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1743 Views 11 Replies Latest reply: Feb 22, 2012 6:43 AM by thebiindsniper RSS
thebiindsniper Master 5,105 posts since
Jun 12, 2011
Currently Being Moderated

Mar 21, 2012 7:07 PM

New Point Streak reward system--SLAYER & OBJECTIVE (Updated Mar 21, 10:04pm Eastern)

Each class, now has the ability to switch the way you earn rewards via SLAYER or OBJECTIVE, similar to strike packages.

 

 

**SLAYER - Point Streaks, both Assault and Support, are earned much faster via kills, even in objective games.  However, dying will result in all points being reset to Zero.

 

--Points can still be earned via objective pursuit.

--Point Streak Kills, can add to the current point streak.

 

 

**OBJECTIVE - Point Streaks, both Assault and Support, are earned more towards objectives.  In addition, points do not reset upon death.

 

--Point Streak kills, do NOT add to the current point streak.

 

--If the gametype is Objective based (CTF, Domination, Demo, etc.), multiple points are only earned for objective pursuits (captures, defends, plants, defuses, etc.).  Points are not earned for simple kills that did not revolve around objectives.

 

--If the gametype is Deathmatch based (TDM, FFA, Team Defender), Support Rewards are only available, while Assault rewards require the player to equip the 'SLAYER' role.

 

So as a result, both players have equal benefit of earning the rewards they want, while maintaining balance as a result. 

 

I know that I always thought kills should not reward players.  But if that idea happened, nobody would play anymore.  But what do you think?

 


~RUGGED SAVIOR

 

http://www.youtube.com/ruggedsavior

  • Apprentice 861 posts since
    Aug 17, 2011

    The killstreak system is better than point streaks. Just revert back to that.

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