Mar 5, 2012 9:43 AM
what classes do you use
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i have tried many combinations and my favorites are mp7 extended mag and rapid fire, slight of hand, quickdraw, and steady aim
my other is CM901 supressor kick, XM25, betty, stun, recon, hardline, dead silence, uav, ims, persision airstrike and revenge
that leaves 4 other class spots that i dont use
any sugestions?
You can look at my classes if your interested. I also love the pm-9 rapid fire surpressed with scavenger, hardline and steady aim. Super fun.
that justs leads me to my own playercard because that is the same URL for everonr with elite. I could search your gamertag though
My gt is the same as on here but take out the _ so xFANCY KIWIx
dang those are all high levels. i invited you to my clan it is just for fun.
How do i accept the invite?
when you check your elite playercard go to elite feeds and check your invites
nice you are one of the few people that use the cm901
You mean URL?
yes i will fix that
Only been playing HCHQ since it got released and I have 3 classes set up
AR + RDS and M203
Stinger
Semtex/C4 and Trophy system
Blind eye, Assasin, Dead silence
UAV, Ballistic vest, Remote sentry
Final stand
Model/Spaz + range + extended mags
Stinger
Semtx/C4 and Trophy system
Blind eye, Assasin, Dead silence
UAV, Ballistic vest, Remote sentry
Juiced
and when I just was mess about
Riot shield + melee
Duel FG's
Throwing knife and concussion
Blind eye, Hardline, Dead silence
Extreme conditioning, Assasin, Sitrep
Juiced
For your AR class would you use a 3 burst, full auto, or semi auto
I use just one class for all maps and modes except hardcore.
CM901 - Attachments w/ Silencer + Extended Mags
Stinger
Frag
Flash
Blind Eye Pro
Assassin Pro
Stalker Pro
UAV
Care Package
Predator Missle
Final Stand
My hardcore class changes up only the primary and secondary to:
MK14 - Attachments w/ Grenade launcher + ACOG
RPG-7
nice why the cm901. i love it but many people say it is terrible. i have another discusion on that gun.
The CM901 is the best AR in my opinion for my style of play. I can hit hard even at a distance with the silencer which is key, I also find it to be the second most accurate at long distances with burst fire. Even at close to medium distance I can take out 2-3 players quickly. It isn't amazing in anyone aspect but overall it does above par in most situations if you keep your cool and execute with patience. I like to move around a lot and blind eye means I only look to the sky to stinger something for a killsteak, Assassin lets me ignore if the enemy UAV is up, and Stalker gives me increased mobility with a gun that has slow RPM so that I find evens that out, and cause im always on the move only concerned about enemys noticing me if they actually see me I need a gun that kills quickly where ever I may be which is always changing. No other gun is as usuable in every area of the map, if you stick to one area there may be a better gun, but for me there isnt.
well put. The gun works great in many situations but exceeds in none
I've used like 3 classes in the last week, this is my most used.
Barret 50.cal w/ Extended mags and speed proficiency
MP9 silenced
Throwing knife
Stun
Extreme conditioning
Quickdraw
Dead silence
I almost always use specialist as well.
I always have at least one of each:
CQB Class: SMG that I need to complete challeges with during that particular prestige (right now its the PP90M), akimbo semi-auto pistol (right now its the P99), with Semtex and Flash Grenades, while using Extreme Conditioning, Hardline, and SitRep. Assault Killstreaks
Sniper Class: Sniper Rifle (Dragunov), silenced pistol (P99), with Bouncing Betty and Trophy System, while using Blind Eye, Assassin, and Marksman. Assault Killstreaks
AA Class: Assault rifle (M16A4), Javelin, with Semtex and Flash Grenades, while using Blind Eye, Assassin, and Sitrep. Support Killstreaks
I mainly play HC TDM so with these classes I feel I'm pretty much prepared for most situations.
Whenever I'm not doing too good online, I find myself falling back on this class.
FAD w/ Suppressor and Kick
P99 w/ Suppressor
Semtex
Portable Radar
SOH Pro
Assassin Pro
Dead Silence Pro
Specialist Pointstreaks: Quickdraw Pro, Marksman Pro, Scavenger Pro
the FAD is the exact opposite of the CM901. While the CM901 is slow firing and has high damage the FAD fires fast and has low damage. Both great guns
Total of 8 once I get far enought into the prestige here is how they end up, At the begining of each prestige they are a bit different set ups trying to unlock the pro challenges and maximize weapon xp leveling.
3 different assault rifle classes with varying guns typically M4A1, Scar, and ACR
1: M4A1 SOH, Quickdraw Marksman with support AUAV Stealth EMP/ Care package drop
2: Scar Recon Hardline marksman with lower tier assualt killstreaks Preadator Attack copter reaper
3: ACR Scavenger Hardline Marksman with higher tier killstreaks predator reaper and either ac 130 or pave low
4th class is my stealth anti air class and never gets used as a primary
ACR silenced blind eye assasin marksman with stinger as secondary
The sequence essentially repeats with 3 SMG classes only difference is using SOH on all then a combo of assasin, blast shield or hardline in 2nd slot and steady aim in # 3 SMG choices are pp90m1 ump and p90
My last class is the LMG with soh/recon quickdraw stalker support streaks
I like your classes. They seem matched up really well regards to different game types.
Thanks I tried to come up with a good combo for different situations, game modes, who we are playing against etc. I have improved my game play drastically in the last couple months and this was a big part of it. I was negative 2500 kills from 1.00 at the start of January now I am 1200 kills over 1.00 with a total of over 30k kills. Learning to play without assasin as a crutch really opens up some great options in the second slot.
I should add I use range and silencer on all smg's then focus/extended mags on all AR's with the exception of the ACR, attachments silenced/ext mags I find it is the only AR that does not suffer drastically with silencer.
i aggre with you. I usualy play core but i will try them anyway
I take a lot of names with this all day. Once you get used to it, the Death Steak isn't even necessary.
Primary: MK-14
- Multiple Attatchments
- Red Dot;Rate Of Fire
Secondary:
- XM-25
Lethal:Throwing Knife
Tactical:Concussion Grenades
Tier 1 perk:Blind Eye
Tier 2 perk:Assassin Pro
Tier 3 perk:Marksman
Kill Streak:Specialist-Quick Draw Pro, Slight of Hand Pro, Dead Silence
Death Streak:Deadman's Hand
I've really enjoyed the following setup as of late:
PM-9 + Range + Rapid Fire (hip-fire only; never ADS)
Specialist:
– Sleight Pro / Hardline Pro / Steady Aim Pro
– Assassin Pro / Scavenger Pro / Dead Silence Pro
The PM-9 SUCKS if you try to ADS. Don't even bother; it's completely worthless. Conversely, it probably has the BEST hip-fire range in the game. With Steady Aim, you'll be hip firing at targets upwards of ~15 yards away. Similar to the PP90, the base damage is pretty mediocre, so you'll want Rapid Fire. For maps like Piazza, this is a pretty beast gun. Just remember: never ADS; force yourself to only hip-fire... and have fun!
my classes only differ on the primary weapons. so
Primary Weapons
-AK47 with extended mag and suppressor
-SCAR with extended mag and suppressor
-MK14 with rapid fire and suppressor
-Type 95 with rapid fire and suppressor
-Barret .50 with extended mag
-MP7 with suppressor and red dot sight
-FAD with suppressor and extended mag
-Striker with grip and range proficiency
the rest is usually the same
-P99 with suppressor
-semtex
-concussion grenade
-blind eye
-assasin
-dead silence
-final stand
-care package
-predator missile
-attack helicopter
MP7, range, ext, mags
stinger
SOH, hardline, steady aim (all pro)
semtex, flash
assault package, CP, pred, chopper
I think this class is a good all around class for any game type on any map. With the exception being liberation. For that it is basically the same set up but with an ACR and quickdraw instead of hardline. I run ALOT so steady aim is a must for me to even have a chance in a one and one.
just wondering, why range?