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  • RazeXShockWaveX Calculating status... 5 posts since
    Oct 3, 2011
    Currently Being Moderated
    140. Feb 9, 2012 10:39 AM (in response to Beachhead)
    Re: Clan Operations Preview

    Okay so that is clan ops, does this also include Clan Challenges as well

  • deceiver x1983x Calculating status... 1 posts since
    Nov 29, 2011
    Currently Being Moderated
    141. Feb 9, 2012 11:17 AM (in response to Beachhead)
    Re: Clan Operations Preview

    i second everything that is being said about core/hardcore why make game modes if we cant compete in them....also all the core game modes SHOULD be implemented as a hardcore option....great game modes but NOT everyone in the world is like 50 Cent and can take 9 shots and survive hence why we love HARDCORE. But you guys seem to be biast/racist against hardcore/make HARDCORE fans feel unappreciated. Ive been a member of ELITE since august, a beta participant...and even though you guys have made strides in improving this service that has the potential to be from good to KCUFING AWESOME....I promote the living sheet out of this service so more people can purchase it to give you guys more money to fix these problems....but to no avail so i will quit while im ahead. So im starting to realize our hard earned money just went to purchasing maps (Yawn).

  • Expert 498 posts since
    Nov 17, 2011
    Currently Being Moderated
    142. Feb 9, 2012 12:05 PM (in response to ronsin909)
    Re: Clan Operations Preview

    That is the million dollar question right there.

  • AeroXlll Newbie 46 posts since
    Oct 7, 2011
    Currently Being Moderated
    143. Feb 9, 2012 12:11 PM (in response to maccabi)
    Re: Clan Operations Preview

    Zing......And You were sticking up for Beachhead in the beta and at launch....matter of fact well into launch.

  • seaDragon Calculating status... 4 posts since
    Nov 19, 2011
    Currently Being Moderated
    146. Feb 9, 2012 1:36 PM (in response to SLiK)
    Re: Clan Operations Preview

    there is talk about a class action suit in progress of being filed for false advertisment as well as racial discrimination for the Africa based fighters not having gilly suits when all the caucasian based fighters have them

  • COMPY Calculating status... 9 posts since
    Jan 28, 2012
    Currently Being Moderated
    147. Feb 9, 2012 1:50 PM (in response to EffigyFG)
    Re: Clan Operations Preview

    the point is not how hard it is to do this but the fact that it is not done yet 3 months after launch. If it is so hard maybe they should of started before the game launched.

  • FounderWY Calculating status... 1 posts since
    Nov 29, 2011
    Currently Being Moderated
    148. Feb 9, 2012 1:52 PM (in response to Beachhead)
    Re: Clan Operations Preview

    Dear Beachhead,

     

    those members in my Clan who are not Founders, and not Premium members, may not be pleased if Clan Operations only reward Clan XP and individual Clan member rise-in-rank to those 2 Groups.

     

    Therefore, it is imminent that you make a 'system' whereby by ALL existing Clan-members, be they Founders, Premium members, or FREE-members, receive XP for being part of a Clan.

     

    Otherwise, what is the POINT of recruiting FREE members?! Besides the fact that they're my friends, I mean.....Is the Profit from convincing those members to Upgrade really so important to you, that you'd risk Limiting their FUN, and turning them towards other Multiplayer Online games?

     

    The wait for these Clan Operations is long-enough already, but the Lack of Resources for members to Level Up- not just their Clan, but their own Member-ranks, so that a Clan Leader may 'Delegate' recruiting and the ability to Invite more players TO:

     

    say....A member who levelled-up in the Clan from Recruit to Captain?

     

    These options and Changes need to be implemented.

  • rankismet Master 11,004 posts since
    May 23, 2011
    Currently Being Moderated
    149. Feb 9, 2012 1:57 PM (in response to Beachhead)
    Re: Clan Operations Preview

    Beachhead wrote:

     

    No, the top 6 scores from Premium members from each enlisted Clan are what count toward the leader board.  Your Clan of 6 can compete against a Clan of 100.

     

    Beachhead

     

    If you break it down in that fashion than a larger Clan will always have a competitive advantage.

     

    Take "Most Kills Confirmed" as an example.

     

    Clan 1 has 6 players. They play 10 matches as a team. They have a chance to grab 650 tags as a group. Let's assume they win every game and get max tags. The best they can do is average 10-11 tags per person, per game.

     

    Clan 2 has 36 players. They play 10 matches with six, 6 man teams. They have a chance to grab 3900 tags as a group (but only the top 6 will count). They could average 65 tags per person, per game (that would never happen without boosting, of course).

     

    It is very likely Clan 2's top six would average better than 10 tags per game each placing Clan 1 at a real disadvantage.

     

    This model would also apply to any gametype with a fixed number of points that can be scored in a game (Domination would not have this issue).

     

     

    Not the best plan, sorry.

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