Mar 24, 2012 10:23 PM
Patch this week???
-
Like (0)
Well, its almost been a month since ur last patch which covered HUGE problems, so I was kinda expecting a speedy patch, like the following:
Well, thats the only thing I could think of but, it should come at least this week, any thoughts on when the next patch? predictions?
Been thinking if we will get at least one or two more patches. We definately do need weapon balance patch that will properly fix the akimbos, but also a patch that would fix the issues you listed.
I expect another hotfix in a year and a half for the mp7s left silence
They will never fix host lag.
Deal with it.
To be honest, host lag for me is only unbearable in Interchange, Carbon, and Village. Every other map is fine for me, Resistance, for example, I don't even notice any host lag AT ALL.
SniperRed wrote:
Well, its almost been a month since ur last patch which covered HUGE problems, so I was kinda expecting a speedy patch, like the following:
- CCP momentum turns/aim assist
- Host lag
- Matchmaking issues
- Host Lag (hopefully)
Well, thats the only thing I could think of but, it should come at least this week, any thoughts on when the next patch? predictions?
Would be awesome if they fixed the ccp turnin, i dont care about aim assist, i had it off in blops.
Matchmaking, i have never found as much problems as other people, i only wait for 2 minutes with a full party.
Host lag will never be patched.
Host lag will never be patched.
I only experience host lag on dome, village, and some objective modes where all 10 people are together..
NEEDED FIXES:
Akimbos need to be balanced...still over powered expecially the akimbo fmg9s
LMGs need to be buffed to 3 shot kills (the LMG buff for Xbox)
Matchmaking could be fixed a little; I have no problem with it.
No recoil glitch is more annoying than helpful- needs fix
CCP sensitivitiy is corrupt and needs to be fixed
Chickens are still OP on Seatown....(FFS they have god mode..)
Fix to where assualt killstreak values cannot be in support killstreak (prevent people from hacking somewhat)
Allow 2 Escort Airdrops at the same time (if you call an Escort Airdrop in while another one is leaving, it won't come in...)
Lag compensation NEEDS to be removed (if you have a 1 bar connection, you deserve 1 bar results)
Player collision is still an issue I find annoying at times, but I could careless if it is fixed or not
Dead man's hand (AKA Osama of Mw3)'s range needs to be nurfed...this is technically a portable MOAB.
Fix to where camo is viewable in third person (seeing someone elses camo while looking at their gun when they are right by you)
Type 95 had nothing done to it; kills in 2 shots of the 3 shots in a burst
Thanks for reading my wall of things that need to be fixed.
NOTE- To all you guys complaining about the Missile Crisis of Mw3 (AKA Predator Missiles): It won't be removed, because if they wanted to do that, then the game owuld have to be re-released.
momskirbyok wrote:
Fix to where camo is viewable in third person (seeing someone elses camo while looking at their gun when they are right by you)
As in fixing it so it shows, or so it doesn't show?
so it shows xD
Oh. Would be nice indeed.
Nerf Akimbo MP's.
Nerf Type 95.
Patch the hacks again. (I know they will hack the patch again but still....)
That's all I need to be happy.
Lag compensation isn't going anywhere.
^^^^^^^^
GET RID OF THE THOSE FRAKING RED BOXES! WHAT IS THE POINT OF ASSASSIN AND A SILENCER! THEY STILL CAN FREAKING WATCH ME FROM ACROSS THE MAP!
When I say patch hacks of course I mean the usual stuff, but also the Predator missles, really fix the damage glitch, adding proficiencies to secondary weapons, etc.
Chickens are still OP on Seatown....(FFS they have god mode..)
LOL. well at least leave the chickens as it is
its not they are doing anything wrong...(or are they???? ) they can get killed with explosives i think. i cant be sure about a MOAB or just about anything but explosives.