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14492 Views 37 Replies Latest reply: Feb 14, 2012 11:08 PM by ZaTaisho RSS
ZaTaisho Novice 72 posts since
Feb 8, 2012
Currently Being Moderated

Feb 12, 2012 9:57 AM

⌈Black Ops 2⌋ Ideal Perk System

Hello everyone! I posted this perk system in the Black Ops section, however, I didn't get a single reply, and I would gladly appreciate people to not just look at the perk system, but to reply. I love to hear what you guys have to say.

What I have here are perk ideas, however they are put into a system to hopefully give the community and the developers (if they see this hopefully) ideas on what kind of balance we would want to see in the next Call of Duty game. Knowing Treyarch's habits, they will tend to take ideas from a previous Call of Duty game from Infinity Ward and adding into their game with a few additions to make it their own (not hating you Treyarch ). I have gathered information from all Call of Duty games (mostly MW3 and Black Ops) to create this Perk System.

 

The perk system is designed to work with my ideas on what the next game should include:

* Up button (D-pad) selects  Equipment (just like in Black Ops)

* Down button (D-pad) cycles through earned Killstreaks (1 way cycle)

* Start with 1 Lethal grenade, 1 Tactical grenade, and 1 Equipment (instead of having 2 Tacticals)

* Strike Package similarities are added into the game (Killstreaks, Pointstreaks, Gunstreaks)

 

Click on the links below to view desired chart:

= Ideal Perk System =

= Proficiency Chart =

 

Black Ops Style

= Ideal Perk System = ~ {Updated}

 

PLEASE tell me what could or should be added, replaced, changed, removed, or fixed.

If you have an idea of your own, please comment below!!!!

  • pl4n3tm3nt4l Novice 416 posts since
    Sep 25, 2011
    Currently Being Moderated
    Feb 10, 2012 9:18 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    I'm gonna be honest most of the time when people post these sorts of things they are terrible. But i really think you have something here. I can't find any flaws. It seems very balanced. Well done sir. +1 to you.

     

    Treyarch hire this guy!

  • rankismet Master 11,018 posts since
    May 23, 2011
    Currently Being Moderated
    Feb 10, 2012 9:33 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    ZaTaisho wrote:

     

    Hello everyone! I posted this perk system in the Black Ops section, however, I didn't get a single reply, and I would gladly appreciate people to not just look at the perk system, but to reply. I love to hear what you guys have to say.

    What I have here are perk ideas, however they are put into a system to hopefully give the community and the developers (if they see this hopefully) ideas on what kind of balance we would want to see in the next Call of Duty game. Knowing Treyarch's habits, they will tend to take ideas from a previous Call of Duty game from Infinity Ward and adding into their game with a few additions to make it their own (not hating you Treyarch ). I have gathered information from all Call of Duty games (mostly MW3 and Black Ops) to create this Perk System.

     

    The perk system is designed to work with my ideas on what the next game should include:

    * Up button (D-pad) selects  Equipment (just like in Black Ops)

    * Down button (D-pad) cycles through earned Killstreaks (1 way cycle)

    * Start with 1 Lethal grenade, 1 Tactical grenade, and 1 Equipment (instead of having 2 Tacticals)

    * Strike Package similarities are added into the game (Killstreaks, Pointstreaks, Gunstreaks)

     

    Click on the links below to view desired chart:

    = Ideal Perk System =

    = Proficiency Chart =

     

    PLEASE tell me what could or should be added, replaced, changed, removed, or fixed.

    If you have an idea of your own, please comment below!!!!

     

    I would drop proficiencies in BO2, personally.

     

    As to the perks... they seem okay but it would really depend on what the kill/pointstreaks are and how many it takes to earn it.

     

    It just seems to me you have an issue with previous iterations of CB, Ghost, and BE/Assassin and want just a UAV Jammer.

    • hobowi7hashotgun Apprentice 868 posts since
      Sep 15, 2011
      Currently Being Moderated
      Feb 10, 2012 10:34 AM (in response to rankismet)
      Re: ⌈Black Ops 2⌋ Ideal Perk System

      I doubt we will see proficiencies in 3arc's game anyway . To the OP you have to make the Perk system appealing to all player styles regardless of personal opinions of certain perks or styles of play . It looks like you have taylored these to what suits your style,

       

      Just my opinion but the perks system in BO was near perfect; just two flaws we all know second chance pro was a bad move evan Vahn himself admited that one and forceing me to play Cap the flag would make me hate this game at times but i would be pretty Happy to see the same sort of line up in BO minus second chance and a game mode forced upon me.

  • craftyshot Master 8,572 posts since
    Jun 13, 2011
    Currently Being Moderated
    Feb 10, 2012 1:00 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    There's a place off Ocean Avanue...

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    Feb 10, 2012 1:55 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    Damn, you made a better perk system than the developers.

     

    Though, Profs. are just a fourth perk and I would drop that. It is just a lame concept that was just a total copypasta from old perks like Deep Impact, Iron Lungs, Hardened Pro, and so on.

  • Newbie 1 posts since
    Feb 12, 2012
    Currently Being Moderated
    Feb 12, 2012 2:02 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    My 2 cents.

     

    Deadeye have too many immunities compared to Phantom. Deadeye has 8 (6 killstreaks, inferred, and jammers) while phantom has 1 (Spy Planes) and I really don't think no name/crosshair really makes that up. I'd give Phantom immunity to the counter spy plan instead.

     

    While on Phantom, Recon is truly the only counter to Phantom so giving phantom reduced effects from recon is essentially giving Phantom a counter to its counter.

  • fisheadz Newbie 81 posts since
    Nov 26, 2011
    Currently Being Moderated
    Feb 12, 2012 3:39 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    i like this [black ops perk] good call mate

     

    only things imo

    dead eye - enemy air support - pro, extra bullet damage faster launcher lock on

    phantom -  uav                      - pro, sentries an thermal

    scav       - ammo an tac         - gren, equp, an tubes [if enemy was carrying]

    slight      - faster reload          - pro, faster weapon swap

    reflex      - faster aim             - faster aim after sprint

    hardened - penetration           - reduce flinch

    lightweight - sprint longer       - climb, no fall damage

     

    lose acrobat an replace with marksman

    marksman - identify target - pro hold breath longer

    steady aim - increase hip fire - pro faster gren, tactical equip use

     

    i would give no red name to the guille suit, remove quickscoping but give them the no red name to balance it, so they get stealth camo an concealment [the point of a sniper]

     

    its all pretty much what you had jus slight rearrage, tryin to keep the related playstle 'perks' together. switching weapons is sorta like reloading, faster aiming walkin, pro +after running ect ect

     

    lightweight, move faster imo shouldnt happen, claymores bettys ect are next to useless, stalker-delay, sit rep-can see them, smg shotty ect jus run straight past them

    they should get killed if they dont have the delay or see them.

     

    lose proficiencys, lose any knife lunge, a knife should be cancelled out if any bullets hit. a knife should not beat bullets

     

    scav, is pretty rubbish as is, extra mags pro ?? what for i jus pick up lil blue bags anyway. pro replace everything if the enemy had it inc launcher ammo

     

    imo steady aim should be for smg r&g not qs, [which you say faster aim excluding scopes] so why pro it by identify targets an hold breathe longer ? smgs would not benefit from this. r&g s/a pro equip gren use recovery, more suited to that playstyle

     

    give snipers marksman for 3rd tier perk

     

    lose the damage drop off on lmgs, mw3 all they are is a hugely unaccurate, slow assault rifle with a big magazine

     

    all sniper rifles should be a head/body ohk, balace rof by mobility

     

    as said mate jus my opinion on a few lil things. you done good there mate

  • vims1990 Master 7,517 posts since
    Aug 13, 2011
    Currently Being Moderated
    Feb 12, 2012 12:42 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    Have you added this to the Black Ops Feedback Thread?

     

    I'm sure someone like Vahn would be interested in your perk system.

     

    To be honest, I don't see any flaws in your perk system or useless perk like Scout in Black Ops. I like the idea of placing Dead Eye & Phantom in the same perk tier as it gives players a choice in whether they want to be immune to UAV's or immune to Air Support/Sentries.

  • thebiindsniper Master 5,119 posts since
    Jun 12, 2011
    Currently Being Moderated
    Feb 13, 2012 8:22 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    I think a good idea, would be to add a new "dynamic" perk system.  It works as follows:

     

    *Equip a perk's primary ability first

    *Equip a perk's secondary ability after

    *You can mix the primary and secondary perk abilities, however, primary abilities are the most powerful.

    *Examples:


    Primary - Flak Jacket - Increased explosive resistance

    Secondary - Scavenger - Increased starting ammo

            

    Primary - Hardline - 1 less point required for rewards

    Secondary - Assassin - Immune to CUAV, EMP, Thermal, and no red name.


    ~RUGGED SAVIOR

     

    http://www.youtube.com/ruggedsavior

      • thebiindsniper Master 5,119 posts since
        Jun 12, 2011
        Currently Being Moderated
        Feb 13, 2012 9:31 AM (in response to ZaTaisho)
        Re: ⌈Black Ops 2⌋ Ideal Perk System

        In your custom class, when you select perks, it's very similar to selecting your primary and secondary weapons.  Only this time, you can mix and match em.

         

        The idea came from the Ninja and Sitrep abilities, and how they changed from Black Ops to MW3.  Some people like Sitrep, while others liked Ninja better.  So why not give them the choice? 

         

        Either have silent footsteps (Dead Silence Primary), while hearing louder ones (Sitrep Secondary). Or Detecting equipment (Sitrep Primary), and hearing louder footsteps (Sitrep Secondary).


        ~RUGGED SAVIOR

         

        http://www.youtube.com/ruggedsavior

  • reaper2792 Master 11,735 posts since
    May 24, 2011
    Currently Being Moderated
    Feb 13, 2012 9:32 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    Its' shocking how much thought people put into their ideas for a future COD game. The wall of texts are overpowered in this thread.

  • dtuchpunk Master 5,166 posts since
    Jun 9, 2011
    Currently Being Moderated
    Feb 13, 2012 9:39 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    It's not ideal. You can't make a stealth classe.

      • reaper2792 Master 11,735 posts since
        May 24, 2011
        Currently Being Moderated
        Feb 13, 2012 10:39 AM (in response to ZaTaisho)
        Re: ⌈Black Ops 2⌋ Ideal Perk System

        ZaTaisho wrote:

         

        Think of DEADEYE in the perk system not play as a stealth perk. Think of only becoming invisible to Players is stealth, although I do understand that Sentries and stuff are part of stealth, but I guess you can say that it brings in realism. For example, if you were to infiltrate a building or area, you would use your stealth skills to hide from people and make sure that security cams don't see your presence. Even though this is hard to evade the presence of Killstreaks, it still gives players a chance to choose what specific role they wish to choose, without having EVERYTHING at their disposal.

        Playing stealth in COD is just not realistic. People like these games because of the constant, fast paced action. Could you imagine playing a TDM game where everybody is on stealth mode? I would fall asleep.

  • Newbie 21 posts since
    Jan 23, 2012
    Currently Being Moderated
    Feb 14, 2012 7:21 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    perk ideas;

     

    stuntman:  no fall damage

    pro:shoot while dolphin diving, jump farther

     

    marathon: sprint for a longer distance

    pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)

     

    juggernaut: less flinch when shot at

    pro: faster health regeneration after combat

     

    eagle eye:spot enemy names from longer distances

    pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally

     

    adrenaline: move faster when trying to escape death

    pro:move faster when damaged by enemies or stunned

     

    Double up: have 1 extra lethal and tactical grenade

    pro: have double equipment(excluding jammers and motion sensors)

     

    Lightweight:move faster

    pro: climb all obstacles faster(ladders included), crawl faster when prone,

     

    tactician: complete  allobjectives faster, capture flags 1.5x faster when SOLO capping

    pro:silent objective captures and plants,

     

    field focus: be much more aware of where shots are coming from when being fired at, be aware if cars and barrels are about to explode

    pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,

     

    ninja:quite footsteps,reduce effects of field focus and detective

    pro:silent equipment usage,louder enemy footsteps,

     

    backstabber: no skull icon when enemies are stabbed in the back, eavesdrop on enemy team

    pro: no skull icon when enemies die, enemies still appear on radar for other enemies shortly after dying

     

    beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher

    pro: keep 3 perks gained and faster movement speed until next 2 kills or death,

     

    chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)

    pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage

     

    Hardline: 1 less point required for pointstreaks

    pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak

     

    lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),

    pro: booby trap all care packages,hack enemy equipment

     

    engineer: detect enemy equipment,no items of yours can be booby trapped or hacked

    pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro

     

    contractor: choose 2 pointstreaks under 10 with the same point requirement

    pro: see all enemy pointreaks as they are being used, use pointstreaks faster

     

    ghost:invisible to  UAV

    pro:no shadow,invisible to heartbeat sensors and motion sensors

     

    deep impact:deeper bullet penetration

    pro:increase flinch on enemies, more damage on aircraft and vehicles

     

    retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head,for like 2 seconds)

    pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)

     

    recon:explosions mark enemies on mini map

    pro:bullet damage marks enemies on mini map, detect throwing knives on mini map

     

    detective: spot recent enemy footsteps on ground

    pro: effect works better

     

    quickdraw: ads faster

    pro:use equipment faster, acces or use pointstreaks faster

     

    this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time, raining,snowing if it snows in that area.

     

     

    these are my ideas

    of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.

    maybe some things should be switched around here

  • innovationz Apprentice 591 posts since
    Aug 29, 2011
    Currently Being Moderated
    Feb 14, 2012 5:41 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    faster recovery from sprint, infinite sprint, and scavenger in different tiers makes me happy cause that means you can use shotguns.

    only problem is that i see is no steady aim which is ideal for shotguns with big spreads (like dual hs-10)

     

    most perks sounds alright and useful. and i like how sleight of hand and recon are in same tier so you can't spam recon with quick throws too especially since scavenger and reduction of special grenades are in different tiers.

     

    also i like the nice layout you used for the perks =)

  • szczepkowski_ Newbie 86 posts since
    Aug 25, 2011
    Currently Being Moderated
    Feb 14, 2012 10:07 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    These are some good ideas. Hopefully we something similar when the game comes out!
    Also, post some ideas on this site: http://www.blackops2forum.com/

  • alexjt22 Apprentice 957 posts since
    May 23, 2011
    Currently Being Moderated
    Feb 14, 2012 10:22 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System

    Personally i would like to see something inovative in this area as perks were in COD4 for the next COD. I think most perks have been thought of and are hard to balence and the whole system is getting stale.

     

    On a side note we might not see weapon perks/proficiencies in the next COD as Vahn tweeted that we would see greater gun balence, less OP weapons and diverisity in guns if perks and attachments that affect key abilities like ROF, less recoil and faster reloading, tighter hip spray, faster ADS ETC were removed. I personally think its a great move if that does happen as then a weapon cannot become an all rounder or dominate at certain ranges because of a perk they have added.

     

    On to your list Its quite a good list but i think you have packed it too high with perks and some perks ahve alot of abilities and they are certain things treyarch do with there perks that you have done

    If i was designing a perk system from what we have I think we should just have just 2 slots and a proficiency slot with Perk 1 which has the dominate and perks that deal with gear as such:

     

    Assassin - Imune to Spy Plane, Blackbird & Motion Sensors - Pro - No Red Name untill targeted & Undetectable to Thermal Scopes

     

    Blind Eye - Immune to Air Support & Sentries - Pro - No Red Square Around when Enemies are using user controlled streaks

     

    Flak Jacket - Increased Explosive & Fire Resistance - Pro - Survive 1 Melee per life & Reset Pin on Grenades

     

    Overkill - Equip 2 Primary Weapons - Pro - 1 Extra Lethal & Tactical Grenade

     

    Hardline - 1 less point to reach your streaks - Pro - 2 Assist in TDM count as a Point/2 defends count as a point in Objective modes

     

    Tactical Equipment - Resistant to flash & stun and immune to toxic gas - Pro - Counter UAV,Scrambler device and EMPs do not effect you or your mini map

     

     

    And as a Perk 2 slot which would be all about special training/abilities i would have

     

     

    Dead Silence - Your Movement & Actions are silent - Pro - Enemies movement and actions are louder

     

    Recon - Bullet & Explosive Damage Paints Target on mini map for you and team mates using this perk - Pro - ID Target from long Range

     

    Sit Rep - Enemy Equipment is highlighted - Pro - Enemy Pointstreaks are highlighted including spy planes and shows on mini map where impending airsupport is going to land for airstrikes etc

     

    Extreme Conditioning - Extended Sprint - Pro - Climb Obstacles Faster & No Fall Damage

     

    Marksman - Equip 2 Proficiencies - Pro - Equip 1 Extra Attachment

     

     

    Proficiecies :

     

    Kick - Less Recoil when firing

    Stability - Reduced Sway

    Quickdraw - Faster ADS

    SOH - Faster Reloading

    Speed - Faster movement

    Agility - Faster Strafe Speed

    Steady Aim - Increased Hip Fire Accuracy

    Attachments - Equip an extra Attachment and enimies cannot pick up your weapon

    Focus - Reduced Damage view kick and screen shake from killstreaks

    Iron Lungs - Increased time holding breath

    Reflex - Faster recovery from Knife swapping weapons and after sprinting

    Bandoiler - Start off with Extra Ammo (more than possible now)

    Deep Impact - Increased Bullet penatration & deal more damage to Killstreaks

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