowered. So here it is a great list to balance it.
Perk 2:
Sleight of Hand: The original from MW2 and Black Ops
Blast Shield: If it was like Black Ops Flak Jacket
Blind Eye: Keep it just like it and Pro immune to CUAV and EMP
Marksman: Keep how it is but make the pro like Scout Pro from Black Ops
or
Steady Aim: Just like Black Ops Steady Aim and Pro
Update
( Assassin- Cant be seen by UAV
Assassin Pro- No red cross hair or name )
What do you guys think??
~THE NOOB KILLER
I think Stopping Power would of been a great counter to Assassin. That way the people who are scared to be seen and want to hide all match have a weaker weapon while those that run around and can be seen have a stronger weapon. Make the choice, invisibility or strength.
SP ruins the game imo. Was playing mw2 yesterday, it's a no-skill insta kill perk and forces people to camp or at least play defensively, since you die instantly long range too. SP on guns like the tar, ump, scar, aug, famas is a joke in mw2.
I never had that problem. Stopping power is the only perk that will reduce Coldblooded/Assassin use. The only perk I have ever run in perk 2 is Assassin in this game, invisibility is a huge advantage just as having a more powerful weapon would be. Stopping power or juggernaut would be the only 2 other perks I would EVER consider choosing above Assassin. I am a rushing SnD player.
I agree Stopping Power will/has ruin Call of Duty. It Makes you use it. If you dont 9/10 times you will lose a gun fight at close range. Sleight of Hand Pro would be a great counter cause it takes this game forever to reload plus your able to aim down the sights faster which is better in gun fights.
~THE NOOB KILLER
I didn't have Stopping power on all my classes in W@W. And I never felt like I needed it all the time. Any fully automatic weapon doesn't require Stopping Power. You'd probably be better off using Camoflauge/Cold-Blooded anyways, since that way you can get the drop on anyone using Stopping Power. Heck, one of my best games was on Makin Night using Thompson w/ Shades!
P.S. Call me crazy, but sometimes I felt like I had an easier time killing people when I wasn't using SP than when I was. Weird, huh?
If SP comes back COD might as well quit. It will absolutley ruin every aspect of this game.
agreed its stupid that they got rid of stopping power because of to many whiney *******, sp keeps the balance
There already is 2 counters to assassin as it stands. The perk was already split into 2 because of moaning red dot chasers. Ive always said that there would be no need for assassin if there were not UAV spammed every game. People ask, why do you need to be invisible?, well i ask why do you have to see me on your mini map?
Not knocking your suggestion btw but i would have BE and assassin still in 2 different perks but maybe with the counters that you suggest.
I've been using Assassin Pro alot lately because when I was using Sitrep & a non-Assassin perk, all I see is portable radars & players crouching right next to them.
I agree that Assassin Pro should not protect you from Counter UAV's & EMP's.
Blind Eye in my opinion should be in the same tier as Assassin (and keep these two separately) so players have a choice between being protected by Air Support OR protection from UAV support.
I completely disagree. I've been opting out of Assassin for Hardline Pro as of late and I can't tell you how many times I get shot in the back as soon as I hear "Enemy UAV". Not only that I can't tell you how many times after I spawn I immediately get ambushed by a Reaper or AC-130.
If you seriously can't handle Assassin and Blind-Eye users then you're the one that has no skill. Stop relying on your equipment to play the game for you and use some situational awareness
Ghamorra, I'm not hating on Blind Eye/Assassin and I certainly don't use it as excuse for my deaths.
It's just an idea to stop/reduce these complaints about Assassin/Stealth Perks and I believe Vahn brought it up a while back on twitter discussing the controversy of stealth in COD games in which players were suggesting that like MW3, seperate Ghost BUT put it in the same tier.
Personally, I don't want to see Stopping Power & Juggernaut return as a perk despite my enjoyment for using Juggernaut against snipers in COD4.
But give some of the perks in the Tier 2 more variety & interest. Hardline Pro is amazing in MW3 especially with 2 assists counting as kills. Quickdraw is alright but throwing things faster doesn't beat a perk that gives you immunity to UAV's, Counters, EMP's, portable radars & headbeart sensors. Overkill & Blast Shield are weak considering that with Overkill, you have secondary machine pistols anyway or with Blast Shield, the pro ability sucks. I was hoping that it'll be like Black Ops's Flak Jacket & Tactical Mask combo but it doesn't live up to it's standard.
This is not directed at the OP just my general thoughts on the subject as it comes up so much.
I prefer to not chase red dots and rely on my mini map as my counter to assassin. Check your corners/camp spots and move forward. If you are camping and complain about assassin users sneaking up on you then I dont feel sorry for you.
I just dont see what all the fuss is about assassin I mean the people using it still show up as actual people on your screen It is not like it gives them a chamelon like apperance that blends in with what is directly behind them.
To the OP
I do like the idea of making Blind Eye and Assassin in the same perk slot to make people choose which one they want to use.
To me blind eye is more frustrating than assassin, nothing like calling in a predator against a full party and not seeing one red square.
I would indeed make cuav work against assassin pro, while adding cuavs in assault too as a 4 point streak. This way there are more ways to counter uav spam, rather than just using assassin constantly. Furthermore make Marksman work like Scout Pro does in black ops. It’s way too easy to spot anybody not using assassin with it. Killing people long range should be about skill, spotting people should not be that easy, now everybody not using assassin lights up like a Christmas tree with marksman in the game, forcing me again to use assassin while moving around.
Marksman is one of the main reason I have more assassin classes than qdraw, blast shield and hardline combined, that and easy uav spam.
Emps should be reduced to 45 seconds and become a 21 point streak, then fine it can counter assassin too. Support streaks are way too easy to get and needs a whole redo imo.
I don't see how "Stopping Power ruined CoD". That is the dumbest statement I've read so far about the perk. Stopping Power balanced the Cold-Blooded element of the game, because it created a level-field - because more than everyone was using the perk. How can something be "overpowered" if everyone is using it and it creates a balance in gun fights? Also, saying that the SCAR-H or the TAR-21 is "overpowered" is ridiculous, because last I checked, the guns in MW2 killed at about the same rate, so... don't know where you guys are getting that information from.
Anyways, regarding the thread, there's a few ways to balance out Assassin:
SP is a bigger problem than Assassin. I'm glad that it's basically gone from cod. It makes guns talentless to use. It forces more people to camp, since you die so quickly. It becomes more hc like with a constant radar in the sky. Spyplanes and assassin need better balancing. SP ls a talentless perk and forcing everybody to use one perk is not balance. Most people used SP for a reason. It was OP as f-ck.
In MW2 everyone used Stopping Power. Bring that back everyone will use that and nothning else in the perk triers. Black Ops did it right. Sure Ghost was powerfull but you could counter it with blackbird and even the dogs. Ghost was shown on the motion senser so you had to put Hacker Pro on so you wont be seen by it. If Stopping Power comes back than Juggernaut has to come back to balance it out.
~THE NOOB KILLER
I personally would welcome juggernaut back as well. Imagine how bad the quickscopers would cry then about hitmarkers lol.
I personally would love to welcome juggernaut back into COD. Imagine the rage and crying from quickscopers when they get the + sign lol.
Black Ops did the best to remove the non-skill quickscopers. Stopping Power will ruin every perk thats in its tier and so will Juggernaut. Lets say you have those two and Assassin in the tier, more people will use those two and people will complain about that. Assassin is need but there should only be two advantges. One will be Cant be seen on UAV and other is no red cross hair.
~THE NOOB KILLER
I doubt that. I really didn't see as many campers in MW2 as I did in Black Ops. Black Ops had Ghost and the Motion Sensor and besides that, KS didn't stack, which increased camping. Stopping Power isn't OP and I don't see it that way, nor I would. Considering weapons like the SCAR-H and the TAR-21 didn't really need Stopping Power to begin with, how does that change the perspective on whether Stopping Power is OP? Also, with players using Stopping Power, the playing field was even and balanced, in terms of gun fights.
How can you call higher bullet damage cheap when cold blooded makes you invisible to planes/choopers, radar, turret guns, and thermal, not to mention how awsome CBpro is? Sure stopping power is really effective, but you can't call it too much when taking it makes you lose all that.
So you want everyone force to use stopping power?? In MW2 some guns you didnt need it cause they were overpower. UMP was a 5 shot kill at long range. I see more people camp in MW2 to get a AC130 than in black ops to get the attack dogs. Black Ops had more health so it was easier to avoide getting killed by campers. Hacker Pro made Motion Seners useless. Ghost was weak to Flak Jacket. Assassin has no counter in its perk tier while Ghost had Flak Jacket and lightweight. Tar21 really didnt need it but if you had it, then it would make your gun stronger which will force people to use stopping power cause theres no counter. Just like Black Ops Sleight of Hand. Sure it helps you out but it gives you too much of a advantage in a gun fight. But you could counter Sleight of Hand and that was Steady Aim. There was no counter to Stopping Power in MW2.
~THE NOOB KILLER
Who cares if it's the whored perk? Nobody is forcing you to use it just like no one makes you use other perks.
Stopping Power - Killed in 1 less bullet. Big whoop.
Cold-Blooded - Turns you into a Ghost to UAV, Killstreaks, Turrets, Thermal, and No name when crosshaired.
Which one is better? Cold-Blooded.
Why did people use Stopping Power? Because it's appealing and it's actual competition for Cold-Blooded.
The best counter for assassin is to put a foot in their a$$
In a gun fight is it better to kill in one less bullet?? I think so.
~THE NOOB KILLER
Isn't it also better to be able to get the drop on Stopping Power people who have no idea that you're they're? Making you have a better TTK than a Stopping Power person?
I didn't call Stopping Power overpowered. This is directed at bubbacake. Although I agree with you. To say that killing in one less bullet is overpowered is ridiculous, despite the fact that Cold-Blooded made you immune to air support, sentries, and thermal. Also, redx165, I can say the same thing about MW2 or Black Ops, in comparison to perks. You're pushing it when you say that players didn't camp in Black Ops for Attack Dogs, you're crossing the line there, especially since the Combat Card viewed the type of player one was.
or instead of looking for red dots...start looking where the green triangles are. If assassin is game breaking for you they you need to play another game.
Here is a fix for assasin and stopping power haters, Play Hardcore. The more people that play it, the more game modes the devs will make for hardcore.
In HC Stopping power is a wasted perk, guns are already 1-4 shot kills,
Unless there is a UAV Assassin is useless, for the most part.
my opinion is that the lag is a worse problem than perks so far ...
What would specialist be like with ..
SP, Jugg, and assasin??
I thik theres your problem. Guys running specialist would be on beast mode all of the time.