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  • iigallowsii Apprentice 164 posts since
    Sep 16, 2011
    Currently Being Moderated
    350. Mar 19, 2012 11:56 AM (in response to maccabi)
    Re: This is Lag Compensation

    Whatever the hot fix did to matchmaking its terrible for me now. I have never had trouble finding matches. I always get a match on the first search for 50ms. Now after the hot fix its taking up to the 150ms searche to find a match. I know its not on my end I checked my network setup and all other games are fine. This game is turning into such a joke.

  • Calculating status... 2 posts since
    Mar 19, 2012
    Currently Being Moderated
    351. Mar 19, 2012 12:16 PM (in response to iigallowsii)
    Re: This is Lag Compensation

    Your viedo shows every game I play. I have a 45/45mbps from Fios and never drop below max bars weather I host or not. Always being behind has been the most fustrating thing in this game, so much so that I have altered my play to actually try and make it better. Now rather then aiming at the person I have to use the PM90 and just spray side to side hoping that the guy I am shooting at is somewhere in that general area. 9 times out of 10 I watch the replay and my kill is from readjusting my shot rather then where I am actually aiming.

     

    That being said I did a little test to see what the other people were getting with this "lag compensation" I turned every DVR on and recorded along with every Internet enabled device on in my house. This brought my bars midgame to about the 3ish level. There is where it gets comicial. Froget useing a gun I didnt even need one it was like a god mode for me. I litterally walked into a group of 3 enemy ran behind each one and stabbed them in the back killing them all while watching them shoot at some imaginare target they saw. It was shameful but now I at least know what it feels like to "be good" Since that took all the fun out of the game I went back to playing with my perfect connection and wait just as you all are for the day the fix comes. Lets hope its not too far off, or its back to server based games for me.

  • slaughter Apprentice 353 posts since
    Aug 15, 2011
    Currently Being Moderated
    352. Mar 19, 2012 1:09 PM (in response to Quizenbort)
    Re: This is Lag Compensation

    Yeah, I've reduced my QoS to the point of 2X dialup speeds, I get much better plays ..

  • Bettis123 Apprentice 400 posts since
    Dec 22, 2011
    Currently Being Moderated
    354. Mar 19, 2012 2:06 PM (in response to capp00)
    Re: This is Lag Compensation

    Really is true, you get destroyed with about any tactic you try. It is quite sad how far they had upped the lag compensation to make it easier for the newbies, with the death streaks, powerful assasin and blind eye perks, with portable radar and heartbeat sensors with silencer.. Add on with either marksman or dead silence.. you are the biggest stealth in the game, or the biggest camper.

  • operator-1 Master 2,457 posts since
    Jul 28, 2011
    Currently Being Moderated
    355. Mar 19, 2012 2:32 PM (in response to capp00)
    Re: This is Lag Compensation

    There are people who are consistently on the beneficial "god-mode" side of "lagvantage."

     

    A few buddies on my Xbox Live Friends List are lucky enough to almost always be in untouchable beast mode. On the few occasions that we've been on opposite sides, my bullets have always gone straight through them on my screen. They tell me that I wasn't even shooting on their screens when they killed me.

     

    I've asked them about their network setups & internet service providers, but I haven't heard anything to indicate why they're so often a step ahead of most other players. They're college age & they just plug their consoles into whatever network outlets their parents' houses or dorm rooms provide.

     

    I'm dying to know what makes MW3 consistently give specific players an advantage (and, in my case, a disadvantage).

     

    When the host/server process receives data from two opponents engaged in a gun fight with each other, what is it about one of them that causes the coin toss to consistently go in his/her favor - match after match, host after host, night after night?

  • operator-1 Master 2,457 posts since
    Jul 28, 2011
    Currently Being Moderated
    357. Mar 19, 2012 3:28 PM (in response to capp00)
    Re: This is Lag Compensation

    capp00 wrote:

     

    ...My accuracy % is always going up, even when my KDR is going down...

    I've often wondered about the exact same thing: my accuracy stats are decent (and my true accuracy is even better, considering the discrepancy between where I see my shots going on my screen versus where the game often seems to think my shots are going)...

     

    ...So if the game's stats reflect that I'm putting shots on target, why won't the game actually do any damage with those shots?

     

    I've seen a lot of players with far lower accuracy & a far higher K/D - I'm putting more shots on target than they are, but they're getting more kills. The game seems to give their fewer hits a higher priority/potency.

  • otrademark Newbie 18 posts since
    Aug 2, 2011
    Currently Being Moderated
    358. Mar 19, 2012 3:51 PM (in response to maccabi)
    Re: This is Lag Compensation

    maccabi wrote:

     

    Nutshell fast answer all lag comp does is smooth out the gameplay between players of differing pings, as a difference means players recieve and send updates at differing times without it the game would appear with players skipping about, standing still, rubber banding ect. that its.

     

    first off seperate host the player to host the server.

    Every player in the game (including the host P) see's a slightly different version of the game their gamestate is unique to them everyones game is slightly rewound and staggered in starting, when an action is performed in game the players update the host S, which then works out using its own version of a game (which is the pure gamestate)) what the correct outcome was or the correct outcome based on what both players reported happened).

     

    The host P has the same system applied to them as well although slightly higher as being on the host S that player is updated faster than the player so the game has to account for this else the host has an advantage or disadvantage depending where that setting is placed.

     

    Everything else you described is basically the effects of either this system or the interpolation applied to each players gamestate (interpolation is basically the game filling in the blanks easiest explaniation)

     

    First off, thanks for the explanation, but why would you separate the host (player) and host (server)?  The host (server) is the console in which the clients are sending updates to correct?  Aside from the time necessary for the hardware to process what the "correct outcome" should be the only delay that would be calculated into lag compensation is the clients, since the host (player) update should be immediate correct?

    maccabi wrote:

     

    Lag comp DOES NOT add artifical latency , it DOESN'T penalise people with so called "faster connections"

    Perhaps "lag compensation" as you explained it does not artificially inflate people's latency but I have a hard time believing that some type of host disadvantage that artificially inflates latency wasn't there in some form when the game was first released because of the situation outlined below.

     

    The green/red bars in Call of Duty represent your latency.  If I recall correctly from reading a PC players report of dissecting the game files, each bar represents 100ms of latency.  So a 4 bar connection should be 0-100ms latency, 3 bar should be 100-200ms, 2 bar should be 200-300ms, 1 bar should be 300ms+.  When the game was first launched I was often times selected as host (which I determine by the amount of seconds left on the countdown to the game starting when I first join) yet everyone in game had a 3 bar connection including myself as host.  This would happen anytime I played with friends on the East coast (I live in the West) and pulled host until the title updates addressing "host disadvantage" were released.  How is it possible that I could have a 100-200ms latency when my console is literally the host? I'm a co-owner of a local game center and any games we play on our own host/servers never ping above 5ms for in-network clients.

     

    PS... I know you are very knowledgable in this area maccabi, but without a response from a developer or an actual break down of the network code within MW3, I think it's pure conjecture for you to make a blanket statement saying there is no artficially inflated latencies in MW3.

  • operator-1 Master 2,457 posts since
    Jul 28, 2011
    Currently Being Moderated
    359. Mar 19, 2012 4:00 PM (in response to otrademark)
    Re: This is Lag Compensation

    otrademark wrote:

     

    My intention is not to turn this thread into a flame war or a debate about network semantics...

    (...But you're doing it anyway.)

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